Support for eye-gaze controllers. Working with charity SpecialEffect, we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with assistive devices, we’d love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible.
Bug fixes
Fixed: removed some conflicting animations in CANDY
Fixed: ignore mouse input while in VR.
Patch – v1.0.6
Bug fixes
Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
Patch – v1.0.5
Features
VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel
Experimental: Support for more Windows MR controllers. Please report ongoing issues.
Fixed: EATER front doors could be opened out of sequence
Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget
Patch – v1.0.4
Features
Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty
Support for second Vive wand
Experimental: Support for more headsets, including: Vive Pro, Lenovo Explorer, Acer AH100, and HP & Samsung Windows Mixed Reality Headsets. Please report ongoing issues.
Bug fixes
Fixed: CANDY gumball win-sequence could be fired multiple times
Fixed: Could tap nose before final burglar animation was finished in HOM-3
Fixed: Rear handle in INTRO could be grabbed in VR while facing the front of the gnoggin
Fixed: Experiment rings in LAB-O not snapping to correct final value
Fixed: “Launch VR” falling back to flat mode when HMD is not mounted
Fixed: hovering over separate items with both VR wands would cause audio/control conflicts
GNOG is now available!
Hey everyone, GNOG is finally out (with optional VR support) with a 10% steam discount. Also thanks to our publisher, if you own Broken Age you get an additional 10% off!
Check out this lovely review by Rock Paper Shotgun: https://www.rockpapershotgun.com/2018/07/17/wot-i-think-gnog/