Gloria Victis cover
Gloria Victis screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Gloria Victis

Dozens of Quality of Life Improvements! (Update v.0.9.3.1 – Steam Patch 216)

Hello warriors!

Last week’s update has introduced a lot of new content, but this one brings dozens of the player-suggested Quality of Life improvements! Also, even though it’s a bit late, there’s a short quest added on the occasion of the April Fool’s Day. Complete it to obtain a unique player title!

Moreover, we’re close to complete the first part of our wishlist challenge for Gloria Victis: Siege. Don’t forget to add this upcoming survival game to your wishlist and obtain the Kargald Champion’s Helm skin for free!



Be sure to try out the update and see you in battle!

Changelog v.0.9.3.1




As always, the screenshot's author is rewarded. sCaRfaCe – check you ambers!

Quality of Life:


– A bit late, but – added a short quest on the occasion of the April Fool’s Day which not only lets you gain a unique player title but also promotes being responsible in the recent situation; talk to Mr. Chicken in the capital to start the questline and follow his instructions!
– Introduced the possibility to compare an item with the currently equipped one – simply hover your cursor over an item to display its tooltip and wait for a second to see a tooltip of the equipped item too
– Added an option for the party leader to clear the map markers placed by the other party members
– From now, you can be invited to the other party even if you are in another one (unless you’re a party leader), which is especially important for new players
– Updated the accuracy of mounted archers – slower your ride, better the accuracy will be now
– Increased the drop rate of the Extra Attribute Points, for both character and mount, which can be looted from the Kargald Champion
– The Crafting Events are now disabled during the server’s Nightlock to prevent a problem of players rewards on servers in a different time zone, having little to no enemies to beware
– Added a confirmation window displayed when attempting to leave a guild province to avoid abandoning them by mistake
– Updated the ranked arena duel’s registration button to make it more intuitive
– Updated the look of the fast travel cost in the location’s tooltip on the map
– Improved the placement of NPCs at the Baalhammon main square so they shouldn’t block the road by the fountain anymore
– Improved the placement of the Glory Quartermaster in Waterford to prevent him from spawning in the same place with another NPC
– Updated the visibility of the font for location names displayed by the minimap
– Slightly increased the max rotation angle of the mounted player compared the horse
– Improved the description of the Battle Horse passive ability – now it clearly tells that the increased damage reduction is applied to the mount, not to the rider
– Lowered the HP of the team Rocket antibot NPCs
– Added a new item designed by a player: “Geliand's Crusaders Chainmail”, a medium chest piece which can be looted from NPCs, as well as its recipe scroll
– Introduced a brand new set of skins for the “Black Guard” light armor – the “Clan Nightroar's” set
– Updated the name of the “Nightroar” helmet skin – now it’s called “Clan Nightroar's Hood”



Fixes:


– Fixed a bug causing that you couldn’t earn Nation Points at Guild Provinces
– Fixed a bug which decreased the cooldown for /home command when a new player joined the guild or a new guild joined the alliance – the cooldown was decreased from 2 days to 45 minutes, now it’s back to normal value
– Fixed a bug causing desynchronizing the rotation of a mounted character in some cases
– Fixed bug of regenerating mount’s stamina in the water which allowed to swim forever
– Fixed refreshing the mount’s statistics, both on the game’s screen and in the mount’s panel
– Fixed a bug causing that received damage used to interrupt mounting or dismounting – now it’s only interrupted by being stunned
– Fixed an edge case bug causing that the players can’t be moved to the Valley of Death tournament
– Fixed a bug causing that the player couldn’t display the Valley of Death’s tournament scoreboard by pressing the TAB key
– Fixed displaying the descriptions of Extra Attribute Points for both character and mount
– Fixed a visual bug with the displayed level of the NPC guard Faris – it’s level 100 now, like the Midland’s Knight and Ismirs’ Huskarl

World & Content Update (v.0.9.3 – Steam Patch 215)



Hello warriors!

We’ve got a huge update for you! The center of the map has been updated to become a much more populated PvP place out of State of War time. What has changed?

