Godhood cover
Godhood screenshot
Genre: Role-playing (RPG), Simulator, Strategy

Godhood

1.0 Release - Hotfix #2

Update #7 (1.0 release) - Hotfix #2 (game version 1.0.6)

FIXED
- Crash when closing happenings after loading a savegame.
- Fixed rare crash when loading into a Sacrament.
- Fixed crash when trying to close a window in two ways at once (Escape, right click, press close button).
- Made the Tenet selection screen flow better with large amounts of tenets.
- Fixed a bug where the "Perfected Mind" achievement would trigger for non-player disciples.

1.0 Release - Hotfix #1

Update #7 (1.0 release) - Hotfix #1 (game version 1.0.5)

FIXED
- Crash when using horizontal scrollbars, f.e. in the Disciple Customization UI when customizing voice pitch.
- Issue with Repeatable Mission in the first island not granting offering bonuses correctly.
- Rare crash after closing city events (x2)
- Fixed double negative in Cultist's Perfect Fodder passive.
- Fixed Elemental Balance achievement triggering too easily.
- Fixed crash when exiting the save menu, while game was still saving.

Thanks for reporting. And enjoy playing Godhood!

Godhood Ascends: 1.0 is here!

Dear young gods and goddesses,

What a journey it has been! Many of you have seen us rise from the ashes of our Early Access release. Now is finally the time to open a new chapter. First and foremost, we want to thank all of you who took a bet on our Early Access release. Without your help we could not have made this unique game! We thank you for your patronage, and hope you'll enjoy this update!

So let's get to it! What's in your juicy update download?

Major New



  • 3 new Islands added! This makes for an exciting finish of the game, where the 6th island will face you against Quetzalcoatl's chosen!
  • You can now Finish a run! Every commandment has a unique World Religion and a Truth ending!
  • Greed is now playable with the Charlatan class!
  • Added 3 Greed Traditions: Bribery, God of Thieves, and Trade Missions!
  • At the start of the game, you will be asked to pick Major Relic fitting your commandment. There are 2 relics per commandment. They give religion wide bonuses for all generations.
  • Animals are back! Cats, dogs and llamas can now be spotted throughout your city, if you adopt the appropriate tenets.
  • Achievements! Time for you to see if you can rise up to all the challenges Godhood offers!


Other New



  • You can plan your next Sacrament in the City by clicking on the Sacrament in the bottom right. The Disciple UI will remember who you assigned for your plan as a memory aid.
  • All traditions now lead to followers building a nice extra building to make your city look more unique.
  • Added 4 dedication tenets for you to adorn your city
  • Miracle stories are now random, but you can choose the permanent effect. Building temples unlock better miracle stories.
  • The Sacrament now has speed controls so it can be sped up.
  • Rituals are now upgraded by building temples. Every Temple unlocks and upgrade point for Rituals. You have full control over the upgrades.
  • A Match Log is added in The Sacrament which gives details about performed abilities.
  • Disciples in the Sacrament can be selected to inspect their stats, abilities and buffs.
  • Action hints during city gameplay.
  • Newly Improved Tutorial to be less text-heavy.
  • Easy and Medium difficulty have been revamped to, well, actually not hard. Sorry for that one.
  • Added a few extra happenings, like on "Teamwork" and "Blood Offer".
  • Option to draw disciple names from your Twitch channel chat. Watch, guide, and bring your viewers glory!
  • A small Disciple Memorial screen pops up when your disciples die.
  • You can now see which Traditions are revealed from a Tenet if you have adopted the Tenet before.
  • Added option to increase and decrease text size for tooltips and stories.


Fixes



  • End turn button available when turn cannot be ended through inspiring a disciple.
  • 'Favored Class' heuristic during class choice takes into account the character's Totem better.
  • Fixed inability to rename dedications with long default names.
  • Fixed elemental advantage not being calculated correctly for smart targeting.
  • You can now more often easily access the Game Menu.
  • Performance upgrades for the City phase.
  • A bug where disciples would have too few or too many miracles available depending on Knowledge.
  • Save game naming is more robust, disallowing certain characters and preventing loading of incompatible games.
  • Fatigued effect now properly updates when updating Fervor.


