Gloomgrave cover
Gloomgrave screenshot
Genre: Role-playing (RPG), Adventure, Indie

Gloomgrave

Small Patch - badge and perk fixes


  • fixed bug where luna badge would not activate
  • fixed wizard's hat perk not displaying correct description
  • fixed issue with wands not having the correct charge amount
  • changed forbidden knowledge perk description

Gloomgrave Update #5

Hello all, new update with some fixes and new content


  • new perk added - "Devilish"
  • new perk added - "Gem Cluster"
  • new perk added - "Forbidden Knowledge"
  • new perk added - "Plague"
  • new perk added - "Wizard's Hat"
  • reworked stats page
  • tooltips on stats page for str, int, dex


Join the discord for more development updates!
Gloomgrave Discord



Gloomgrave is now out of Early Access! + New Update

Today I put out a new update for Gloomgrave with a lot of new features, two of which are the new perks system and the addition of magic wands. With this update I'm also finally releasing Gloomgrave out of early access. When I first released Gloomgrave I did so with the intention to stay in Early Access for half a year; 12+ months later and I think it's finally in a place where I can consider it feature complete. This however, does not mean the updates will stop coming! I still have a lot of ideas for content I want to put into Gloomgrave and I'm excited to see the ideas and feedback people have for the game. Hope you all enjoy the launch update!



General Changes



  • added new perks system
  • added new chest looting system
  • added badges
  • added run archive
  • added new depth
  • added boss encounter
  • added mage enemy
  • changed sewers level environment
  • added new area - "The Molten Caves"
  • added Hobgoblin enemies
  • added new music
  • added new sfx
  • added several new special room types
  • changed the menu scene
  • changed Gloomgrave logo
  • changed the look of UI buttons
  • added skill tree point notifications


Gloomgrave is now out of Early Access! + Update #4

Today I put out a new update for Gloomgrave with a lot of new features, two of which are the new perks system and the addition of magic wands. With this update I'm also finally releasing Gloomgrave out of early access. When I first released Gloomgrave I did so with the intention to stay in Early Access for half a year; 12+ months later and I think it's finally in a place where I can consider it feature complete. This however, does not mean the updates will stop coming! I still have a lot of ideas for content I want to put into Gloomgrave and I'm excited to see the ideas and feedback people have for the game. Hope you all enjoy the launch update!



General Changes



  • added new perks system
  • added new chest looting system
  • added badges
  • added run archive
  • added new depth
  • added boss encounter
  • added mage enemy
  • changed sewers level environment
  • added new area - "The Molten Caves"
  • added Hobgoblin enemies
  • added new music
  • added new sfx
  • added several new special room types
  • changed the menu scene
  • changed Gloomgrave logo
  • changed the look of UI buttons
  • added skill tree point notifications


Update v0.4.1

Hey everyone, here's this week's update which includes quite a few bug fixes 🐛

General



  • added chest mimic enemies
  • changed chest and locked chest sprites
  • added reset to default settings and keybind options
  • changed achievement icons
  • removed some achievements
  • made enemy healthbars larger
  • changed evasion icon


Fixes



  • fixed bug that allowed you to scroll through the toolbar while in menus
  • fixed issue with the upgrade scroll being used in the toolbar
  • fixed issue with skills still being able to be bought after buying them
  • regeneration and reflection gylphs now work as intended
  • dropping arrows while in the inventory menu should update the arrow count now

Gloomgrave Update #3

Hey everyone, here's this week's update which includes quite a few bug fixes 🐛

General



  • added chest mimic enemies
  • changed chest and locked chest sprites
  • added reset to default settings and keybind options
  • changed achievement icons
  • removed some achievements
  • made enemy healthbars larger
  • changed evasion icon


Fixes



  • fixed bug that allowed you to scroll through the toolbar while in menus
  • fixed issue with the upgrade scroll being used in the toolbar
  • fixed issue with skills still being able to be bought after buying them
  • regeneration and reflection gylphs now work as intended
  • dropping arrows while in the inventory menu should update the arrow count now

Update v0.4

This major update features a lot of UI changes/QoL improvements that players have been wanting since early access launch. Here's all the new content, changes, and bug fixes included in update v0.4.

