Godhood cover
Godhood screenshot
Genre: Role-playing (RPG), Simulator, Strategy

Godhood

Newfound Shores Update Beta!

Hey young gods!

For those who want to get your hands on an early version of the Newfound Shores update: The beta is here from 14-02 on! All you have to do is right click on your game in your library, go to properties, and select the beta.

We have quite a few changes that we want to show off, e.g.:

  • A new world map
  • The Generosity Commandment
  • The Human Sacrifice Tenet


If you want to play this version, please consider helping us! You can leave your feedback here in this forum. We would love to hear both positive messages and criticism, as well as bugs or imbalances. If you got ideas for our future updates, let us know as well!

Hopefully, you can help us making the update as enjoyable as possible!

- Greetings from the Abbey

Newfound Shores; Sneak peek part 3

More news on the "Newfound Shores" update!

We've been extensively looking on how to fundamentally improve the game. The answer from the community seems to be clear: More content, more depth, more ways to build on your religion! In "Newfound Shores", our focus is on depth and content, while laying a foundation for more religious interaction.

Generosity

A new Commandment!

In "Newfound Shores" you'll be able to finally play one of the new two promised Commandments! Generosity will have its own unique Development tree and class. They focus on the generous bounty of Nature and the Divine arts. Disciples can share their progress with the community, or inspire future generations as patron saints!

Conversion Power

The truth spreads fast.

One of the ways we're trying to introduce more depth, is giving more rewards and options to the gods that convert efficiently. The more Crystal Skulls you have when completing a mission, the more tribute you can chose from. If you finish particularly hard missions with many Crystal Skull, you can get unique relics and upgrades for your religion!
But is it worth the risk?

The update is taking a little longer than anticipated, partly due to that Abbey Games is moving to another office, and partly because we want to up the quality of the UI flow as well. We're aiming to deliver one of our biggest updates up to date! A beta will follow soon, so stay tuned!

- Greetings from the Abbey

Milestone 2 Sneak-Peek, part 2



For our upcoming Milestone "Newfound Shores" we listened to the feedback of the players and integrated as much as possible in our roadmap. We found many positives (thanks everyone!) and places where we could improve even more.

One of those has been the Sacrament. We're working hard on making them more diverse and interesting. In "Newfound Shores", you'll be actively converting the followers instead of damaging an HP bar. If The better your disciples do, the more followers you'll convert. But can you win in a religious debate with these philosophers?


We're also working on balance and content. One thing we wanted is to make every commandment have more special miracles that fit the theme. In "New Shores" you can expect every commandment to have 2 special temples, all with their own set of miracles. Like the miracle below. Why is that turtle so.. miraculous?


The next milestone will bring a lot of new content, balance and quality of life improvements. You can expect the "Newfound Shores" update to be ready for conversion in January 2020!

Milestone 2 Sneak-Peak

Hello young Gods! We would like to give you some info on the next milestone update of Godhood! The update, titled "Newfound Shores", will follow the next step of our roadmap.

One of the key features of this update is a new way of converting the world of Godhood. A big change is that instead of having multiple anonymous islands, the game will allow you to choose what rival deity you will face! All rival deities present you with different challenges and rewards. How will you convert the shady cannibals of the Island of Death? Will you incorporate part of their madness, or keep your religion pure?




"The Newfound Shores" update is a big Milestone. It will have more changes to the game's pacing, economy and Sacraments, and introduces new content! Expect the update early next year, and keep an eye out on the news page for more news on the update!

Milestone Update: Create Your Own Religion

The "Create Your Own Religion" Milestone Update launches:
October 24, 19:00CEST!



Join the Launch Gameplay Stream:
Abbey Games Twitch & Steam!





For more in-depth info and screenshots, you can visit this post on our community forums.

The update features:

New System: Religious Development
Inspire your πŸ‘₯ Worshippers to develop your religion by guiding them through 🌟 Religious Developments in different πŸ’« 'Religion Trees'!

