Goblin and Coins 2 cover
Goblin and Coins 2 screenshot
Linux PC Steam
Genre: Platform, Adventure, Indie

Goblin and Coins 2

Update 1.0.8


  • Added a 2nd bean soup (+1 hp) to the Dark mines level
  • Added a one-time action button hint to the 2nd puzzle (Fisherman's village)
  • Added a puzzle hint to the 3rd puzzle (Frozen cave)
  • Increased a gamepad button image size in the action hint and improved a gamepad detection
  • Swapped the cannon sound fx for the 2nd and the last boss to cannon sound instead of the gun
  • Lowered the volume of the cash register sound fx in the upgrade store

Update 1.0.7


  • Cumulative minor fixes (nothing important really)

Update 1.06

I'm sorry you had to wait, but the gamepad input on Linux/SteamOS should now be working the same way it does on Windows. Even the users of SteamDeck should not have to use Keyboard emulation (WASD) anymore.



  • Re-wrote the gamepad input from scratch.

Windows already worked fine;
Linux/SteamOS users should be able to notice a gamepad icon in the lower-left corner when starting the game instead of keyboard icon, use the gamepad in the menus and the game, and also get gamepad-adjusted hints during the gameplay instead of kb-only ones, like this:

Update 1.05

Update 1.0.5 adds some elements that will help adjust the difficulty where needed, based on the initial feedback.



  • Added a hint to avoid the blue key in the Dark mines level (requires double-jump for a safe retrieval)
  • Added some visual clues for finding the hidden coins more easily in several levels
  • Added a bean soup cauldron (+1 hp on pickup) to Dark mines, Depths and Getting warmer levels. These will only show up if the "Easier start" option is enabled on starting a new game (default).

Update 1.04.1


  • Fixed a typo in the Serbian translation.

Update 1.04


  • Fixed the "New game story screen" layout for Spanish translation by better wrapping the text lines.

Update 1.03

A few typos were reported by the players in different translations. They are fixed now. If you notice anything off, feel free to report.

Goblin and Coins II is out now!

Hello little goblins,
Years have passed, but the wait is finally over. Eat your bean soup, then run and jump through the new adventure ahead of us. Goblin and Coins II is out now!



Goblin and Coins II is a 2D pixel art platformer with a unique twist - after the player loses all lives and all continues, they end up in a challenging level called the Underworld, where they must assembly the Golden branch in order to resurrect with additional continues/lives.

Of course, the game can be made easier (or not - create your own challenge!) in many ways, including purchasing up to five upgrades in exchange for the collected coins (additional life, double jump, 99 continues, instant shrinking to gain access to crawl space tunnels, and seeing the invisible objects/levels) or using an "easier start" gameplay option in the settings menu.

The game features 25 handcrafted story levels, 5 boss arenas, upgrade store (no microtransactions of any kind, just coins collected in the game/levels), the Underworld, and 5 hidden levels.

It supports English, Serbian, Russian, Spanish, Portuguese-Brazil, Greek, Ukrainian and German so far, with Turkish in the works.



Use the launch discount to start playing today, or if you already own Goblin and Coins (2016) you can get additional discount by using a complete the set bundle containing both games.

https://store.steampowered.com/app/694990/Goblin_and_Coins_II/

https://store.steampowered.com/bundle/24672/Goblin_and_Coins_collection/

Try the DEMO in the NEXT fest

Goblin and Coins II will participate in the NEXT FEST June '22 with a DEMO for you to try out and hopefully have fun.

What to expect in the DEMO:

  • Only English and Serbian language. More to come in the full release.
  • Only the Windows build available for now, Linux/SteamDeck dedicated build coming later (you can try and use Proton though).
  • All settings and options available, be sure to tune it to your liking before playing.
  • Available levels: Midnight raid, Sunny beach, Fisherman's village, Dark mines, Downhill, Cpt. Greenbeard boss fight, Snowy pass, Ice caves (+ the underground, a special level you only get to see after you lose all lives/continues). These are the initial levels and are on the easy side.
  • Quarter of the world map, including store/trader (ingame coins exchanged for upgrades, no mtx!)
  • Upgrade 2 (double jump) is purchasable for free (available sum will go into debt. I recommend getting the 4th life first, so you can have both)
  • Upgrade 4 (shrinky in a blinky) works automatically without a purchase (will cost 200 coins later)


If you have any comments and want to provide feedback after playing the DEMO you can visit the forums and write your thoughts there (you can also press F1 in game to jump there instantly).

https://youtu.be/6kZ1QU4gfsk

Alpha build playtest 1+

The second part of the public playtest for Goblin and Coins II will happen between November 3rd and 10th of this year right here on Steam. It's completely free for you to participate, just request access on the store page at any time during this period and you'll get notified when you can download and test the game.


(Find this widget on the game page and click the green button)

More info on what is available in the current build for you to see, try out and provide feedback, how to do it, where to write of your experience and all of that cam be found if you click here.