GM Forge - Virtual Tabletop cover
GM Forge - Virtual Tabletop screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

GM Forge - Virtual Tabletop

Change Log 6/23/2018

-Fixed an issue with Constants not updating properly
-Fixed an issue with dice contexts not being applied properly
-Fixed an issue where compendiums wouldn't save when you removed data from them
-Compendiums can now have sections for "Talents" And "Special Rules"
-You can now measure by pressing control and directly clicking on pieces
-You now have a choice to create a spell / item with the "new item" button
-Added an "Arrow" for sorting asset folders
-New Item Edit Menu
-If any hooks return 'false' then default functionality will not execute
-Added a "Quick Search" for compendiums, press Ctrl + Shift + F to toggle it on
-Weather Performance has been improved drastically

Change Log 6/19/2018

-Fixed an issue where notes would not keep their changes if the window was resized
-Fixed an issue where performance would absolutely die when toggling visiblity of tokens
-Fixed performance losses when typing in a "label" for a token
-Fixed "Setting" appearing in the default Contexts to be used in macros
-Fixed the missing "youtube" image file
-Folders automatically open when dragging new assets into them
-You can now drag cards directly to the board
-Card decks are now a new resource type
-Separated the Workshop menu from the Compendiums
-Added the ability to write macros with references to your impersonated character in chat
-Added the ability to enter macros into additive fields (shift clicking)
-Calendars have been moved out and are now a workshop mod https://steamcommunity.com/sharedfiles/filedetails/?id=1416366143
-5 new tutorial videos are out on the youtube channel https://www.youtube.com/watch?v=fzjiph-0feM&list=PLJ3Qrtf65OJH7NoAghDi9sR65nszMf5P8&ab_channel=GMForge

Change Log 6/14/2018

-Fixed an issue where context wasn't being assigned properly for actions
-Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up
-Fixed an issue when deleting music or adding new music caused music to bug out and can't be stopped
-Fixed an issue where tracks were reset when volume was adjusted while the track was playing
-You can now "load" another character sheets data in the "attribute" tab
-Pages can now be styled easier in the System builder
-Looping Tracks has been re-added to the music player
-New option "Show temporary assets" which allows you to see temporary assets, which are hidden by default
-There is now a toggle for hiding "temporary" assets
-By default players can't move outside of walls, this option can be toggled in map options
-Added a "Move Token Event"
-You can now attach custom health bars from a sheets "counter" section
-Added "Boxed" health bars for quick counting

Change Log 6/8/2018

-Fixed an issue where you were unable to load PDFs on the desktop application
-Fixed an issue where rolling dice wasn't working
-Fixed Inputs adding their modifiers onto themselves when entering a new value
-You now have to enable "file managing options" in the options/mod tab to use the file managing controls
-Only ".js" scripts are loaded in the scripts folder now
-Added "Hooks" which will be expanded on to give event based options to modding
-Updated the sheet builder with "Paint Mode" for making "form fillable PDF" like sheets
-Updated the sheet builder with a "Configure" menu for editing sheet elements
-You can now hold control while adding attributes in the sheet builder "add attribute" menu to add multiple attributes without closing the menu
-Workshop mods are now stored in folders, allowing easy removal
-Updated and Fixed the calendars
-Added elements to the sheet builder, skill list, talent list, special rule list
-"Math" Tab calculations have gotten a face lift, and now group calculations that have the same "conditions"
-Only "Owners" can adjust the rights of assets now

Change log 6/4/2018

-Fixed a minor issue where the "token editor" menu had a transparent background
-Fixed a minor issue with calendars not properly linking to asset
-Fixed an issue with calendars where you couldn't add dayss
-Fixed an issue where content packages weren't updating their files properly
-Fixed an issue where assets with numbers for names sometimes broke the asset menu
-Removed 20mb upload limit
-Moved 5 "Sample" Systems into the workshop
-Shortcut added for opening world files
-Square Auras no longer show circle outline
-Improved the Responsiveness of the workshop for downloading new systems

Change Log 6/1/2018

-Fixed an issue where the rotate handle appears all the time
-Fixed an issue where players without a name would appear too small
-Fixed an issue where smaller screensizes couldn't properly edit character sheets
-Fixed an issue where layers would not save per tab, and would save depending on the last map it was on
-Fixed an issue where the port was being set to an invalid range
-Fixed Dice actions not applying correctly
-Fixed an issue where applying dice rolls wasn't working
-Fixed an issue where adding features would overwrite features with similar names
-Fixed an Issue where you couldn't close GM Forge after editing a map
-Fixed an issue where clickable dice weren't respecting options provided to them
-Fixed an issue where you could overwrite a world when creating a new one
-You can now sort a compendium alphabetically
-Added a 'Select' drop down option for edit fields
-Added a host password to allow GM Connections from another computer
-Added an "Open In Explorer" button to the files list
-Added the ability to rejoin as 'GM' for the person on the local computer

GM Forge - Released!

Crazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback!

But I'm sure some of you are wondering... where do we go from here? What do you plan to do now?

Well its simple... We're moving forward! One of things I have come to terms with is that I won't be able to build every system out there, so you may have noticed over the last two months how I have re-evaluated my priorities, focusing on mods and opening up the tool to user driven development, which I believe to be a ESSENTIAL part of any of a successful VTT.

I believe I'll be a much better asset to the project by focusing all my developing efforts into solving bugs, documenting, encouraging and collaborating with the community to create powerful mods and systems for your favorite tabletop games.

Any future 'New Features' I write will be driven by our [discord community](https://discord.gg/usy4ByN), which we have now setup a 'Voting Channel' where users can vote on which features they'd like to see, and I'll be implementing the most popular features, all suggested and voted on by our community.