First of all, we have added a new rare world boss – the Kargald Champion. The people of frosty Kargald belong to the most dreadful warriors of the world who raided the countless tribes (as it can be seen in the Reveal Trailer of Gloria Victis: Siege). The wild look of their helmets fills the heart of their enemies with fear – and now they invaded your land! The Kargald Champion can be found find in the middle of the map – with randomized time and spawn points. In his loot, you can find unique items which allow you to add extra attributes for character or mount. not connected with level, so from now you can add 20 more attributes points!
– We have added 3 new Event Chains: Black Sickle, Outlumbered, Heathen Plague and refreshed 3 others: The Griffins Company, Rogue Highlanders, Enclave of the Rejected. They are added for 2 reasons:
1) New possibilities to level-up and extra earnings
2) Extra activities while hunting for the world boss

3 of the events are available from 40 level: Black Sickle, Outlumbered, Enclave of the Rejected. The other 3 are available from level 60. Check them out, and read about other changes introduced with this update!

Quality of Life:

– Added a new feature decreasing non cleave player damage by 70% if the hit went trough the ally player first. There were no change to cleave attacks as they were already dealing less damage based on each target they hit, including allies.
This change is pretty deep in terms of balancing the game, and should promote smaller skirmishes instead of fighting in one big blob. The damage decrease percentage and entire feature is something we want to check in the battle, please remember to leave us a feedback about that change.
– Added indicators of hits going trough the ally players.
– Implemented a new mechanics allowing players to unlock additional 20 attribute points by using special items which drop from the bosses on the center of the map. Those points pool of player points are not being lost while using restat of attributes.
– Implemented a new mecahnics allowing horses to have unlocked additional 20 attribute points by using special items which drop the bosses on the center of the map. Horse points are being added to the specific, active horse.
– Updated the mounts-related abilities, combining some of them together to make the horse build affecting foot fight less. We want a horseman to be a subclass, just like a medic instead of full class to not prevent horseman players from taking part in the Sieges. Due to the changes done to abilities, every character receives a free reset of abilities – they can be claimed at the Notification Center for the next 14 days– Added Holy Temples links to the Guild Castles, they are harder to take by the enemy and so are less vulnerable to cutting off the nation from the fast travel to their GC increasing the Holy Temples value.
– Decreased base stamina horse usage to ensure riding on horse is more efficient way to travel long distances
– Player stamina regen is no longer blocked by riding the horse on the fast speed
– Removed bonus regen to player stamina for moving slowly/not moving while being at horse (no changes while regenerating on foot)
– Added new stat to K/D/A window which is sum of kills and assists
– Added new horse hp and stamina UI
– Increased max level to participate on events around Swamp, Leaktown, Twinfall and Audun into 70 from previous 50.
– Added the missing event near the Audunstede for killing deserters
– Added an additional information while trying to launch the game using Steam Family Sharing which leads to "Invalid Steam Token" error, now it will be much clearer for the users who had that issue.
– Added new skin to the game which will be unlocked to all players who were logged in the game in the last week, from the moment of reaching 10 000 wishlists of Gloria Victis: Siege, and it will be added to the shop by that time.

Fixes:

– Fixed an issue leading to not loading friend lists for some players
– Fixed the wrongly shown number of cooldown time to use fast travel to Guild Castle
– Fixed an issue which made horse stamina regen being blocked when player stamina regen was blocked
– Fixed an issue which made castles which were abandoned by the guild were bugging further tokens put in the same server session
– Fixed an issue which lead to showing wrong amount of experience required to level up a horse
– Fixed an case of receiving traitor debuff while fighting on the small arenas.
– Fixed an edge case which every relog while having traitor debuff increased it's time by one hour
– Fixed an edge case of player dying on the open world, who was been damaged on the arena before causing traitor to assisting players.
– Fixed an edge case of event for Raubritter Rejected not spawning mobs on the second wave of the event.
– Fixed an edge case issue of tutorials videos not appearing
– Fixed a bug allowing to get under the floor of the inner sanctum at the Sirius’ castle

FishTankStudio’s Gloria Victis: Siege Reveal Trailer!