New System: Religious Tenets
Religious Tenets allow you to further define your religion in addition to Commandments. Each offers a unique πŸ’« Religion Tree, smaller than those of a Commandment, with it's own special benefits, buildings and religious choices!

New System: Crystal Skulls & World Map Challenge
Godhood will challenge you in a new way as you progress across the World Map! For each Sacrament, your Religion must ritually sacrifice a single πŸ’€crystal skull. They are a rare and limited resource. If your Religion ever runs out, they have to win the Sacrament!

New Sacrament Rules: More Tactics!
New rules serve the make the Sacrament more fair, interesting and give you more control over the Sacrament's outcome!

And lots, lots more!

  • Expanded Recruitment Mechanics: Recruiting new Disciples has been radically expanded!
  • New Buildings: Several πŸ’« Religious Developments will unlock special buildings.
  • New Relics: Several πŸ’« Religious Developments grants special Relics.
  • Economy Overhaul: We've streamlined the ways resources are spent and rebalanced the whole economy, all so you have many more meaningful choices as you expand your religion!
  • Expanded and Overhauled World Map: Lots of new encounters now populate the expanded World Map!

First Info! The "Create Your Own Religion" Milestone Update

The Create Your Own Religion" Milestone Update launches October 24!



The update features:

New System: Religious Development
Inspire your πŸ‘₯ Worshippers to develop your religion by guiding them through 🌟 Religious Developments in different πŸ’« 'Religion Trees'!
Each πŸŒ€ Commandment comes with it's own unique πŸ’« Religion Tree, which include branching choices as to how your religion develops.

New System: Religious Tenets
Religious Tenets allow you to further define your religion in addition to Commandments. Each offers a unique πŸ’« Religion Tree, smaller than those of a Commandment, with it's own special benefits, buildings and religious choices! We are currently adding 2 Tenets: Animism and Funeral Rites.

New System: Crystal Skulls & World Map Challenge
Godhood will challenge you in a new way as you progress across the World Map! For each Sacrament, your Religion must ritually sacrifice a single πŸ’€crystal skull. They are a rare and limited resource. If your Religion ever runs out, they have to win the Sacrament! If they lose the people lose faith, and your religion ends!

New Sacrament Rules: More Tactics!
The ancient rites of the Sacrament are forever evolving. The following new rules now apply:

  • Thou shall only attack the opponent directly across from you. You can definitely use this rule to your advantage! Place high πŸ›‘ Physical Defense Disciples across from that enemy 😑 Rage Prophet! However, if a Disciple has enough 🧠 Knowledge, they might be able to attack the most effective target, instead...!
  • The two teams shall no longer act after the other. Instead all Disciples, on both teams, shall act based on their ⚑ Cunning stat! Be sure to get high ⚑ Cunning on your Disciples using debuffs, so they can get in front of the enemy's turn!


These rules serve the make the Sacrament more fair, interesting and gives you more control over the Sacrament's outcome!

And lots, lots more!

  • πŸ—£ Expanded Recruitment Mechanics: Recruiting new Disciples has been radically expanded!
  • Not only do your πŸ’« Religious Development improve and modify your new Disciples in many new ways, but we've also included a system for Personality & Character Traits!
  • πŸ› New Buildings: Several πŸ’« Religious Developments will unlock special buildings.
  • Cremate your dead at the Funeral Pyre or pray to the tree spirit of the Hallowed Tree!
  • πŸ’Ž New Relics: Several πŸ’« Religious Developments grants special Relics.
  • Have fun looking at the pictures of the Big Book of Bodily Bliss or bravely wield the Paladin Blade!
  • πŸ’° Economy Overhaul: We've streamlined the ways resources are spent and rebalanced the whole economy, all so you have many more meaningful choices as you expand your religion!
  • πŸ—Ί Expanded and Overhauled World Map: Lots of new encounters now populate the expanded World Map!


What religion will you create using the new Religious Developments!?
Let us know in the comments!​

Learn more about the update in our introduction stream on October 23!
Come join us as we create a religion in a big gameplay stream on October 24!​

For more in-depth info and screenshots, you can visit this post on our community forums.

