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Genre: Indie

Gnome Online

Gnome Online - Devblog 15.01.2024

Devblog [15.01.2024]


Welcome to the update in the development blog of Gnome Online! Today, I am excited to present some significant improvements and exciting new features that will enrich the gaming experience.

UI Overhaul: Quality of Life Improvements


A main focus of the recent development work has been on revamping the dynamic user interface to make the gaming experience more intuitive and enjoyable. I have completely redesigned the UI to provide a clear and user-friendly interface. I am particularly proud of the new, detailed tooltips, which now contain more information about game mechanics, items, and abilities. These changes are intended to make it easier for new players to get into the game, while offering deeper insights to experienced players.



Improved Crafting System


Another major update concerns the crafting system. I have fundamentally overhauled the system to make it more dynamic and rewarding. Now, the quality of crafted items depends on the player's crafting skill level. Attributes on the item are generated randomly. For each quality level, an additional +1 random attribute is added. This makes each crafted item unique. Additionally, items can be upgraded by using special materials or components. These changes are designed to make the crafting process not only more realistic but also more strategic and satisfying. As a bonus, the name of the creator is now marked on the crafted item, so other players can see who made it.



Revolution in the Ability System


One of the most exciting new features in Gnome Online is the overhaul of the ability system. I have lifted the restriction of five abilities per class. Instead, players can now learn countless abilities and combine them to develop unique and individual playstyles. Abilities are now learned by finding and studying books in the game, adding an additional discovery component to our world. This flexibility in the ability system opens up a new level of character customization and strategic planning.

Comprehensive Graphics Update


A major highlight of the latest update is the comprehensive graphics upgrade. I have completely overhauled the graphics, resulting in significantly improved performance and richer detail. These changes provide a more immersive and fluid gaming experience. As a special feature, I have added a zoom function that allows players to view the world from different perspectives and focus on details. This feature was highly requested by many players.



Dynamic Weather System


Another exciting feature is the new global weather system. From rain to snow to thunderstorms – the weather in Gnome Online is now alive and affects gameplay. These weather conditions can trigger certain events and influence player strategy. For example, an unexpected thunderstorm can decisively change a battle or a snowstorm can make exploring new areas more challenging.



Overhaul of Weapon and Magic Schools



New Weapon Classification


I have completely revamped the weapon classes. Instead of specific classes for swords, axes, etc., I have simplified and made the system more efficient. The new categories now include one-handed weapons, two-handed weapons, archery, and dual-wield weapons (two weapons at the same time). This redesign allows for a more flexible and tactical approach in combat.

Magic Schools and the Karma System


In terms of magic, I have also made profound changes. The magic schools are now divided into:

Battlemagic: This includes all attack spells and spells specifically designed for combat.
Sanctummancy: The school of healing, focused on healing oneself and the group in combat.
Enchantlore: The school of support, with a variety of buffs that can be helpful in different situations.
Necromancy: Deals with dark and forbidden arts.



In addition to these changes, I have introduced a Karma system. Players gain or lose Karma depending on their actions and the enemies they defeat. Karma is crucial for casting certain spells in the schools of Necromancy and Sanctum Magic, adding another strategic layer to the game.

Expanded and Optimized Game World


One of the most noticeable updates is the massive expansion of the game world. I have significantly enlarged and optimized the map, so it now exists as a single, contiguous world, instead of many small, separate maps. This change allows for seamless exploration and deep immersion in the world of Gnome Online. However, certain cities and dungeons remain as separate maps.

Character Progression and Challenges


Character progression is now noticeably tangible. An improved weapon now inflicts significantly more damage, which in turn means that the difficulty level in battles against stronger opponents appropriately increases. This update heightens the importance of equipment choice and encourages players to constantly improve.

Additionally, players now receive attribute points upon leveling up, which can be individually distributed. This means that life, energy, and mana no longer automatically increase with training but must be consciously improved with these points. This provides players with another level of personalization and strategy. Skills and abilities continue to be trained through learning by doing.

Swimming and Interactions in Water


Another exciting innovation is the ability to explore waters. Players can now swim, opening up a completely new dimension of world exploration. Swimming consumes energy, requiring strategic considerations, especially when exploring distant or dangerous waters. This change significantly expands the possibilities for exploration and interaction in the game world, as ships are needed for certain distances.

Introduction of the Aggro System for Monsters


An important new feature I have added is the Aggro system. This system fundamentally changes how monsters and enemies in the game react to players. In combat, monsters now generate Aggro based on various actions of the players. This means that the monsters focus on the players who generate the most Aggro - whether through damage, healing, or other special abilities.