Changes



  • You can now keep the Sacrament details open while performing other actions.
  • Missions are now started by a separate button, to always allow opening of trial details.
  • Temple and temple upgrades are now global upgrades instead of miracle upgrades.
  • An intercepting Disciple can never be broken due to interception - even on a crit.
  • "When picking a smart target with Knowledge, Disciples prioritize:
  • 1. Winning by conversion
  • 2. Breaking an enemy
  • 3. If killer, minimizing opponent HP. Else, maximing damage
  • Similar buffs now stack in buff icon lists.
  • The 'Manage City UI' better fronts ugrade availability.
  • You can now close the acolyte selection window to make the decision at a later point before the next Sacrament.
  • Power is now calculated differently, and much more accurate of actual power.
  • Harbinger is now a Knowledge - Health class, instead of a Charisma - Health class.
  • The totems of your first 2 acolytes can no longer be the same.
  • Revamped Class selection UI. Players can now also delay this choice.
  • Revamped 'Your Religions' overview UI.
  • Revamped End Game UI to match the game's end.


Balance



  • Changed the balance to play more with XP and scale offerings more easily.
  • Assign Elder cooldown is now 3 missions instead of 10. All other assign cooldowns are down to 8.
  • Area of Effect damage penalty is now checked after all boosts. Most area of effect abilities have gain higher scaling.
  • Holy Judge now triggers on its own the Judge's Reason abilities instead of the trialed Disciple's fear abilities. Trialed Disciple gains 2 clouded thoughts for 2 Missions.
  • Heaven's bad happening only gives -10 faith now.
  • Moved the abilities of the Cultist around a little bit:
    1. Corruption now is a strong morale ability that also scales with Might
    2. Aberrant Growth now lowers Evasion.
    3. Words of Madness now removes enemy conversions.
    4. Perfect fodder applies to all allies now. Very strong.
  • Might makes right now gives a +40 faith bonus to the strongest, and the Impose god action will give you 3 Tribute.
  • Grand Aberration can now learn the Summoning ability, and chests increased from 1/2/3 to 1/2/4
  • Human Sacrifice chests lowered from 1/3/5 to 1/2/4.
  • Carnival does now only develop 1x charisma for 3 random disciples, instead of 1x charisma and 1x cunning for all disciples.
  • Turn the other Cheek now replaces ability with devout, and scales with Devotion. + and ++ abilities are also replaced with Devout + and ++.
  • Cannibalism development up from 0.5 to 1 for Might, Health and Cunning.
  • "Doom" God Action now only gives 1 clouded thought, gives +100% Offerings for next Sacrament, and develops charisma and knowledge.
  • Boosted Philosophy Tenet gains to +25 Offerings and Materials
  • Harbinger's Demoralize now gives -8 Morale Armor.
  • The "Rally Troops" God action boosts now physical armor instead of physical damage.


Another beast of an update! Early Access has helped a lot in shaping the game, and we're lucky to have come this far. Godhood now has the features we set out to make when we started: an indirect God game where you create your own religion. It has been a rough ride as many of you know, but we managed to persevere and deliver! Thank you again for all your support during our mission!

We will keep an eye out on any big bugs that come by. In the coming month, we'll be taking a break from development, as we have been working on it almost non-stop since July 2019. After that, we'll look to include some exciting ideas from the community in a post release update!

We hope you'll have a good and interesting time shaping your Disciples and creating your own religion!
- Greetings from the Abbey

Godhood Early Access Highlights

In Early Access, Godhood had 7 big updates that vastly improved the game. We made many changes, and as some fans said - it feels more like playing Godhood 2!

Here, we highlight the biggest changes we’ve made.
View the extra fancy version of this post here: https://subsites.abbeygames.com/patch-notes-godhood/

Tenets & Traditions


From Update #6: Tenets & Traditions


When Godhood was released in EA, there was no way to customize your religion. You started with one of the commandments. From that point on, there was no strategic or thematic choice to make. In the Update #3, we added a “Religion Graph” for each commandment. Now there was a small tech-tree you could develop through depending on your commandment. However, we were not yet happy with the limited expression and depth it gave to the game.

