We've been a little quiet for a few weeks as we were working really hard on increasing the stability of the game and getting rid of some deep embedded bugs causing crashes, the game should be a lot more stable now for most people.
We have also made the early game a lot more predictable and easier to deal with.
New Features:
- Save/Load rework with Autosave!!!, more displayed info and a thumbnail!
- Region map changes to terrain generation that looks way better and done some preparation for updates to the region map gameplay.
- Added autosave every season change.
Balancing:
- Story moments delayed till after first winter - the early game should be a lot easier and more predictable now
- Slowed rotation of the building to help you place buildings better
Bug Fixes:
- Multiple Crash fixes.
- Readjusted attachment points on buildings for walkways.
- Fix for issue with woodcutters cutting down trees which would place empty log nodes.
- Removed 'On Patrol' status message spam.
- Fix for resources not respawning correctly after loading a save file.
- Goblins will no longer collect resources if their work buildings storage is at capacity.
Hope you all enjoy!
Alpha 6.4 is out now!
Alpha 6.4 patch notes
Update:
- Fix issue with Story Moments not gifting resources correctly.
- Fix for hidden clan symbols in the banner edit.
- Fix for music levels in game.
- Fix for save versioning bug. (Invalidates previous saves)
- 'Move to campfire' now resets pathfinding also. (temporary
workaround for stuck goblins)
- Fix for hard crash when goblins are collecting water when
a building is destroyed by fire.
- Fix for resource nodes staying on fire forever.
- Added full resources icon above buildings that have their
outgoing resources capped.
- Fix for spans on walkway bridges being too vertical.
- Fix for raw iron and stone nodes not being loaded correctly.
- Fix for woodcutters standing round not working.
- Fix for resources in the region map selection not displaying.
- Fix for camera pausing. ( Other camera changes too )
- Fix for Terrain shader being clipped by camera.
- Rebalance hazards: fire spread chance lowered, disease spread area shrunk.
- Reduced birth rate.
- New overcrowded icons.
Alpha 6.3 is now live!
Some more improtant fixes and improvements:
-Fix for a crash during saving with a corpse spreading disease.
-Fix for a crash if you didn't have a storage by summer with copperface in pantheon.
-Fix for joining ends of walkways to attach better.
-Fix for goblins getting stuck in the Grand Hall 'elevator'
Enjoy!
Alpha 6.2 is live now!
This is primarily a hotfix with some minor bug fixes and a few crash fixes
- some major crash fixes
- several minor UI fixes
- Changed the fullscreen user settings to be fullscreen windowed. (this addresses the graphics issues some people have been experiencing with some NVidia drivers.
- Fix for a crash found when your king dies.
- Reduced the sight ranges on some units
- Adjusted damage of disease as it was too low.
Thank you all for your support and reporting issues. Please continue to do so in the bug forum we set up.
Enjoy!
Early Access launch
UPDATE - Early Access status has been restored!
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Hi Everyone.
There was an error when we released the game this morning. We had everything filled out, approved and set to Early Access but then there was an error when we published the game. Then when we tried it again the game was suddenly out as full release.
This is irreversible on our dashboard and we have contacted steam and are working with them to correct this.
Thank you to everyone that has been patient and could see that this was some error and for reporting the bugs and crashes which we will get immediately as our highest priority.
I'm creating a bug forum here as well for game owners to have a place to report.
Many apologies, we will update as soon as we have more info.
Goblins of Elderstone on Steam!
Greetings, and welcome to the tribe!
We are very proud to introduce Goblins of Elderstone - our Awesomely Chaotic City-Builder! As you can see, we are still in an early stage of development. Many things have yet to be added, and some features are still WIP. We would love for all our fans and backers to give feedback after getting familiar with the game - your feedback will help turn this into something glorious! We even have a Discord Channel set up where you can communicate directly with the Devs. We are working very hard on this, and plan to release on Steam as an Early Access title very soon. Don't forget to add us to your wishlist and spread the word!