So the first Talk-to-able NPCs are in. Also updated the portal room a little bit and updated lvl 2's slide hazards making the level a bit longer. I hope the level isn't laggy for anyone now. Anyone with a lower end computer comment on l2 adventure? Thanks!
Achievement Updates / General Updates
General updates across all levels,
new cove/mountain area with adventure skip portals
more achievements on the way!
portal room upate
update to the portal room as well as a few level updates
lvl 2/3
huge updates to level 2/3 of adventure
Update
o ya*- i'm aware some achievements aren't working properly they'll be fixed swoon *:
+adjusted the flower portal towards the end of L1
+adjusted visibility on textures/geometry across l1/l0, specifically after the flower portal and on the blackface of lots of geometry to be translucent across 1/0
+added flower bounce pads later on l1
+adjusted spike hazards/ rocks
+added some text at the start giving more info about controls, later there will be a splash screen/intro movie with all the controls shown
Skip to Space
added a skip to space if you bounce straight ^ in Portal_Room
+working on a new trailer right now
Achievement Update
P.S. wanting to implement 1-4player online multiplayer live by x-mas
Added a few achievements, going to update them with pictures later today.
also updated a few levels aesthetically as well as for better gameplay; specifically will mention the first few surf levels because I need feedback on Surf overall:
+thinking about adding a 'ghost' to each level... similar to how in a lot of racing games you can see your previous laps 'ghost' to try and beat it.
I think a ghost showing you 1 possible path to beating each surf level might help people who are unfamiliar with basic surf mechanics
P.s.s.t. probably going to redo the inventory system completely
fall and dodge/other
FnD
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+made some levels harder
+adjusted some hitboxes
+added a level and a half
Surf
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+adjusted s6
Other
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+improved spacing on some levels,
+added flower pads to some levels,
+replaced devil dudes on lvl 0/1 adventure with grandma's hairpin rollers,
+fixed textures across various levels
+added crazy rotation to cube in portal room which can launch you
+added text to initial spawn area explaining some controls
Curator Fix / Death of Cactus
It had come to my attention that the CURATOR builds were going out BLANK. That has been fixed and curators should now have access to play.
Thank you to ToastyPops & GamingTaylor on Youtube for letting me know about/helping with the curator bug and and couple of others!
Replaced the cactus plants in lvl0-1 of Adventure with Crazy Spinning Asteroids that will Comet you around the level *inspiration by ToastyPops
+Added idle animation to wolf
+adjusted textures across some levels
+squashed some respawn bugs
Update
Added Bear, Octo, Salamander, Frog, Wolf
+Adjusted lighting on pets
+Updated lvl 4 Adventure
+Updated Surf camera
+Updated materials on lots of objects
-Soon you can use whatever pet in whatever game mode, for now the extras are only for Flower Bouncing