In Update #6, we changed it all around. If you play Godhood now, you’ll find that you can pick Tenets freely, one by one. This includes many ideas. “Meal Prayers”, “Free Speech”, or “Marriage” just to name a few of the more than 50 different tenets you can adopt! Besides small gameplay effects, these tenets also trigger little happenings in your city!

But that’s not all. Depending on which tenets you adopt, you will unlock different Traditions. Between the 25 different traditions you will find things like “Human Sacrifice” or “Carnivals”. These are absolute game changers that give you new powers and strategies to focus on.

TL;DR: Now you can finally assemble your own religion from over 75 different ideas, all with a different impact on your game!




Master Roster Management


From Update #6: Tenets & Traditions


Up to Update #4, Godhood was lacking focus on where to go. This lack of focus resulted in a lack of depth, which was pointed out by many early adopters. Since you don’t have much control over the Sacrament, the Roster Management should be the most important part!

From Update #4 we introduced sweeping changes. The City phase is neatly divided in 3 turns, where you can do a single action. Fervor now dictates whether a Disciple is ready to go on a Sacrament or needs to rest. God Actions, mostly unlocked through your Traditions choices, allow you to spend offerings to boost your Disciples or plan on the next Sacrament. Disciples will now do Rituals over time. Once completed, this Ritual permanently boosts your Disciple. Everyone needs your attention to become a true Disciple of your religion!

TL:DR; Vastly expanded Strategic Roster Management!



Commandments: Madness, Generosity & Greed


From Update #2,4 and 7


At launch, Godhood had 4 playable commandments. Through Kickstarter and further development, we almost doubled that amount!

With Madness we added the option to create a sect, with Tenets like “Evil God” and the “Cultist” class. Generosity was next, with the unique “Cook” class and Traditions like a “Just New World” to declare a Revolution! Greed is the last one to be added, where the “Charlatan” class can steal resources and you can adopt Tenets like “Capitalism”!

That’s not all though. With Update #7, each commandment gets its own unique set of Relics! They push the game towards a more focused style with clear synergies! For example, the greedy “Golden Mask” increases the critical damage of all your Cunning type abilities. Can you take full advantage of this edge?

TL;DR: better expression, deeper strategies, more replayability!


Tactical Sacrament


From Update #5: Righteous Rituals


One of our goals for Godhood was to explore the “indirect game” space. A game where you raise your Disciples to be strong and wise - and then see them manifest in the Sacrament. Admittedly, we fell a bit flat on that when we released in Early Access.

From Update #5 and on, we added a lot of changes that gave you more tactical space before going into Sacrament. For starters, Disciples now target their direct opponent, allowing you to plan match-ups. Before a Sacrament, you can enter the Dreams of Disciples to prepare them for the upcoming challenge. Pick the right dreams to counter their direct opponents!

The game also became more tactical with the two win conditions that replace the old Awe bar. You can win by impressing the crowd or by knocking your opponent out. Both require different approaches, but one can help the other. Lastly, you can place your bets like a true god; make your Disciples suffer “Martyrdom” to impress more people. If they survive, you get more converts and tribute!.

TL;DR: More tactics going to Sacraments, but still without direct control!



Island Campaign


From Update #4: Newfound Shores and Update #7


During our first half year of Early Access, the campaign of the game was not much to brag about. There was one bland world map, and it was hard to make sense of the progression. We tried some stuff with Crystal Skulls and whatnot, but it didn’t work out great.

In Update #4 we introduced a new system of Islands. You commit to convert specific islands, with themed opponents and more special challenges. You will find bosses and side bosses on those islands to test your skills! If you convert them, you can even adopt one of their tenets! The game now boasts 13 different islands. Since then, we expanded and improved this system up to Update #7! Expect a run of Godhood to last between 3 and 8 hours, depending on your play speed.

TL;DR: Experience diverse challenges to test your management skills, and rise up to claim Godhood!


