Gloomgrave is now out of Early Access! + New Update
Today I put out a new update for Gloomgrave with a lot of new features, two of which are the new perks system and the addition of magic wands. With this update I'm also finally releasing Gloomgrave out of early access. When I first released Gloomgrave I did so with the intention to stay in Early Access for half a year; 12+ months later and I think it's finally in a place where I can consider it feature complete. This however, does not mean the updates will stop coming! I still have a lot of ideas for content I want to put into Gloomgrave and I'm excited to see the ideas and feedback people have for the game. Hope you all enjoy the launch update!
General Changes
added new perks system
added new chest looting system
added badges
added run archive
added new depth
added boss encounter
added mage enemy
changed sewers level environment
added new area - "The Molten Caves"
added Hobgoblin enemies
added new music
added new sfx
added several new special room types
changed the menu scene
changed Gloomgrave logo
changed the look of UI buttons
added skill tree point notifications
Gloomgrave is now out of Early Access! + Update #4
Today I put out a new update for Gloomgrave with a lot of new features, two of which are the new perks system and the addition of magic wands. With this update I'm also finally releasing Gloomgrave out of early access. When I first released Gloomgrave I did so with the intention to stay in Early Access for half a year; 12+ months later and I think it's finally in a place where I can consider it feature complete. This however, does not mean the updates will stop coming! I still have a lot of ideas for content I want to put into Gloomgrave and I'm excited to see the ideas and feedback people have for the game. Hope you all enjoy the launch update!
General Changes
added new perks system
added new chest looting system
added badges
added run archive
added new depth
added boss encounter
added mage enemy
changed sewers level environment
added new area - "The Molten Caves"
added Hobgoblin enemies
added new music
added new sfx
added several new special room types
changed the menu scene
changed Gloomgrave logo
changed the look of UI buttons
added skill tree point notifications
Update v0.4.1
Hey everyone, here's this week's update which includes quite a few bug fixes 🐛
General
added chest mimic enemies
changed chest and locked chest sprites
added reset to default settings and keybind options
changed achievement icons
removed some achievements
made enemy healthbars larger
changed evasion icon
Fixes
fixed bug that allowed you to scroll through the toolbar while in menus
fixed issue with the upgrade scroll being used in the toolbar
fixed issue with skills still being able to be bought after buying them
regeneration and reflection gylphs now work as intended
dropping arrows while in the inventory menu should update the arrow count now
Gloomgrave Update #3
Hey everyone, here's this week's update which includes quite a few bug fixes 🐛
General
added chest mimic enemies
changed chest and locked chest sprites
added reset to default settings and keybind options
changed achievement icons
removed some achievements
made enemy healthbars larger
changed evasion icon
Fixes
fixed bug that allowed you to scroll through the toolbar while in menus
fixed issue with the upgrade scroll being used in the toolbar
fixed issue with skills still being able to be bought after buying them
regeneration and reflection gylphs now work as intended
dropping arrows while in the inventory menu should update the arrow count now
Update v0.4
This major update features a lot of UI changes/QoL improvements that players have been wanting since early access launch. Here's all the new content, changes, and bug fixes included in update v0.4.
New Content
Potion of Accuracy added
Scroll of Upgrade added
Rotten meat added
Enchantment table added
New special rooms
Enchantment of Bleeding added
Enchantment of Draining added
Glyph of Reflection added
Glyph of Archery added
Glyph of Regeneration added
Coin item added
Gold bars added
Skill trees added (randomly generated for each run)
General Changes
New Skill and Leveling systems
New weight and weight penalty system
Basic stats changed to STR, INT, and DEX
New Enchantments for weapons
New sprites for enchanted weapons
New Glyphs for armor
Perks removed
Added ability to sell items in shops
Bundles of items (arrows, coins) have unique sprites
Coins are no longer separate from the inventory
Keybind added as an alternative to clicking with left mouse
Keybind added for freelooking
Updated breakable pot sprite
Updated spider enemy sprite
Updated ladder sprite
Updated skeleton enemy sprites
Updated class selection menu
Updated Sword of Luna screen
UI Changes
Toolbar for quick swapping weapons and items
Minimap included in game interface
New healthbar and armor indicators
New status effect icons
New stat icons
New inventory display
New tab-based menu system
Skill tab with player stats and skills
New main menu backgrounds
New options/settings menu display
New save menu display
New shop display
New postgame display
Arrow count displayed for bow type weapons
Item slots display their enchantment/glyph icons
Tooltips that display item details when hovering over an item slot
Improved item information popups
Fixes
Fixed issue with keybinds not saving
Fixed issue with shields not being unequipped when holding a two handed weapon
Fixed arrow dropping bug
Fixed hunger status effect bug
Fixed issue with held weapon not displaying properly
Fixed issue with enemies losing status effects after reloading a save
Future updates and the state of Gloomgrave
A lot of hard work has gone into making the game more user friendly, I've still got a way to go until I'm happy with the game in this regard but I think I've taken a huge step in the right direction with this update. A big reason why it took so long for this update to come out is that I had to completely throw out some old systems and remake them. The in-game menus were reworked from scratch and new features like the skill tree forced me to refactor a ton of other things related to stats and leveling.
Releasing Gloomgrave in its initial early access launch date last year also took a lot out of me and I had some major burnout. It took about a year to go from the start of development to the early access release on Steam and in the months following that release I took development slower. I've still been working on the game all this time but taking it more slowly after that initial release helped me in a huge way to not overwork myself and in the long run it was better for both me and the future development of the game. That being said, I'm excited to keep working on Gloomgrave and now that I've laid a solid foundation with all these important changes I can focus more on releasing new content rather than reworking old systems. This means updates will come out much more frequently than before!
Thank you to everyone for your patience and a big thank you to all the testers that helped me by providing valuable feedback and helping me squash bugs. Hope you all enjoy the update!
The Beta branch and upcoming updates
Getting ready for 0.4
It's been too long since the last update but I'm happy to be able to finally share some news with everyone. The next update (v0.4) is very close to being ready and there's a lot of changes + new content packed into it. I've opened a public beta branch (which is live at the time of me posting this) for anyone that would like to help bugtest and provide feedback. It's very buggy and unbalanced but it includes all the upcoming changes and features. Please check out the pinned topic on the steam discussion page for more info.
I'll go into more details in the update release post (including why it took so long) but I'd like to thank everyone for their patience. Talk to you all again soon!
Update v0.3.3
Hello all, this update is the first of the "regular sized" updates that I hope to consistently push out for Gloomgrave. It features some new map hazards, a new armor enchantment, and important fixes.
General
added 3 new trap types: poison, burning, and teleport
added "resist burning" enchantment type to armor
changed step sfx
changed "use consumable" sfx
added sideways bumping animations
made activated traps darker to signify their deactivated status
reworked strength and defense status effects
Bug Fixes
fixed issue with 3D audio
fixed some item names and descriptions
fixed issue caused by enemies having more than one debuff applied
fixed issue with particle emitters
Quick Fix 0.3.2.1
Hey all, some quick bug fixes here regarding the control settings:
-Fixed issue with the "wait" key not saving -Fixed issue with some keybind/control settings not saving when restarting the game