Strategic Depth in Group Play


The Aggro system brings a new strategic depth to group play. Players must now carefully coordinate their roles and actions to ensure that the right player attracts the monster's attention. For example, a tank could intentionally build Aggro to protect the weaker team members, while damage dealers and healers perform their roles without drawing the monster's attention.

New Challenges in Dungeons


This system also makes exploring dungeons and defeating bosses more challenging and rewarding. Each monster and boss has its own Aggro logic, encouraging players to develop specific tactics for each encounter. The ability to effectively manage Aggro will be crucial to mastering the toughest challenges in Gnome Online.

Randomly Generated Dungeons


To increase the long-term fun and replayability of Gnome Online, I have introduced a system that randomly generates dungeons. This means that each visit to a dungeon is unique – with different layouts, enemies, traps, and treasures.

Dynamic Exploration Experiences


Random generation makes dungeons a dynamic exploration experience. Players cannot rely on previous knowledge of the layout and must adapt to new challenges on each visit. This increases the tension and replay value, as no dungeon visit is the same.

Diversity and Surprises


This feature brings enormous variety to the game world. Different combinations of enemies, room configurations, and loot distributions ensure that players must always be on their guard and adapt to new strategies. It also encourages teamwork and spontaneous problem-solving in groups.

Revamped PvP System


I have overhauled the PvP system to ensure a balanced and fair gaming experience. Open PvP has been changed so that not every player is automatically involved in PvP conflicts. This gives players more control over their PvP participation and allows them to focus on other aspects of the game if they wish.

Introduction of Factions


One of the most exciting innovations is the introduction of factions. These are optional and can be joined later in the game. Each faction is in competition with the others and is in a constant state of war. Players who join a faction can fight members of opposing factions anytime and anywhere. This adds a new layer of strategic considerations and loyalties to the game.

Advantages and Disadvantages of Factions


Each faction offers unique advantages (buffs) as well as certain disadvantages. These can affect various aspects of the game, such as combat abilities, resource gathering, or access to special areas. Choosing a faction is not just a matter of allegiance but also a strategic decision that can influence a character's playstyle and abilities.

Upcoming Features and Goals


In the coming months, I will continue to focus on improving and expanding the gaming experience. In addition to continuously fine-tuning the UI and crafting system, we plan to expand the game world with new quests and challenges. I am committed to continuously improving Gnome Online and making it an unforgettable RPG experience.

Conclusion and Thanks


Finally, I would like to thank everyone who has accompanied me on this journey. Your feedback and support are invaluable. I look forward to continuing this journey with you and am excited to see your reactions to the latest changes. Stay tuned for more updates and share your thoughts and

ideas with me!

Update 1.2.2.4

Features
-Add Stable to sell white and brown Horse
-Add multi seat support for some Mounts and check for same Party to allow mount up
-Add City Arena
-Add option to share exp in Party
-Add new Skill -> Cooking
-Add Repair Kit to Npc 'Aldor' in Schimmerstein
-Add Feauture to open a Window for nearby Items on Ground
-Add Map Info for Guildmaps to show Infos when owning Guild Crystal
-Add Guild Turret
-Add Guild Potting Soil
-Add Seeds to plant in Potting Soil
-Add cosmetic Slots for Head and Body
-Add Siege Vehicles. For now there are Ram, Ballista and Catapult



Bugfixes
-Fix auto activate Chat
-Fix Receiving exp from Monsters
-Fix some missing Sheath/Unseath animation
-Fix few Sound issue where sound was not hearable from distance for Tree, Bushes and Rocks
-Fix Quest monster kills progress not shared with other party members

Improvments
-Add Level up Effect
-Add Healthbar for Mounts
-Add Slow Abilitie to Elemental 'Water Magic'
-Add Tree Harvest Effect (Leave falling when hit Tree)
-Add new Quests
-Add new Monsters and Bosses
-Add option to rotate Building Object
-Updated Practice Dummy
-Update Stats Window -> Added more Infos
-Updating GvG Maps
-Update and improved Controller (only turn when attack)
-Update Quest UI
-Update Melter City/Guild
-Update few Npc Dialog (Guard)
-Update Building Materials
-Update Npcs
-Projectiles no longer collide with ally Players/Pets
-Redo whole starting Tutorial, so new player have an easier start
-Improved Teleport Ability
-Guild occupied Crystal is now saved after restart Server
-Increased Server performance
-Change Guild Building System to let allow player to freely place Objects



General
-Add new Mounts
-Add new Dungeon 'Sanctuary of Hokaldir'
-Add Stove
-Update UI
-Updated few Tooltip Infos
-Update Maps



Balancing
-Add Skill gain limit for crafting Items
-Increased crafting skillgain
-Add Melee Encumbrance to Heavy Armor
-Increased hp, stam, mana receiving from Potions
-Increased hp, stam, mana receiving from Bandages
-Set max Resistance to 70%

Additional Notes
-There are also alot of other small Bugfixes and changes which i dont mention in the Patchnotes

Power Leveling Weekend

This Weekend from Friday 13:00 (MEZ) till Sunday 20:00 (MEZ) the EXP gain is increased. Also Skills and Abilities can be trained much faster. Use this Event to train you Character.

