Refined & Reinforced – The Latest Improvements Await!
Greetings, Companions! ⚔🔥
We've been hard at work refining your experience in Glorious Companions. This update brings important fixes, balance changes, and exciting new content!
🔧 Fixes:
- Map icons are now properly localized. - Fixed abilities that could break the game. - Recruits can now be renamed correctly. - Save playtime now displays accurately.
⚖ Improvements & Changes:
- Rebalanced NPC encounters—expect a more appropriate challenge beyond the early game! - Adjusted pickups & POI placements for smoother progression. - Enhanced worldmap visuals with new animated elements.
✨ New Content:
- New Offhand Items 🛡️: Players can now obtain unique offhand items as rewards for clearing vaults. These items provide you with the chance to fight with style!
- More Character Customization Options 🎭: Customize your mercenaries even further with new appearance options. With new skin tones, eyes and other tweaks, you’ll have more ways to make your companions stand out.
- New Loading Screen 🖼️: A fresh loading screen has been added to enhance immersion while transitioning between different parts of the game.
- Ambient Sounds in Cutscenes 🎶: To make the story moments more engaging, ambient sounds have been added to cutscenes, adding depth to the atmosphere.
- New Battle Maps with Obstacle Variants 🏰: Additional battle maps have been introduced, featuring new obstacle types that change tactical positioning and movement strategies. Expect more variety and strategic depth in combat!
- Seethrough Shader for Tall Obstacles 👀: A new shader effect has been added to battlemaps, allowing tall obstacles to become semi-transparent when they obstruct your view. This improves battlefield visibility and clarity during combat.
See you on the battlefield! ⚔🔥
Patch notes 1.04 - 17.01.2025
Fixes: - Misc UI fixes - Fixed appearance of buttons in unit stats panel - Fixed battle not triggering after failed test in IO - Fixed dungeon quests rewards - Fixed broken enemy company with only dead units - Fixed battle related achievements - Fixed EA clock item position in hand
Added content and improvements: - Added posibility to exit dungeon mid-run to world map where player can save map or decide to abandon current dungeon run (keeping already gained exp/loot) to prepare better and try again - Improved visibility of tiles on tundra battle maps - First batch of enemy and player units balancing - Improved failsafe teleporter for when character drops under the map - Changed possible combinations for item enchanting - Added unit stats tooltip in camp panel
Patch 1.03 - 10.01.2025
Fixes: - Fixed game lag when exploring - Fixed two broken cities in volcanic biome - Fixed dialogue in Valrenay campaing ending too quickly - Fixed issue with main quest not progressing after obtaining item from fight - Fixed first second of outro cutscenes overlaying multiple scenes
Improvements and changes: - Improved worldmap loading times by about 25% (depending on pc configuration) - Reduced RAM usage by about 20% - AI is now less focused on killing captain and will now target other more profitable targets (near death unit for example)
Added content: - Added info panel for unit that is being currently deployed. - Added posibility to select units in unit panel by using keyboard arrows or clicking on portraits - Latest items obtained are now displayed as first in company stash - Added filters for item types in flea market - Added sorting option in flea market - Added tooltips for enchanting and crafting
Hot fix 1.02c - 06.01.2025
Fixed issue with quest not updating correctly after some fights.
Hotfix patch 1.02b - 04.01.2025
Fixed issue with items/recruits generation in cities under some circumstances.
Hotfix 1.02a - 03.01.2025
Fixed issue that prevented assigning units in the camp by dragging them.
Patch notes for update 1.02 - 03.01.2025
Bug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
Added or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.
Update Notes 23.12.2024
Fixed issues: - improved performance and reduced FPS lag when exploring (some of it is still there - we are working now on fully removing it) - Fixed company size achievement - Interactive points will now be properly marked as used after battles
Other changes: - Small balancing round for ranged weapons (firearms got buffed and throwing weapons got nerfed to better reflect their prices) - Added sfx and message to the log when picking up healing pickups. - Added possibility to downgrade unit stats to respec them - Changed AI priorities - they should now use more balanced approach to fights instead of going fully ranged. - Added passive for player captain that will reduce damage they take by 10% making them less vulnerable to first round death. - Added tooltips to loot in screen after battle. - Tweaked Deer and Doe spawn rates in enemy companies to make them more balanced instead of favouring one type over the other. - Added version text in the bottom left part of the screen
Hot fix patch 22.12.2024
Fixed Issues: - Broken quest progression after visiting Frostveil (please go to Frostveil again, it should show the dialogue and fix the progression from there) - Missing "continue" button in dungeon - Missing discard quest button - now if you want to discard quest you can use the red X on the quest entry on the left side of the screen. - Villagers appearing after the quest should now either disappear properly or be at least dissmisable from company panel.
Know issues: - Game will sometimes lag during exploration - ETA for fix is for monday 23.12 - Units cant be moved to reserves and from reserves after dungeon fight - ETA for fix is for monday 23.12
Hot fix 21.12.2024
Fixed issues: - Fix for whole game sometimes crashing after certain fights
Changed how fast company log in lower left corner fades out. It will now be visible much longer.