By the courtesy of our friends from FishTankStudio – the Reveal Trailer of Gloria Victis: Siege Survival. Enjoy watching and be sure to add the game to your wishlist!

https://youtu.be/mMPWPv0cSkU

Gloria Victis: Siege is an upcoming survival resource management game in the style of This War of Mine, set in the medieval world of Gloria Victis MMORPG. The debut project of FishTankStudio is also going to be the first game published by Black Eye Games, and the second installment in the Gloria Victis setting.

Your homeland is drowning in war and chaos. As a group of civilians trapped under siege, you’ll face the ordeal of surviving the invasion. Though you do not participate in the fighting, the castle’s fate is in your hands.

Support the last soldiers standing against overwhelming enemy forces. Craft supplies and manage your resources during the day, and scavenge through the fallen city during the night. You must stand until the rescue comes!

A new take on a medieval war – a unique vision of a castle siege, shown from the perspective of the citizens struggling to just live one more day.
Endure the siege – Find ways to preserve food, and develop your infrastructure to use your supplies more effectively. Take the risk of sneaking into the fallen city plundered by the invaders to find precious resources, trade with scavengers, and help the surviving citizens – or exploit them.
Meaningful decisions – in a war, no decision is plain good or bad so you’ll have to choose between sustaining the soldiers’ strength and taking care of your own survival while maintaining your crew’s morale.
Built-in level and scenario editor – a complete dev-kit will be provided, allowing the users to tell their own stories, or to re-create the events from the history of the Gloria Victis world.
Memorable atmosphere – Realistic visuals and an amazing soundtrack created by Marcin Przybyłowicz and Magdalena Urbańska make Gloria Victis: Siege a truly emotional experience.


Moreover, we’ve got a huge update for you – read below for details!

World & Content:

The center of the map has been updated to become a much more populated PvP place out of State of War time. What has changed?

– We have added a new rare world boss – the Kargald Champion. The people of frosty Kargald belong to the most dreadful warriors of the world who raided the countless tribes. The wild look of their helmets fills the heart of their enemies with fear – and now they invaded your land! The Kargald Champion can be found find in the middle of the map – with randomized time and spawn points. In his loot, you can find unique items which allow you to add extra attributes for character or mount. not connected with level, so from now you can add 20 more attributes points!
– We have added 3 new Event Chains: Black Sickle, Outlumbered, Heathen Plague and refreshed 3 others: The Griffins Company, Rogue Highlanders, Enclave of the Rejected. They are added for 2 reasons:
1) New possibilities to level-up and extra earnings
2) Extra activities while hunting for the world boss

3 of the events are available from 40 level: Black Sickle, Outlumbered, Enclave of the Rejected. The other 3 are available from level 60.

Quality of Life:

– Added a new feature decreasing non cleave player damage by 70% if the hit went trough the ally player first. There were no change to cleave attacks as they were already dealing less damage based on each target they hit, including allies.
This change is pretty deep in terms of balancing the game, and should promote smaller skirmishes instead of fighting in one big blob. The damage decrease percentage and entire feature is something we want to check in the battle, please remember to leave us a feedback about that change.
– Added indicators of hits going trough the ally players.
– Implemented a new mechanics allowing players to unlock additional 20 attribute points by using special items which drop from the bosses on the center of the map. Those points pool of player points are not being lost while using restat of attributes.
– Implemented a new mecahnics allowing horses to have unlocked additional 20 attribute points by using special items which drop the bosses on the center of the map. Horse points are being added to the specific, active horse.
– Updated the mounts-related abilities, combining some of them together to make the horse build affecting foot fight less. We want a horseman to be a subclass, just like a medic instead of full class to not prevent horseman players from taking part in the Sieges. Due to the changes done to abilities, every character receives a free reset of abilities – they can be claimed at the Notification Center for the next 14 days
– Added Holy Temples links to the Guild Castles, they are harder to take by the enemy and so are less vulnerable to cutting off the nation from the fast travel to their GC increasing the Holy Temples value.
– Decreased base stamina horse usage to ensure riding on horse is more efficient way to travel long distances
– Player stamina regen is no longer blocked by riding the horse on the fast speed
– Removed bonus regen to player stamina for moving slowly/not moving while being at horse (no changes while regenerating on foot)
– Added new stat to K/D/A window which is sum of kills and assists
– Added new horse hp and stamina UI
– Increased max level to participate on events around Swamp, Leaktown, Twinfall and Audun into 70 from previous 50.
– Added the missing event near the Audunstede for killing deserters
– Added an additional information while trying to launch the game using Steam Family Sharing which leads to "Invalid Steam Token" error, now it will be much clearer for the users who had that issue.
– Added new skin to the game which will be unlocked to all players who were logged in the game in the last week, from the moment of reaching 10 000 wishlists of Gloria Victis: Siege, and it will be added to the shop by that time.

