Glorious Companions cover
Glorious Companions screenshot
Genre: Role-playing (RPG), Strategy, Indie

Glorious Companions

Devlog: How we designed armors for the Scarres army



Hello there, fellow Companions!

First of all we wanted to say thank you to everyone that followed our game or added it to their Steam wishlist. We greatly appreciate it and are surprised by the positive response!

During the last month we managed to finish the design for Scarre armors, including both light and heavy ones for all units. Our goal was to make the armor look distinct between different units of the same race, but also give the visual feedback on how well the character is armored and what weapon to use against it.



The latter is pretty important as in Glorious Companions we have varied weapon types that are suited for different opponents. For example maces and hammers are great vs heavy armor users while sabres and scimitars will do better against lightly armored foes.

When deciding which armor to wear the players will not only have to consider its price and the damage reduction it provides. The heavier the armor the bigger penalty it applies to your companion’s Action Points and Dodge skill. The better light armors also require a certain amount of Agility attribute while heavy armors require higher Defence.

We also spent a lot of time discussing which version of heavy armor design will fit Scarre Shamaness and we’re still not quite sure. Which design do you like the most?





At the moment we’re skewing towards version C because of how cool those shoulder pads look on her. Let us know in the comments which version would you pick and why!