It’s been an intense five months of early access and at times we worried we would not get this far. The amazing support from the community has been a key element, and we want to thank everyone for helping us get here.
This update adds many finishing touches to the game, and fixes a few long standing issues we wanted done before release.
Hope you are enjoying the game, and remember to find us on Discord!
General
Added AI difficulty settings when starting a new game. On Footman setting the AI player gets no bonuses, while Knight gives +50% and Lord gives +100% resource income bonus. The Lord difficulty setting will challenge even veteran players.
Added option to show only direct units under a commander on the Manage Armies screen. This is a tick box that makes it a lot easier to instantly see who commands who.
Added beautified unit icons to the game with formation and rank information. This makes it easy to at a glance identify units. These changes affect Manage Armies as well as Faction Select and Holding Recruitment UI.
Added improved minimap with easier to read holding ownership coloring. We also dimmed the biome colors somewhat to make the political information stand out.
Added increased range for most catapults and siege weapons to make them more useful in very large armies.
Added improved godrays for faction HQs and armies, making them prettier and less noisy.
Added several missing tooltips across the game.
Updated the ingame encyclopedia with improved texts and screenshots.
Fixes
Fixed an issue with tooltips not displaying the correct movement cost for armies with movement traits, such as Forest Walker or Swamp Expert.
Fixed several smaller UI issues.
Godking Update - AI Aggression & Release Info
This update focuses on huge improvements to AI players, making them a lot more challenging to play against. They will now aggressively invade enemy territory and search for HQs to conquer with big armies.
We are excited to hear what you think about our new AI!
Godking has been in early access for almost five months. The game has come a long way and can hardly be recognized since EA started back in April. Our primary stretch goal during early access was to get to a stage where we could add multiplayer features to the game. We have unfortunately been unable to reach this milestone, and Godking will be released as a singleplayer game September 16th.
To reflect this change and as of today, the price of the game has been reduced. The new price might give more players a chance to check out Godking.
If all goes to plan our next patch will be our release build. It will feature the introduction of AI difficulty levels and a host of final polishing touches and upgrades across the game.
As we are getting out of early access we want to thank our amazing community for all your help and support along the way. It has been an absolute blast and we have made a ton of new friends.
We are extremely grateful!
General
Added almost completely rewritten AI to the game. This update makes them competent opponents that will scout and invade enemy territory and aggressively go after enemy HQs they find. This is a massive power boost for the AI and makes the game more fun for veteran players.
Added improved strategic layer for AI players, making them more effective when using summoning rituals and recruiting units for their armies. AI players will now also use multiple smaller scouting armies to keep their borders safe and to harass enemies.
Added impact special effects for spells and attacks, as well as many new combat animations for humanoid units in the game. This makes combat even cooler to watch.
Added faction shields with colors and faction symbols for Blackbog Goblins and Mercia.
Added option to turn off walk animations for commanders and armies on the world map. This feature has been requested by many in our community, so we are happy to finally get it added to the game.
Added new sound and special effects when summoning units using ritual spells or when combat summoning for all factions.
Added refresh when moving units between garrison and armies on holding UI.
Added optimized shadows for parts of the game, making it run slightly smoother on older hardware.
Fixes
Fixed an issue with catapults and some siege weapons causing a NullRef error message.
Fixed a key not found exception.
Fixed an issue where ritual spells set to auto-cast were not being saved properly.
Fixed an issue where AI players could end up having the same faction color as other AI players.
Fixed an issue with the combat playback speed drop down menu UI being hard to use.
Fixed many smaller animation issues on numerous units.
Godking Update - Deep Dweller
Hi everyone - This patch we added more customization of matches, allowing players to set which enemy factions and incarnations to fight. We also added several AI upgrades and a new tutorial section to the game.
We updated our store trailer recently, as the game has come a long way since it was made around EA release in April. Make sure to check it out if you haven’t already.
Our current focus is on improving the AI, making them more challenging to defeat.
We hope you are enjoying Godking. Feel free to join us on Discord to chat about the game!
General
Added game customization screen, allowing you to set enemy AI factions and Incarnations before starting a new game.
Added How To Play quick tutorial section for new players on the main menu. This is a series of screenshots with annotations explaining the game.
Added understanding of scouting and harassing for AI players. They now actively scout for enemy holdings and HQs with cheaper units, and invade and harass enemy territory and undefended assets more aggressively than before.
Added improved pathfinding for AI players, making them better at expanding and chasing down enemy armies more optimally.
Added impact special effects and sounds for spells and attacks during combat. We feel this takes combat to a new level, and are eager to hear what you think.
Content
Added Scaleborne holding upgrade Altar of Frost. This gives access to Deep Dweller units for recruitment at the Scaleborg.
Adjusted the size of several bigger monsters on the world map, as some dragons and giant monsters were hilariously oversized.
Added dozens of new spell, movement and attack sounds for combat.
Fixes
Updated Godking to the latest version of Unity. We think this may fix some smaller issues and generally improve performance for most players.
Fixed an issue where players could get a notification of AI transforming or upgrading units, during enemy turn.
Fixed a rare issue that could cause AI armies to get stuck in a pathfinding loop.
Several Alfendor and elven units had shields but were missing their block traits.