Hello happy Glitches around the world. New public build for Glitch Arena:
Maps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign. - Most duel maps get small changes. - Teleporter visuals and sounds
Above: TheDig
Gameplay - shooting a nailer into the ground (as opposed to wall) gets you a speed boost rather than vertical. Best to do in slide.
Movement - Not sure if this was already in public but there is now a standard and 'arcade' movement mode. 'Arcade' movement is as Glitch has always been, or perhaps a bit faster. 'Standard' (uncheck the arcade option) is has slightly less air control, slower speed buildup (no change to max speed), and longed dodge cooldown (keen to see how this plays for you). In short, still Glitch but more towards traditional quake movement.
I probably forgot something! Play and let me know.
August 2022
Update: - bring the public version up to date with bigshot changes - mostly making it more stable and bug free - allows chaining glitch/speed to rails
June update
Continued tweaking big shot. - better sound and signaling - grenades on rocket big shot - stronger LG explosion with larger vicinity for kamikaze big shot
new nailer effects and simplified fire-rate control.
Added new in-progress map Lathe to duel list
closing up the maps.
Blocking access to unintended upper areas of maps, and adding kill zones underneath maps. Work in progress, some maps won't have them yet.
they were open so long because while testing we never really focused on exploiting maps, and stuck to what was intended. so we plain forgot about it.
The Ultimate Update
Our work on the Glitch 'Big Shot' is progressing. This update brings Big Shot, our version of an ultimate ability, to a more usable and fun state, and adds a version for Nailer.
Big shot occurs when you have run out of ammo, but attempt to fire your weapon. You will discharge a buffed version of whatever that weapon usually does, but also lose your weapon.
Rails earns you a mightier 160 damage shot. Rockets earns you more damage, a huge impact radius, and less self damage. LG sparks an electric explosion which damages your opponent if nearby.
But Nailer is the best of all: a giant homing nail that disregards walls to hunt down your opponent, throwing them off their game.
For those who tried Glitch years ago when there was a little hype around, grab a mate and give it another shot. A lot has changed and you'll find the experience smooth and gameplay GLITCHIN. The game is pretty much bug free, but as always help us locate any critters you find in discord. https://discord.gg/hV7uJwud
If it's been a reaaaly long time you probably haven't seen the per-weapon movement abilities either. These are changes to how you can get around based on the weapon equipped. Rails doesn't let you build glitch/speed, but you get a double jump. LG gets you superfast movement. Nailer give you nail jumping.
And don't forget the homing nails - if your oppoent has LG equipped, your nails will home towards them.
We removed all the unfinished or dud maps, so what you see in the menu are all solid, even if not that pretty.
Last but not least, Hoony mode is BACK. This is round based duel, like tennis. Great for a more casual bash.
Here's some recent gameplay. https://www.youtube.com/watch?v=nq8t-ZI-s6g
Glitch on.
Dev > Public
We've finally pushed the dev build to the public. This includes: - a finished, easier and faster movement system, but with a few changes to protect map scale. - lots of bug squashing - we removed all of the in progress maps that weren't awesome, so every map you can choose is pretty good now.
Enoy!
Dev branch now public
The old dev branch is now default public branch. The old public branch is now devs branch, kept around for legacy.
Variable Rocket Speed tests
dev: - went back on nailer impulses a bit made it a pretty standard vertical only impulse no matter what, but bigger when in ground than wall - experimental rocket changes. speed varies and depends on character velocity: still = normal walk forward about 1/4 speed boost dodge forward about 1/3 speed boost dodge back very slow,
October 2020 cumulative update
Video below, but to summarise changes in the last year or so
- new more modern visual direction (low poly meshed) - chain step jumps - circle jump - optimising input / display lag