On Sunday is also a PvP Tournament. The winner will get a gift. Join the Event now

Update 1.2.2.2

Update v1.2.2.2

Bugfixes
-Fixed issue where target healing to party members not worked
-Fixed Minimap Icon show not porperly for Enemey/Ally
-Fixed issue where Cooldown for Potions not showed
-Fixed issue where you was able to take mount without distance check
-Fixed issue where players was able to damage mounts in safe zones (mounts now only damageable when rider is damageable)
-Fixxed issue when tamed rarely Pets they become normal Pet
-Fixed 'Stamina Blow' no target issue

Improvments
-Improved PK System. When a non pk attacks non pk Player, and the defender kill the attacker, he no longer flagged as PK

General
-Added Practice Dummies in Schimmerstein for testing damage output

Balancing
-Balancing, all heavy and light Armor Resistances

Additional Notes
Next weekend Friday (10.03.23) to Sunday (12.03.23) there will be a power leveling weekend. You will get more exp and all skills and abilities level faster.
Following this there will be a pvp tournament. I hope to get some feedback for the balancing. The winner will also receive a special prize.
More info will follow.

Update 1.2.2.0

Features
-Added Guards to Guildwar Area which will protect the Guild Crystal when owning the Land
-Added Skill gain restrictions by checking opponents level. If Player level is higher then opponents one, skills wont increase
-Added PvP Penalty System. Player which kill innoccent Players are marked as PK (Player Killer) noticeable as red named. Those Players can be attacked everywhere, even in City and will drop Loot on Death
-Added XP Bar
-Removed option to Sheath/Unsheath Weapons. Player is now able to always attack with Left Mouse Button and interact with objects by Right Mouse Button



Bugfixes
-Fixed an issue where player locked out and wasnt able to login again
-Fixed a bug with Taming Trap
-Fixed a bug where Guild Walls was vulnerable against Fire Magic
-Fixed Stone Wave Ability
-Fixed Collider issue while fishing
-Fixed Mouse Scroll
-Fixed Battle Arena, accessible by the Battlemaster in Schimmerstein. Up to 10 Players can register to enter Battleground (More Battlegrounds with diffrent Modes will come soon)
-Fixed a bug where Rings disappeard sometimes when equipped out of Bank
-Fixed a bug where you get wrong Materials when dismantled Shields
-Fixed a bug where a player was able to sell an Item to Npc without receiving Gold
-Reduced Collider detection of dead Monsters which blocked other Item Drops/Players

General
-Added new Maps
-Added decay Timer to Campfire so Players can see when Campfire will be destroyed
-Added new Blueprints
-Added T4 and T5 Tools
-Added new Monsters
-Improved all Projectiles
-Improved GvG (Guild versus Guild) mechanic. Player which are in a Guild can fight other guilded Players in Guild Maps (Maps where is a Guild Crystal) without getting any penalty when kill innoccent Players



Balancing
-Balanced Fire Totem Ability -> It stacks now up to 3 times at level 100
-Balanced Runes
-Balanced Bonuses from Rings
-Increased Healing amount get from Bandages
-Increased Bandage Stack to 100
-Increased Potion Stack to 100
-Updated Monster Levels per Maps
-Updated Auction House -> When sell an Item it takes 10% Fee of sell amount
-Updated Loottable
-Updated Vanish Ability, own Player can see Character when invisible. Player are now able to attack when Invisible -> Any Action or Damage interupts the effect

Developer Update 2023

Greetings citizens of Gnome Online,

It's been a while around Gnome Online, which means I've been busy with the upcoming update. Below I would like to give you some information about what is coming and what are the next steps.

The big update is just around the corner. To prepare everything the server will be shut down next weekend (14.01.2023) and prepared for the wipe. During the following week the update will be installed.

On Thursday 19.01.2023 will be the fresh Start

-> Important info. For all old as well as new players who return until 31.01.2021 will receive a unique item.

Upcoming Update

Auction house and Mailbox
The auction house has been reworked and finally implemented. Vallin Glitterhide in Schimmerstein will support you with your auctions. Purchased items can be picked up in your mailbox (left of the auction house).


Bags
There are now finally bags, which can be equipped to expand the inventory. However, the main inventory (without bag) has been reduced by 5 slots.


