A new level added - Secret level 5 - adding a bit of seasonal spirit. (Requires the true sight upgrade to be acquired in order to access from the map)
Added a visual hint for arrow navigation in the map screen
Happy holidays!
Update 1.2.4
Nothing really changed in this new build compared to the previous one in the means of levels, enemies, gameplay...
Updated the menu tooltips for the gameplay/easier start, to reflect changes in the build 1.2.3
Updated the community links
Added a promo for the next title in the series
Update 1.2.3
Nothing really changed in this new build compared to the previous one in the means of levels, enemies, gameplay... The only thing is that I've increased the number of continues available in order to motivate the players who don't understand the idea of continues and the underworld and might be scared by the shrinking numbers, and reward those who manage to escape it. So, from now on...
New game with an "easier start" ON (default) sets you with 30 continues instead of 20.
New game with an "easier start" OFF sets you with 20 continues instead of 15.
Escaping the underworld adds 20 new continues instead of 15.
Sadly, this requires a new game to be started, existing saves won't be changed automatically.
Would you be interested in collecting some new recipes?
https://youtu.be/BBPgc_HR3TU
5 areas with 25 levels total
familiar and new enemies and traps
unlimited continues for a casual experience
new recipes to collect
TBA
(follow the dev page or discord to be the first to know, store page coming later)
Update 1.2.2
A new level added - Secret level 4. (Requires the true sight upgrade to be acquired).
Added a switch that enables a choice of glyphs seen in hints (XB+PS, XB, PS).
Updated the community links.
Update 1.2.1
Added a PS4 glyph alongside the XB glyph for the action command (if the gamepad is connected, otherwise the hint will show a defined keyboard control).
Improved the detection and handling of a potential gamepad disconnection during the gameplay
[expand type="preview"][/expand]
Please let me know if you encounter any potential issues.
Update 1.2.0
Difficulty adjustment: Added a bean soup (life pickup) cauldron to the "Deadly cliffs"
Difficulty adjustment: Removed one log press from the "Deadly cliffs" (left side niche)
Updated the community links
Update 1.1.9
Fixed the unusual volume spike for the Hills music theme
Made the last moving ice platform in the "Snowy pass" require less precision
Update 1.1.8
Added hints to the map screen in order to indicate the need to search for the entrance to the locked hidden levels
Removed one bat from "the Depths" level and replaced it with a wall-shooter, in order to avoid 2 bats overlapping and thus killing the player on touch