Fixes:

– Fixed an issue leading to not loading friend lists for some players
– Fixed the wrongly shown number of cooldown time to use fast travel to Guild Castle
– Fixed an issue which made horse stamina regen being blocked when player stamina regen was blocked
– Fixed an issue which made castles which were abandoned by the guild were bugging further tokens put in the same server session
– Fixed an issue which lead to showing wrong amount of experience required to level up a horse
– Fixed an case of receiving traitor debuff while fighting on the small arenas.
– Fixed an edge case which every relog while having traitor debuff increased it's time by one hour
– Fixed an edge case of player dying on the open world, who was been damaged on the arena before causing traitor to assisting players.
– Fixed an edge case of event for Raubritter Rejected not spawning mobs on the second wave of the event.
– Fixed an edge case issue of tutorials videos not appearing
– Fixed a bug allowing to get under the floor of the inner sanctum at the Sirius’ castle

Mounts official release & new Glory season! (Update v.0.9.2 – Steam Patch 214)



Hello wariors!

This is it: the mounts system has been added! You can finally tame a wild horse, train it and master your horse riding skills. The time has come – challenge yourself in the epic cavalry clashes!

Moreover, let us welcome you to the new Glory season! The top players of the just ended season have earned their rewards and titles, so time to compete against the others and fight your way to the top of the ladder!

A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!

As always, the update also includes many quality of life improvements and fixes to reported bugs. Check them on your own!

See you in battle!

P.S. As it’s been happening for quite a while already, the author of a screenshot below has been rewarded. P0pS – check your Ambers!

Changelog v.0.9.2





Mounts:



– Introduced an entire skill tree for horsemen made of 16 new passives related to horse riding and mounted combat
– Due to the introduction of new passive abilities, every character receives a free abilities and attributes reset – they can be claimed at the Notification Center for the next 14 days
– From now on, shooting a bow when riding a horse causes slowing the mount from sprint to running speed – this change was made to balance the horse archers, as it was literally impossible to escape them since they weren’t slowed down when shooting but the enemy horses were slowed down when being hit
– From now on, the character of a player who’s quitting the game will automatically dismount before the quitting process starts
– Optimization improvements to horses seen from larger distances



New Glory Season:



As it has been announced, yesterday was the last day of the previous Glory season – a day where gaining Nation Points is not possible and the scoreboards of other season-based rankings (Glory and Arena) are frozen, except for the Guild ranking as players donate their NP to the guilds on this last day, helping their guild climb up the rank table

For this reason, by the start of each new season each player’s Nation Points are wiped, giving every guild equal chances to win the new season and encouraging guild members to donate NP to their guilds.

So today is the start of a new season. It’s your time to climb up the ladder and fight for the rewards yourself. Good luck earning your fame!

Balance:



According to release of horses, which allow travelling faster than before, we have decided to promote more fights and open PVP across the world of Gloria Victis. For this reason, we made a change requested by the Community and restricted the Fast Travel to the guild provinces. From now on, you only can Fast Travel with the \home command to the 5 closest Guild Castles which are linked to your nation’s capital city. Also, with this change, it will be harder to capture a province right by the other nation’s capital to quickly move large forces there and harass the enemy at the edge of the nation’s homeground. It’s still possible to capture such a guild province – you will simply need to travel there on your own – and you can still respawn in a guild province disregarding its location or links.

