Check out our creator spotlight via Unreal Engine for some never-before-seen BTS video and more: "Jon Favreau and Wevr's feel-good VR game ‘Gnomes & Goblins." Link here
G&G “Goblin Life”
The objective of G&G “Goblin Life” is to explore the magical world of the Goblins and become part of their society. The more you explore and engage, the higher your completion percentage of the game grows. Your progression is represented with the increasing gift collection in your Player Treehouse. Increase your citizenship in G&G by:
Completing the first part of G&G “Story Mode”
Then exploring the “Open World Mode” and engaging in Goblin Life activities like river rafting, playing darts, or skipping stones in the river.
Discover magical items throughout the forest, and these goblin gifts show up in your Player Treehouse.
Goblins love their brews. Discover various brew recipes throughout the forest, with ingredients that you can collect or harvest. Farm and harvest crops to concoct brews and receive goblin gifts for your new home!
Be sure to check out the 1.2 point update, released today.
G&G Point Release 1.2
Since the launch of Gnomes & Goblins, our #1 focus has been to improve performance and enable as many people as possible to experience our game. Our new optimizations have enabled us to improve the visual quality on our High, Medium and Low graphics settings, as well as to include some new gameplay features!
First up is something we know many of you have asked for: we are excited to announce that G&G can now be played with a teleport style of traversal! This is an experimental feature, but we hope it will allow those who are sensitive to sim-sickness to play through the game at a greater level of comfort. Our teleport is a flat-ground-style arc teleport, so it won’t allow jumping between floors of tree interiors. For that, you will still need to use your other tools. Switch to the Teleport traversal in the Options Menu to try it out.
To enable the best experience possible, we recommend closing down all other unrelated applications before launching G&G. We have found during our performance testing that leaving many tabs open in web browsers can be detrimental to G&G’s performance and can contribute to sim-sickness.
We also wanted to give a look behind the curtain at all the beautiful animation and art that our developers have created during G&G’s production. To that end, we have added Art and Animation Galleries that can be accessed from the Quest Log after finishing “Story Mode.” Just turn the page and walk into the Magic Portal! So much love and care went into every aspect of this game, and we are thrilled to give you a closer look at some of that work.
Stay tuned for more.
Thank you,
The Wevr Team
Changes
Performance
Further improvements to graphics settings to enhance performance
Further improvements to particle systems’ performance
Reduced excessive VRAM usage to improve texture streaming
Reduced frequency and size of hitches caused by garbage collection
Reduced lightmap memory usage by forcing all LODs to share lightmaps
Fixed lightmap popping in LOW and MED graphics settings
Reduce muddiness of textures on LOW introduced in 1.1
Gameplay
Added Teleport Traversal option accessible via options menu (Experimental!)
Added Art & Animation Galleries accessible via Quest Log portal after reaching Goblin Life
Added hint books to Goblin Life
Fixed light pop on characters
Removed some props from where the bucket spawns
Fix audio being lost when game doesn’t have focus
Fix audio being lost after Gnome Maze
Converted some achievements to incremental achievements so their progress is tracked