Other big improvements



  • A new tutorial, explaining the basics and intricacies of Godhood’s unique systems.
  • Balance Pass, while we believe balance work never stops for a strategy game, the game is now at a point where all religions are viable in their own way.
  • Class Unlocking, the player now has more agency in unlocking classes for their religion so that they choose their own path and strategy.
  • Reworked Skill Trees, Each of the 17 classes now has access to 11 skills in their leveling tree, resulting in many interesting niches, let alone roster compositions.
  • Sacrament Details and Speed Controls, the player can now inspect and analyse what happens in a Sacrament at their own pace, to gain the understanding they need for optimization.
  • Faith rehaul, your disciples’ loyalty to your religion works differently. An important factor is that their growth in power, comes with a growth in arrogance…
  • Ability Styles, Each ability now has a conversion style (f.e. Fear or Grace). Carefully observe new recruits’ preferences to lay out a fitting destiny.
  • Multiple interface rehauls to give the player all the info and freedom they need to shape the path of their religion.
  • Economy Reworks, ‘Offerings’, ‘Materials’ are now gained through Tribute Chests, gained in the Sacrament. Their purpose is more focused as well.
  • Reworked Stat System, with the introduction of stat ranks a player now has valuable short term goals for the development of their disciples.
  • Temple and city rework. We introduced new buildings for in your city and removed some obsolete ones. Their upgrades changed too.
  • Consequences. Semi-random events will show your people’s reactions to your moral choices. There are multiple endings, depending on your commandment!
  • Happiness. Cannibals, philosophers, whatever your people may be, keep them happy to make sure your religion thrives and doesn’t fall victim to its darker side.


All in all a pretty big list, don't you think? Thank you to all Early Access players for helping us get this far! It was a long road, but the result speaks for itself!
- Greetings from the Abbey

Godhood ascends Early Access on August 11th!

We’re almost there, gods and goddesses!

After more than a year in Early Access, we’re proud to present Godhood as a full product on the 11th of August! Let the nectar of the gods flow on that blessed day. Together with the help of some amazing players, we’re working on bringing a blast of an update to celebrate this milestone!

Just to get a little bit excited, here are some more features we’re introducing!

Greed


Expect to finally play as a deity of Greed! Greed has traditions that rely more heavily on having materials. But fear not! Their unique class, the Charlatan, can use his cunning and knowledge to steal materials from the heretics. Classy!



Animal & Dedication Tenets


They’re back! Dogs, cats and llamas will be back to roam your city. And of course, you can declare them holy with their own tenets. Finally you can see your followers bow down to the graceful llama. Glorious.

Not only that, but the dedications also return in full glory! Select a tenet to adore a certain statue, dedicated to your splendor. Over time, your followers will place the dedications all over the city. Their happenings are also pretty strong, so be sure to pick one of them up!

Game Balance


We’re aiming to address a two common complaints. The first is that the game is too hard, especially on Easy difficulty. We introduced a few things that will make your Easy and Medium game more manageable. The tutorials are being improved by providing less text and more focus. On Easy and Medium, Disciples will also live longer, giving you more time to adapt your roster.
The second issue was that the game was too repetitive. The whole team took a good look at it, since both us and our testers had trouble finding what exactly was repetitive. In the end, we agreed on improving focus and making the economy have bigger, more exciting steps. Upgrades have been reworked completely. 5 Miracles are now unlocked from the start, giving you more choices in the early and mid game. A host of new relics have been introduced, and some are complete game changers.
More about that next time…

We’re still not through all the new stuff we have in store for you! If you want to help, join our Discord and switch over to the unstable branch. Your feedback is very valuable. Tune in next week as we get ever so close to our full release! Exciting!

Godhood Ascension; Rising up to 1.0!

Greetings, young Gods!

Our latest update was a great success! We've seldomly had so many people positively engaged with Godhood before! Thanks for all the feedback and support! We take this as an encouragement to make more interesting improvements to Godhood! So what can you expect from us in the coming months?

Moving to 1.0


After a (back-breaking!) year of Early Access, we're finally arriving at what we consider to be the premise and start point of Godhood. We set out to make an indirect, strategic game where you could create your own religion. Let's be fair, we had a false start in 2019. The game had little of our trademark depth and charm. The keen eye saw it was there, but needed a lot of attention. We thank you for your support and constructive criticism!

With your help, we really transformed the game. Now, we're getting close to that goal. With that, our next big update will be the 1.0 release! In that release we're going to deliver some cool things!