To increase the overall value of the guild provinces, we have added 2 features requested by the players which are pretty hot! Details below:

The Fast Travel has been restricted to the 5 closest Guild Castles but every guild province has a new upgradeable building: Transportation Spot. Once it’s been built, every player from the nation can Fast Travel to such a guild province via Logistician – as long as it’s linked to the Capital. Moreover, 23% of the fee spent on a Fast Travel to the guild province will be moved to the bank of the guild controlling it, rewarding it with extra earnings for opening for cooperation with allied players.

The changes to Fast Travel mean that it will be more difficult for a nation to control more than 5 guild provinces at once. For this reason, we’ve decided to reward the players willing to face the challenge anyway by adding a new multiplier to the Guild Points generated for the guild provinces controlled by a nation. Every guild castle controlled the by nation increases the number of points generated for officers of the guild owning the castle by 10%. Following the Risk vs Reward, it is harder to control more guild provinces but their worth is increased – a nation can get up to 70% bonus of Nation Points generated by controlled guild provinces.

To sum up – we have finally released the horses, so Fast Travel to the Guild Castles gets restricted to promote more open world PVP. On top of that, we keep working on new content to be added in the central part of the world to initiate more PVP encounters there. At the same time, we increase the worth of the GCs for the whole nations and earnings of the guilds controlling them.

Other balance changes:



– Added time-based nation buffs for controlling guild provinces – from now, if your nation loses the 2nd or 1st province, you will keep the buff for next 7 days to encourage next fights. Capping the flag just for a while during the SoW is also counted as losing the province!
– Updated walls layout at Ulfgard – unlike Seaclaw, which is on the same link, Ulfgard used to have 3 gates with direct roads to them; the central gate has been removed to improve the balance on this link
– Increased Contribution Points price from 15620 to 25620 for scroll of Nation Change – many players requested to even block the nation hopping (we remind that for the balance purposes, there is a free nation change to an underdog nation if a situation on a given server demands it)
– Updated “For the homeland!” buff, reducing its time down to 5 minutes and its max stack from 4 to 3 - the change was done because at the max stack of this buff, it was impossible to loot something else than materials from a buffed player because of so much reduced respawn time; also the time was so long that players were buffed long time and miles away from the buffed location

Quality of Life:



– Updated interacting with traitors – from now on, reviving a traitor is only possible for other traitors and players with Friendly Fire trigger enabled, and is punished with the traitor status too, the same way as it happens when looting an ally player
– Added a skin to the War Two-Handed Hammer designed by one of the players
– Updated the position of Maximus, an NPC allowing the Sangmarian players to donate Nation Points to their guilds – he can now be found at the capital’s central square, near the spawnpoint
– Updated the Sea Wraiths/Abandoned Route world events, adding optional subevents to complete while going through the main event to receive a guaranteed reward
– Updated the balance of NPC enemies at Sea Wraiths
– Added gates protecting both of the starting areas at Sea Wraiths to protect one team from being smashed by the other
– Updated the damage dealt by the Spy NPC appearing in Defend the Spy!/Kill the Spy! events

Fixes:



– Fixed a bug in the players' synchronization causing a 1-frame-long delay between sending and receiving the network data, so when the server was working with maximal framerate, the synchronization was delayed by 16 ms, and even more, if the framerate was lower due to heavy traffic
– Fixed a bug causing that some NPC guards or enemies didn’t deal damage to the players
– Fixed a bug causing glitching the animations of other player’s character after mounting, unless the player made any movement
– Fixed a bug allowing to mount on a horse from an unlimited distance, as long as the player could aim at it with the cursor
– Fixed a bug causing that the damage received by a horse didn’t have any sound
– Fixed a bug glitching the character’s controller and logging the player out of the game when dismounting a swimming horse or mounting a horse while swimming
– Fixed to the placement of reported glitchy resources