This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.
To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod.
To create a mod, copy the "Mod Files" folder into the "Mods" folder and rename it. To set the name and description for your mod, create a text file and name it settings.ini. Add "Name = " without quotes followed by the mod name and on a separate line "Description = " followed by your mod description.
To upload your mod to Steam Workshop, create a folder in the Steam Workshop folder and name it whatever you want. Copy your mod into that new folder and rename it to "Mod Files". To add a preview image when viewing this mod in the Workshop, add an image file named preview.png. Launch Gnomoria, select Steam Workshop and then the mod you wish to add or update.
When creating mods, each file is documented at the top explaining how to edit that file. New images are added to the Sprites folder and can be combined or separate files. Missing files will load the vanilla equivalent. To combine multiple mods, create a folder in your mod folder and name it "Included Mods". This folder should be next to the Data and Sprites folder. Copy the mod you want to include into that new folder. Create a text file called modmergeorder.ini and list the mods in the order you want them to be added. Mods will merge together with mods that loaded first having priority.
Gnomoria now available for OSX and linux!
The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available for OSX and linux soon.
Gnomoria v0.9.17
General
Added automatons
Researched after prosthetic limbs
Crafted at Engineer Shop
Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed
Body part materials are determined by the materials of components used
Can be repaired at an Engineer Shop using armor plates
Die when core or fuel tank is destroyed in combat
Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills
Can perform jobs and be on squads
Can't equip weapons or armor
Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep
Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars)
Added straw to golem spawns (wheat golems)
Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap)
Some resources are consumed when creating a golem core. Dirt, clay and stone golems will generate metal slivers, similar to prospecting, if no golem core is created
Gnomoria v0.9.16
General
Added prosthetic limbs
Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital
Armor can't be worn over prosthetic limbs
Can be viewed through the character equipment tab and set to be removed
Can be smelted
Fixed
A couple pixels on the scaffolding sprite
Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable
Items that can be piled repeatedly being restocked when in piles of 1
Quivers and ammo pouches that aren't empty halting stockpiles
Gnomoria v0.9.15
General
Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
Added a restock threshold setting to each stockpile
Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
Manually turning suspend on or off will override any automated behavior
Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking
Added an option on the Smelter to automatically smelt worn items
Fixed
Visual artifacts with some sprites
This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)
Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!
Gnomoria v0.9.14
General
Added silica - Obtained through prospecting in addition to slivers
Added ceramic tile - Crafted at a Kiln with clay, silica and coal
Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0.
Added game.ini to install directory
Has "savefolder" parameter to specify the directory for save games as well as settings.ini
If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria)
Some paths will require Gnomoria to be run as administrator to have write access
Stocked goods can be transferred from one stockpile to another
Added Transfer tab to stockpile UI
Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one
Stockpiles that push to another one are listed in the other stockpiles UI as well as their own.
Stockpiles are still worked in priority order. When stocking a given stockpile, gnomes will first attempt to pull goods from other stockpiles before stocking unstocked goods
Gnomoria v0.9.13
General
Golem spawns now based off amount of unstocked goods instead of darkness
Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks
Items convert into a golem and revert back into items on golem death