If you enjoyed your time with Gloom and crave more of that brutally challenging, Lovecraftian, roguelite action, you will be very pleased to learn that a sequel is coming your way! Check out the trailer and add 'After Gloom' to your Steam wishlist!
I've made a Discord server for everything Hunchback Studio related. There you can easily discuss our games and stay up to date on whatever we're currently working on.
Join here:
https://discord.gg/rVeWWFn
The Treehouse Man is out!
Hello :lunar2019wavingpig:
As some of you here probably know, I've been working on a new game called The Treehouse Man for the past ~16 months. Just now that project reached its biggest milestone, as it was finally released to the public! Genre-wise The Treehouse Man differs from my previous work quite drastically, but the art style, atmosphere and storytelling will feel immediately familiar to anyone who enjoyed Gloom. Personally I think that I've grown quite a lot between these two projects, and I hope it shows in The Treehouse Man.
I really hope that you give The Treehouse Man a shot! I'll be very active in the community hub to address all feedback during these first couple of weeks. :lunar2019smilingpig:
Fixed incorrect weapon information in the Necronomicon
Fixed grammatical errors and rare game crashing bugs. Thank you everyone who reported these via Steam forums. :)
Patch 1.0.1.2 (out on all platforms)
Added two win streak related achievements
Quitting into the main menu during a run now resets the player’s win streak to zero
With the Common Dream item orblings now have a 50% chance of being stronger and healing the player instead of always doing it
Added fog particles to Unholy Parish
Lowered the price of Greatsword and Spear from 25 to 20
Trapezohedron now appears in shops more often
Fixed the default bindings window that had become incorrect after patch 1.0.1
Fixed a bug that caused crashes at the First Dreamer boss fight (thanks King_Armageddon for pointing this out)
Fixed a bug where the “Put the Dev to Shame” achievement was granted prematurely (thanks artofwar and Valtto for pointing this out)
Fixed a bug where the “Necronomicon” achievement was granted prematurely (thanks Remri and Valtto for pointing this out)
Fixed a bug where the credits music looped in the main menu after getting the cosmic ending
Hotfix 1.0.1.1 (All platforms)
A few quick changes, 1.0.1 is now out on Linux and Mac as well!
“Backspace” can now be pressed on your keyboard at any time to reset all the bindings back to default
Gun cooldown resets to 0 when entering a new room
The hearts after bosses now give 25 HP instead of 20
The token chest in Unholy Parish gives no tokens if the player already has 3 or more
Quality of Life patch 1.0.1 (Windows)
Focus on making the game less punishing and more comfortable to play Note to controller users: interact is now on the square(ps)/x(xbox) button by default
Keyboard keys and gamepad buttons are now rebindable in the options menu
Thumbstick now properly works in menus, enlarged gamepad deadzone
All enemy attacks deal slightly less damage
Reduced stamina cost of basically every action
Stamina now starts recovering faster after performing an action
Invulnerability period after being hit is now slightly longer
Invulnerability period after parrying is now slightly longer
Wendigo shrines are less common in Unholy Parish
A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
Crippled cultists no longer randomly spawn when a cultist is killed
Token shop now has descriptions for each choice available
Increased jump height
Adjusted the physical size of several enemies and their attacks to make jumping more viable
Reduced the price of items that give Strength or Finesse
Made adjustments to the intro to improve the experience
Added a new Potion effect
The patch will be out for Mac and Linux very soon!