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Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Gnomoria

Gnomoria v0.8.40 Released

Whoops! I missed last weeks patch notes announcement. Here is the recap:

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Fixed






Gnomoria v0.8.39 Released

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Gnomoria v0.8.38 Released

This patch let's you change the order in which types of jobs are performed. For example, previously gnomes would always perform jobs created directly by the player before say from a workshop. Now, per profession, you can set the order of those job types. Individual jobs of the same type are still prioritized as they were before, whether by distance to the job or the priority setting of the workshop, farm, grove, pasture or stockpile. Jobs that are directly created have been split up into 4 groups:

Mining - mine wall, dig stairs, etc
Agriculture - Fell tree, forage, etc
Build - Build workshop, furniture, etc
Mechanic - Reset trap, flip lever, etc

As an example, you could create 2 professions with Woodcutting and Carpentry enabled. One profression has Agriculture first and the other has Workshop as the highest priority. Gnomes in the first profession would act as before and fell trees before cutting planks while the other profession would do the opposite. Splitting up your workforce this way will allow you to work on both tasks simultaneously and let some gnomes act as "backup" and work on another task if their main one is finished.

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Gnomoria v0.8.37 Released

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Fixed



Gnomoria v0.8.36 Released

General

<*>Professions can have a Uniform assigned to them. If a Gnome is in a Squad, the Squad uniform is used instead
<*>A Uniform can be assigned as the Default Uniform for all Professions from the Population Overview menu. Professions can be assigned to use the Default, No Uniform or a specific Uniform
<*>Removed Militia Perk. All Squad members will perform jobs when not on duty
<*>Armor decreases the rate at which jobs complete. Metal slows down more than leather
<*>Gnomes not in a Squad will prioritize retreating to stop bleeding over staying and fighting
<*>Gnomes not in a Squad will always attempt to run from enemies. Previously they would fight unarmed goblins or potentially unarmored goblins with 1 weapon
<*>Added import and export options for Military settings
<*>Moved Professions import/export buttons to the Pause menu
<*>Windows will keep their size and position during a game session


Fixed

<*>Professions with a space in the name not importing correctly
<*>Sometimes not importing the last Profession
<*>Market Stall UI not correctly scrolling with the mouse wheel
<*>Fix crash when resizing Market Stall UI while a merchant is not present
<*>Gnomes sometimes falling asleep when digging down
<*>Mant spawns effectively being 1 tier above where they should have been, ie spawning as if you had iron when you had bronze

Gnomoria v0.8.35 Released

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Fix




Gnomoria v0.8.34 Released

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Fixed






Gnomoria v0.8.33 Released

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Fixed