The Ending(s?)


In the next update of Godhood, you'll finally be able to finish your game of Godhood! What's more, is that there will be endings depending on your commandment and skill. How will your religion impact the future, once you've collected the Sun stones and ascend? Will they slowly forget you, but leave behind an impressive culture? Or maybe you'll pull a 2020, and call forth a nightmarish apocalypse.
In the next update, you'll finally find out what will happen!

Achievements


You might have noticed it already, but we're getting the achievements ready to roll for our next update. We'll make sure to add a few tough ones as well, just as we did with Reus and Renowned Explorers! Of course, the multiple endings will form some achievements as well.



...And More!


There will be more! A new commandment: greed, balance changes, Quality of Life improvements, and more... But we don't want to spoil all in one message! Also, we have some more exciting plans after our 1.0 release as well. Keep tuned for more Godhood news in the near future!

You're always invited to join us on Discord too! You can talk directly to us, or discuss your religion and strategies with fellow gods! We hope to see you soon!

- Greetings from the Abbey

Update #6: Tenets & Traditions Hotfix 3

Ingame version: 0.18.20

FIXED



  • Fixed double Acolyte upgrade on the Chastity Island
  • Ascetic abilities now scale on Health and Devotion, no more Charisma:
    - Shame scales on Devotion (starting at basic)
    - Purify scales on Devotion and Health (starting at minor)
    - Purge has a higher chance to pick the weakest target instead of just the one in front.
  • Fixed Baptism to do what it says.
  • Fixed Hermit Pilgrimage to no interfer with Baptism and having the right requirements.
  • Removed all Minus Happiness debuffs from happenings, since it could really mess your game up. Instead, there are other negative effects.
  • Fixed flow of two later islands.
  • Fixed the Burial Tradition to work properly
  • Fixed Silence tree from the Cult of Silence tradition.
  • Fixed all the Acolyte Sources to match the commandment better.
  • Missing images now produce a placeholder sprite instead of crashing the game.


CHANGED



  • Songsmith now uses the "Song of Life" ability instead of "Classic Song"
    - has a high scaler on Charisma, but lowers armor for 2 rounds.
  • Beastmaster's Claw ability now scales Minor of Cunning

Update #6: Tenets & Traditions Hotfix 2

FIXED



  • Fixed some Destined (purple) Totems.
  • Fixed negative consequences that were marked as positive consequences.
  • Fixed the end game text
  • Fixed Icon for Beauty of Art
  • A Disciple who's afraid of never finding true love now feels down.
  • Fixed a missing macro (tr_faithless)
  • Fixed people actually feeling bad if they get robbed.
  • Fixed crash when triggering abilities that couldn't be targeted (Chieftain's Leader passive)
  • Fixed tutorial crashing when clicking 'Back To Reference' in the Talent tutorial.
  • Fixed crash when performing the Intense Passion miracle of a Lust religion.


ADDED



  • Clearer effects for picking difficulties. This should allow you a bit more space:
    - Easy Gives +2 Happiness per Island converted.
    - Normal Gives +1 Happiness per Island converted.
    - Impossible a little less impossible: from +50% stats to +25% stats.

Update #6: Tenets & Traditions Hotfix 1

FIXED



  • Fixed old fashioned Skull rewards in the fourth island.
  • Fixed that unlocking a class did not pay the cost.
  • Fixed Skull rewards in high level Miracles.
  • Fixed Sneaky Dream unlocks happening.
  • Fixed the spaces in the Challenge Heresy tooltip
  • Fixed the spaces in the Carnival
  • Fixed nothing happening at a marriage
  • Added some missing icons
  • Happenings at temples no longer spawn people at the wrong places
  • Miracle choices are now grayed out when unavailable
  • People will not build their districts on top of natural features, like the small pond
  • Fixed a bug where selection outlines were not shown for certain districts
  • Fixed a crash when inspecting 'Your Religions' with old records present.
  • Fixed a crash when disciples evaluated abilities with no possible targets present.
  • Fixed a crash when using the Holy Trial god action.
  • Fixed a crash when inspecting slotted disciples during a follow-up Sacrament within the same trial.
  • Fixed a crash when a Hermit returned from their pilgrimage.