Update #2: 'The Old One Rising'. Out Now!



Finally, the ancient gods have graced us with their maddening presence. The Old One has Risen! Update #2 introduces the new Madness commandment. Our main goal here is to add more content to the game so you can create different kinds of religions, and experiment with a broader strategical toolset, especially in the Dark elemental corner. This is a free content update as part of Godhood's regular Early Access updates.

If you update your game here on Steam, you'll have access to:

  • The new Madness commandment choice, including

    • The Cultist disciple class
    • The Temple of Madness building
    • The Corrupting Grounds building
    • A new look for your cultist followers.

  • The Harbinger disciple class
  • Two new Dark relics
  • New customization options for your god avatar
  • New dedication statues to place in your Holy City




More info


You'll find a more in-depth description of the new content on our community forums.

Patch notes


You'll find them here.

Early Access roadmap


Outside of the new abilities and building mechanics of the Madness content, we hardly changed any gameplay systems for this update. However, we're preparing a big gameplay systems patch for our next update. If you're curious, please check our newly revealed roadmap. We'll update the roadmap every month based on insights on the game's development, as well as your feedback. So let us know what you think of 'Old One Rising' and our plans for the future.



Old One Rising Launch Stream


Tonight we'll walk you through some of the new content of the Old One Rising update. Join us on Twitch, September 4 7PM CEST / 11AM PDT or right here on Steam with the Steam broadcast.​

Kind regards from the Abbey,
~ Manuel

New Class: Harbinger. All Madness content unlocks tomorrow.



"The Old One Rising" is a free content update as part of Godhood's regular Early Access updates. It launches tomorrow, Wednesday, September 4th at 13:00 CEST, 04:00 PDT



The earth is trembling, and cultists everywhere intensify their chants. Update #2: "Old One Rising" is about to hit. This update will introduce the Madness commandment with new buildings, relics and the Cultist class, alongside a series of new customization options. Today we're also revealing a new mainline class: The Harbinger, which can be used in every commandment.

New Class: The Harbinger




Send the threatening Harbinger to channel the void and instill fear into your opponents. Rely on Charisma and Health to weaken your opponent's Moral Armor. Read more on our community forums.

New customization options




As part of "The Old One Rising" you'll find 11 new dedications statues and a bunch of new god avatar parts. Plus, if you pick Madness as your commandment, your villagers will have a new custom outfit. These additions are part of our ongoing efforts to help you express your religious ideas in Godhood.

Join us at Launch


If you're simply waiting to see the gameplay in action, make sure you follow Abbey Games here on Steam, to get notified when the update hits. Or subscribe to the Twitch channel to watch the Release Stream September 4, 7PM CEST / 11AM PDT!

Kind regards from the Abbey,
- Manuel

Madness inbound. Two days until 'Old One Rising'



"The Old One Rising" is a free content update as part of Godhood's regular Early Access updates. It launches Wednesday, September 4th.



Just two more days until Update #2: "Old One Rising" breaks through to the surface. This update will introduce a bunch of new content as part of the Madness commandment. While waiting for the planets to slowly align for launch on Wednesday, we're revealing two new buildings: the Corrupting Grounds and the Temple of Madness.

New Building: Temple of Madness



Empower your disciples through deliriums while keeping an eye on your cultists with the new Temple of Madness!

New Building: Corrupting Grounds



Power has its price, and you can now conveniently pay it at a Corrupting Grounds near you!

Read the gameplay specifics of these new buildings on our community forums.

More Madness Content


These new buildings come on top of the Cultist class that we revealed earlier. Tomorrow we'll reveal even more content, including a second new disciple class!

Join us at Launch


If you're simply waiting to see the gameplay in action, make sure you follow Abbey Games here on Steam, to get notified when the update hits. Or subscribe to the Twitch channel to watch the Release Stream September 4, 7PM CEST / 11AM PDT!

Kind regards from the Abbey,
- Manuel

A glimpse at the upcoming Cultist class!