World Events
There are now several fully automated world events that happen from time to time. There will be ingame notifications as well as Discord notifications (Discord notifications via Events -> Registration).


Instances
Instances have been added for a maximum group size of 5 players.
Instances work as follows. A group must be at the entrance of an instance. As soon as the leader enters the instance, all players are teleported. Re-entering the same instance after leaving is not possible. So think carefully about how you want to equip yourself in the group.
Additionally, a Need before Greed system has been introduced. This allows you to roll the dice for items in the group.

Dismantling
The Dismantler in the city has been removed. Players can now dismantle items in their inventory at any time. This makes it easier to level crafting skills.

Class system
A base/sub class system has been introduced. As before, you can level all skills. However, you must choose two classes to use at the same time. Changing classes is only possible in town.


Fishing
The new Fishing feature has been implemented. With it you can catch fish in various places where there is water. These can then be cooked and eaten like meat.


Quality of Life
In the options it is now possible to reassign the keys according to your preferences.


All other news can be found in the upcoming patch notes.

Update 1.2.1.0

Features
-Add Guilds
-Add Guild vs Guild System (Some Maps can be occupied from a Guild to build a City)
-Add Player Housing
-Stamina will regenerate faster when you stand near Campfire and its turned on

Bugfixes
-Fixed a bug where you was able to make a trade request to your self
-Fixed a bug where tamed creatures not turned into an item
-Fixed Spawner in Mausoleum
-Fixed some move jitter from Monster/Npcs when walk near together
-Fixed a bug where Holy Magic gained when using Fireball
-Fixed Mouse Cursors battle indicator sometimes showed wrong color
-Fixed issue where sometimes Items from Bank disappeared
-Fixed a bug where items sometimes disappeared from Bank after restart server
-Campfire destroy timer will reset when turn it on

Improvments
-All kind of Woods can now used for Campfire
-Need to interact with Warp to go from Map to Map (same as it is for Doors)
-Add Map Info before Warp when stand at the border
-Update Materials for crafting Formulas
-Increased Mausoleum Map
-Update Loottables/Gold
-Update Exp Tables and receive Exp from Monsters,which will lead to set back current Player Level (this not affect any progress you made)
-Updated German Lanugage for Abilities
-Updated some Creatures
-Report/Friend Window can no be toggled
-Increase Spawnrate of Bushes
-Monsters in Wasteland can now climb up/down Mountains
-Campfire destroy timer will reset when turn it on
-Changed color of PvP indicator name (off to green and on to red)

Balancing
-Reduced Burn effect duration from Fire Magic to from 10 to 8 when with max Level
-Campfire destroy timer will reset when turn it on
-Spells now require Reagents to cast
-Healing can no longer interupted while receive Damage
-Adjust Skillgain Curve
-Weapons can no longer assigned to Hotkey bar 1-5
-Add a 2 second delay when use right click on an Item to equip
-Increased max Health, Stamina and Mana from 300 to 500
-Increased Health regeneration from Food
-Increased Cooldown from Weakening Blaze from 5 to 10 Seconds

Update v1.2.0.9

Patch Notes

-Fix where Quest "Letter" not consumed Questitem
-Fix issue where starter Armor increased "Light Armor"
-Fix issue where PvP was disabled but player can attack each other (PvP now active in Cave and Wasteland -> Loot will drop on death)
-Fix issue where Healing not worked on Target
-Add Cloth Formula to Worktable
-Add Sulfur Formula to Worktable
-Reduced Day/Night time
-Bats Skill nerfed so you will not miss that much again
-Update some Tooltips
-Update formulas on Worktables/Craftingstations
-Update Harvestables in few Maps and changed name to make it more clear (T1, T2 and so on)
-Updated requirements for Weapon ussage
-Save Chat Button when switch Maps
-Reduce grill time for Food
-Improved Minimap
-Fix Spawners. Monster, Items and Harvestables can no longer Spawn unreachable locations

Update v1.1.9.2

Patch Notes

-Fixed an issue where building parts was not saved.
-Fixed a bug where the target raised skill points when get healed.
-Improved UI (mostly Skill window).
-Add text indicator for Sheath/Unsheath Weapon by Key "Alt"
-Add Durability bar on Weapons and Armor Icons
-Filled Cave Dungeon with Monsters.
-Add new Human Enemy at Outlands Area (Spawns random rarely).
-Add new Item to PvP Reward Npc "Potion of the God" which max out your Character to test endgame PvP.
-Minor Bugfixes.


PvP Event

A PvP Deathmatch Event is planed by next Weekend. At the Battlemaster Npc u can regiter for Battle Arena.