New Content



  • Potion of Accuracy added
  • Scroll of Upgrade added
  • Rotten meat added
  • Enchantment table added
  • New special rooms
  • Enchantment of Bleeding added
  • Enchantment of Draining added
  • Glyph of Reflection added
  • Glyph of Archery added
  • Glyph of Regeneration added
  • Coin item added
  • Gold bars added
  • Skill trees added (randomly generated for each run)


General Changes



  • New Skill and Leveling systems
  • New weight and weight penalty system
  • Basic stats changed to STR, INT, and DEX
  • New Enchantments for weapons
  • New sprites for enchanted weapons
  • New Glyphs for armor
  • Perks removed
  • Added ability to sell items in shops
  • Bundles of items (arrows, coins) have unique sprites
  • Coins are no longer separate from the inventory
  • Keybind added as an alternative to clicking with left mouse
  • Keybind added for freelooking
  • Updated breakable pot sprite
  • Updated spider enemy sprite
  • Updated ladder sprite
  • Updated skeleton enemy sprites
  • Updated class selection menu
  • Updated Sword of Luna screen


UI Changes



  • Toolbar for quick swapping weapons and items
  • Minimap included in game interface
  • New healthbar and armor indicators
  • New status effect icons
  • New stat icons
  • New inventory display
  • New tab-based menu system
  • Skill tab with player stats and skills
  • New main menu backgrounds
  • New options/settings menu display
  • New save menu display
  • New shop display
  • New postgame display
  • Arrow count displayed for bow type weapons
  • Item slots display their enchantment/glyph icons
  • Tooltips that display item details when hovering over an item slot
  • Improved item information popups


Fixes



  • Fixed issue with keybinds not saving
  • Fixed issue with shields not being unequipped when holding a two handed weapon
  • Fixed arrow dropping bug
  • Fixed hunger status effect bug
  • Fixed issue with held weapon not displaying properly
  • Fixed issue with enemies losing status effects after reloading a save


Future updates and the state of Gloomgrave


A lot of hard work has gone into making the game more user friendly, I've still got a way to go until I'm happy with the game in this regard but I think I've taken a huge step in the right direction with this update. A big reason why it took so long for this update to come out is that I had to completely throw out some old systems and remake them. The in-game menus were reworked from scratch and new features like the skill tree forced me to refactor a ton of other things related to stats and leveling.

Releasing Gloomgrave in its initial early access launch date last year also took a lot out of me and I had some major burnout. It took about a year to go from the start of development to the early access release on Steam and in the months following that release I took development slower. I've still been working on the game all this time but taking it more slowly after that initial release helped me in a huge way to not overwork myself and in the long run it was better for both me and the future development of the game. That being said, I'm excited to keep working on Gloomgrave and now that I've laid a solid foundation with all these important changes I can focus more on releasing new content rather than reworking old systems. This means updates will come out much more frequently than before!

Thank you to everyone for your patience and a big thank you to all the testers that helped me by providing valuable feedback and helping me squash bugs. Hope you all enjoy the update!

The Beta branch and upcoming updates

Getting ready for 0.4


It's been too long since the last update but I'm happy to be able to finally share some news with everyone. The next update (v0.4) is very close to being ready and there's a lot of changes + new content packed into it. I've opened a public beta branch (which is live at the time of me posting this) for anyone that would like to help bugtest and provide feedback. It's very buggy and unbalanced but it includes all the upcoming changes and features. Please check out the pinned topic on the steam discussion page for more info.

I'll go into more details in the update release post (including why it took so long) but I'd like to thank everyone for their patience. Talk to you all again soon!

Update v0.3.3

Hello all, this update is the first of the "regular sized" updates that I hope to consistently push out for Gloomgrave. It features some new map hazards, a new armor enchantment, and important fixes.

General



  • added 3 new trap types: poison, burning, and teleport
  • added "resist burning" enchantment type to armor
  • changed step sfx
  • changed "use consumable" sfx
  • added sideways bumping animations
  • made activated traps darker to signify their deactivated status
  • reworked strength and defense status effects


Bug Fixes



  • fixed issue with 3D audio
  • fixed some item names and descriptions
  • fixed issue caused by enemies having more than one debuff applied
  • fixed issue with particle emitters

Quick Fix 0.3.2.1

Hey all, some quick bug fixes here regarding the control settings:

-Fixed issue with the "wait" key not saving
-Fixed issue with some keybind/control settings not saving when restarting the game