BALANCE



  • Songsmith Base ability now has no Bonus scaler.
  • Ambassador's "Peace for All" passive now also implies the AoE Hit penalty.


ADDED



  • Added 4 new dreams; Extra initiative, Extra Crit, Extra Hit Chance and Extra Smarts.

Update #6: Tenets & Traditions is here!

Young gods!

We're happy to present our sixth update: Tenets & Traditions! This is a Milestone update with massive game-changing features. We're still in Early Access, so if you find any bugs or major imbalances, please let us know!

Historic Discount


Starting today, Godhood is on sale with a historic 40% off discount! We believe that this milestone update presents a massive jump in quality for the game. With this discount we'd like to invite everyone to try out Godhood. With 'Tenets & Traditions' released, there was never a better time to play Godhood!

New Features



  • Tenets: Removed the old Development trees. You can now more freely adopt tenets that boost your whole religion and changes the behavior of your followers.
  • Traditions: Unlock Traditions through adopting Tenets. Traditions are game changers that give you new options and influence your society for generations!
  • Happiness: Replaces the Crystal Skull mechanic. Keep your people happy, and good things will happen. Make them angry, and sin will spread!
  • Consequences: Little stories will trigger in the Holy City based on your Tenets and Happiness.
  • Crowds: Sacrament crowds now react to your Disciples' actions.
  • Rituals: Disciples will perform upgradeable Rituals every day. Do a Ritual enough, and your Disciple becomes stronger. Miracles increase the effectiveness of Rituals.
  • God Actions: Burn Offerings to do specific powers in your Holy City, like granting XP, boosting a Ritual, or something Tradition related, like arranging a Holy Marriage.
  • Stat Ranking: Achieve stat thresholds with a Disciple to gain a powerful boost, giving you short term development goals.
  • Blessings: Give out small blessings to improve your favorite disciple ever turn.
  • Relic Choice: Instead of getting a random relic, you can now pick from a pool.
  • Side Bosses: Optional Bosses that give a nice reward, but are hard to convert.
  • Tribute Chests: Victory gives you Tribute Chests now, which you can influence and upgrade.
  • New Temples: A new visual for Base Temples.
  • Corruption: Disciple Power is now a strain on their faith.



New Content



  • 40+ Tenets
  • 20+ Traditions
  • 90+ Consequence Happenings
  • 30+ God Powers.
  • 10+ Challenges
  • 10+ Relics




Improvements & Balance



  • A few tutorials have been added and improved.
  • UI shows context for a lot of actions.
  • Changed how Dreams work, flow wise. You can now assign all your dreams right before Sacrament.
  • Changes some abilities of the lust priest to make some more sense.
  • Passives that increase base damage (like the Weaver and Executioner) have been toned down a bit.
  • All challenges have been adapted to the new balance
  • Classes are now cheaper to unlock, but get more expensive the more you unlock.
  • All old upgrades that targeted the whole religion have been removed in favor of standard unlocks or one of the new systems.
  • Martyrdom now gives Tribute Chests, and goes up to 2. This is to avoid very wild gambles and snowball effects.
  • Hp no longer scales of Devotion and Health. This was the main culprit of some pretty wack late game problems.


Fixes


Too many! We also changed so much that we probably introduced more than we fixed! Help us with the next update by reporting any bugs you find on one of our forums!


To show off all of the juicy new game features, we'll be streaming the game!

  • Today, June 24th, at 17:00 CEST (8:00 Pacific Time)
  • Tomorrow, June 25th, at 18:00 CEST (9:00 Pacific Time)

We will stream on Twitch, Youtube and right here on Steam. Maybe we'll see you there?

My word, again a massive update! We'll be keeping busy with fixing anything you find, improving the UI, and adding more content to the game! We're moving full steam ahead to our 1.0 release. There, we will finally fulfill our promises: Greed, Achievements, and a big finale to the game! How will your religion influence the future?!

Please let us know what you think, if we improved the game, or how you think we can do even better! You're all also invited to join our Discord to come talk with us.

Hope you'll enjoy the update; we are very proud of it!
- Greetings from the Abbey