Glorious Companions cover
Glorious Companions screenshot
Genre: Role-playing (RPG), Strategy, Indie

Glorious Companions

Refined & Reinforced – The Latest Improvements Await!

Greetings, Companions! ⚔🔥

We've been hard at work refining your experience in Glorious Companions. This update brings important fixes, balance changes, and exciting new content!



🔧 Fixes:


- Map icons are now properly localized.
- Fixed abilities that could break the game.
- Recruits can now be renamed correctly.
- Save playtime now displays accurately.

⚖ Improvements & Changes:


- Rebalanced NPC encounters—expect a more appropriate challenge beyond the early game!
- Adjusted pickups & POI placements for smoother progression.
- Enhanced worldmap visuals with new animated elements.

✨ New Content:



- New Offhand Items 🛡️: Players can now obtain unique offhand items as rewards for clearing vaults. These items provide you with the chance to fight with style!



- More Character Customization Options 🎭: Customize your mercenaries even further with new appearance options. With new skin tones, eyes and other tweaks, you’ll have more ways to make your companions stand out.

- New Loading Screen 🖼️: A fresh loading screen has been added to enhance immersion while transitioning between different parts of the game.



- Ambient Sounds in Cutscenes 🎶: To make the story moments more engaging, ambient sounds have been added to cutscenes, adding depth to the atmosphere.

- New Battle Maps with Obstacle Variants 🏰: Additional battle maps have been introduced, featuring new obstacle types that change tactical positioning and movement strategies. Expect more variety and strategic depth in combat!



- Seethrough Shader for Tall Obstacles 👀: A new shader effect has been added to battlemaps, allowing tall obstacles to become semi-transparent when they obstruct your view. This improves battlefield visibility and clarity during combat.

See you on the battlefield! ⚔🔥

Patch notes 1.04 - 17.01.2025

Fixes:
- Misc UI fixes
- Fixed appearance of buttons in unit stats panel
- Fixed battle not triggering after failed test in IO
- Fixed dungeon quests rewards
- Fixed broken enemy company with only dead units
- Fixed battle related achievements
- Fixed EA clock item position in hand

Added content and improvements:
- Added posibility to exit dungeon mid-run to world map where player can save map or decide to abandon current dungeon run (keeping already gained exp/loot) to prepare better and try again
- Improved visibility of tiles on tundra battle maps
- First batch of enemy and player units balancing
- Improved failsafe teleporter for when character drops under the map
- Changed possible combinations for item enchanting
- Added unit stats tooltip in camp panel

Patch 1.03 - 10.01.2025

Fixes:
- Fixed game lag when exploring
- Fixed two broken cities in volcanic biome
- Fixed dialogue in Valrenay campaing ending too quickly
- Fixed issue with main quest not progressing after obtaining item from fight
- Fixed first second of outro cutscenes overlaying multiple scenes

Improvements and changes:
- Improved worldmap loading times by about 25% (depending on pc configuration)
- Reduced RAM usage by about 20%
- AI is now less focused on killing captain and will now target other more profitable targets (near death unit for example)

Added content:
- Added info panel for unit that is being currently deployed.
- Added posibility to select units in unit panel by using keyboard arrows or clicking on portraits
- Latest items obtained are now displayed as first in company stash
- Added filters for item types in flea market
- Added sorting option in flea market
- Added tooltips for enchanting and crafting

Hot fix 1.02c - 06.01.2025

Fixed issue with quest not updating correctly after some fights.

Hotfix patch 1.02b - 04.01.2025

Fixed issue with items/recruits generation in cities under some circumstances.

Hotfix 1.02a - 03.01.2025

Fixed issue that prevented assigning units in the camp by dragging them.

Patch notes for update 1.02 - 03.01.2025

Bug fixes:
- Fixed bug that prevented overwriting existing saves when saving manually.
- Fixed playtime counter - it will now start to properly track time.
- Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear.
- Fixed unwanted map closing while editing custom marker description.
- Fixed dialogue loop after fight before Tundra dungeon.
- Fixed losing dungeon after last enemy dies due to poison.
- Fixed inability to cancel some side quests.

Added or adjusted content:
- Increased frequency of settlement refreshing content of market and tavern.
- Nerfed some weapon enchantments.
- Added failsafe that will teleport player onto the terrain after falling under it.
- Added missing SFX's to UI buttons.
- Adjusted amount of items, health and energy gained from pickups.
- Added popup with info for which region player walks into.
- Added info before fight about dungeon lenght and inability to return during it.
- Tweaked values of armor protection and armor penetration of equipment.
- Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping.
- Increased active quest limit.
- Increased sensivity of scroll in few panels.

Update Notes 23.12.2024

Fixed issues:
- improved performance and reduced FPS lag when exploring (some of it is still there - we are working now on fully removing it)
- Fixed company size achievement
- Interactive points will now be properly marked as used after battles

Other changes:
- Small balancing round for ranged weapons (firearms got buffed and throwing weapons got nerfed to better reflect their prices)
- Added sfx and message to the log when picking up healing pickups.
- Added possibility to downgrade unit stats to respec them
- Changed AI priorities - they should now use more balanced approach to fights instead of going fully ranged.
- Added passive for player captain that will reduce damage they take by 10% making them less vulnerable to first round death.
- Added tooltips to loot in screen after battle.
- Tweaked Deer and Doe spawn rates in enemy companies to make them more balanced instead of favouring one type over the other.
- Added version text in the bottom left part of the screen

Hot fix patch 22.12.2024

Fixed Issues:
- Broken quest progression after visiting Frostveil (please go to Frostveil again, it should show the dialogue and fix the progression from there)
- Missing "continue" button in dungeon
- Missing discard quest button - now if you want to discard quest you can use the red X on the quest entry on the left side of the screen.
- Villagers appearing after the quest should now either disappear properly or be at least dissmisable from company panel.

Know issues:
- Game will sometimes lag during exploration - ETA for fix is for monday 23.12
- Units cant be moved to reserves and from reserves after dungeon fight - ETA for fix is for monday 23.12

Hot fix 21.12.2024

Fixed issues:
- Fix for whole game sometimes crashing after certain fights

Changed how fast company log in lower left corner fades out. It will now be visible much longer.