GvF Online multiplayer is somewhat stable and will be releasing friday!
Only a few more bugs to work out and a little bit of designing to do.
The three official gamemodes are:
Capture the Flag
Deathmatch (all vs. all)
Jam Session
The music player level is now online and can be enjoyed by all!!
It would be amazing if you guys could plan to try out the game on Friday to help us stress test the servers and the game code!
We're starting with max 20 players online and the second we get full I'm upgrading the servers to handle more.
Note: VR will most likely not have a UI for the first few days.
Thanks everyone!
Like this if you want to try to play it this Friday evening around 8:00 pm central time (GMT -6)
Online Multiplayer coming this week!!!
Hey everyone!
I've got online multiplayer almost ready for beta and it's a blast.
I'm setting up some small team based games like capture the flag, deathmatch, and catch the fairies.
Initially there's a max of 20 players online at a time but the game is small enough I don't think it will be a big issue at least in the beginning.
Looking forward to seeing you guys online!!
Many fixes from this week's major update.
Fixes:
*Water was invisible (interfered with by new VR camera fader)
*Prismatic Cloak (Invisibility power) works again, enemies can't see you when the cloak is engaged!
*Arrow was invisible, fixed!
*Super Boss Golem of "The Void" now attacks you back and has a more boss like behavior. He wasn't responding and you just could kill him!
Changes:
*Shortened the draw distance of the camera for faster performance. I'm going to add a slider for it in the quality settings.
*Reverted to Old Magic Hat. Witch hat design didn't look good.
Added:
*Mouse got Sound Effects, voice, and better animations, and it's own music.
*Mouse got dynamic tail bones, so the tail wiggles and moves like a real mouse (THIS MADE A HUGE DIFFERENCE!)
*Each town center now has a giant Fairy Statue when you capture all the fairies in that world and a giant Gnome statue when you free all the gnomes in that world.
*With fairy wings equipped, you will now do a dive attack if you are moving forward and the stomp attack when you aren't moving, but it only goes down a little while and won't carry you way way down to the ground (so it won't accidentally kill you!)
The game will update on steam within a few hours, if there are any little bugs or things you want me to fix that I didn't mention, let me know! Thanks everyone.
Dano
Big Vr update today, fixed intro movie bug
Updated the camera, it rotates instantly now with no transition, also, default user position is higher for a more "Birds eye view"
Added facial expressions to the girl gnome, and now in VR, when you get really close to the Gnome in the save select and character creations they will smile at you!
:)
Thanks for playing, leave feedback if you can!!
I broke it and then I fixed it!
The new VR camera fader is turning the screen black the moment you go through the door. I will have a fix uploaded ASAP, by 8PM tonight!!!!!!!
This affects PC, Mac, and Linux, but not VR
Thanks!
Edit: It's now fixed on PC and Linux. Mac update goes live in about 5/10 minutes.
VR camera rebuilt from scratch, several small bugs fixed, etc. Linux and Mac versions up to date now...
So,
I rebuilt the VR camera rig from absolute scratch and fixed all of its issues, You'll notice there's a 90 degree jump in the rotation on the right stick (left right) with a screen fade, and a zoom in/out screen fade on the right stick (up down).
VR players, let me know what you think about it!
Fixed some menu issues for VR
The co-op extra player was bugged severely and I fixed that as well,
Have fun playing and let me know if you all have problems!
Dano
Bugs in latest update
Well, something about the latest update broke the camera partially in VR oculus rift mode, you won't notice any problems in regular game play though.
Also, I'm finding out there was an issue with getting mac and linux versions of the latest update published, I'll have it up and online for you guys tonight!
Hopefully I'll also have the VR camera updated with a fix.
Thanks for playing, Gnomie Homies!
Latest update: Overworld is now complete, added a ground pound, a dive attack, and facial espressions, AND IT'S MY BIRTHDAY!!
It's my birthday! I'm 33!
So if you want to really make my birthday special, tell your friends about my game!
Post a link to my steam page to your face book or something like that. Tweet about it, whatever. It's on sale for only $5 one week only!
Hope you are enjoying the game, to ground pound, hit "attack" after you've done your air jump. To dive attack, hit "attack" while dashing or while moving after you've done an air jump.
Here's the ground pound and dive attack:
https://gfycat.com/FamousFatalBlacklab
Here's the facial expressions in action:
https://gfycat.com/IllegalUnimportantArcherfish
Oh, here's the link for you to post!!
http://store.steampowered.com/app/406220/
Getting ready to port GvF to Xbox, WiiU, PS4, really need some feedback from players, please comment with your thoughts!
So I'm about to begin my port to Xbox, WiiU, PS4, etc.
Here's what I'm thinking.
I'm going through and trying to make the game as perfect and complete as I possibly can before I begin my ports because once I begin porting in earnest there's no going back and I won't be able to change or add features without having to do it 4 times! (NO FUN!!)
Most of my bosses are kinda lame in my opinion, just really big regular enemies (oh the horrors of 1 man indie game dev!).
I'm thinking of getting rid of the bosses at the end of each level, and focusing all my energies and power on the 4 bosses at the end of each world (group of levels) and the 5th final boss to make them really super special.
At the end of each level is a nice little monument with a little crystal floating above it and you just grab it.
Please let me know what you think. To me it seems the wisest choice to overall strengthen the experience. I want every facet of GvF encountered by the player to be strong, and if that means cutting a little bit of content I'm OK with that if it streamlines the whole experience.
If you disagree and love the bosses, please tell me your least favorite ones so I can work on them. I'll still have them in the game here and there in the levels, but they won't get a cut scene.
If you think i'm crazy and I should stop this idea immediately and just fix the bosses that are messed up, tell me that too!
Thanks!!!
Dano
PS:
Anything you'd still change, any bugs you've found, please comment here or post about it in the community and i'll do the best I can.
Updated cameras, some level design, gameplay, etc.
It's systemically really close to perfect I think. A few enemies need HP adjusted and so forth, but nearly everything should be working perfectly.
The VR camera no longer does a big jerk at loading a level, and camera transitions between teleport locations are a lot cleaner and nicer and easier on your stomach in VR and your eyes in standard view.
Fixed a lot of bugs with enemies not dying.
Added some new items to world that gave me lots of new gameplay possibilities.
This update is for Linux, Mac, PC, and the demo version as well.
Thanks for playing and as always, party on Wayne, and party on Garth.
Oh and post any bugs you find in the community!!!
I'm about to start serious work on WiiU and Xbox port!
Dano