A few previously disabled gameplay mechanics have been re-enabled, along with some brand new mechanics. Some balance changes to Building costs and Productions have also been made.
GAMEPLAY
New mechanic: Entropy
Entropy causes resources in stockpiles to slowly decay over time, higher Entropy makes the decay faster
Entropy is increased by high population and number of buildings
Some buildings/goods reduce Entropy
New mechanic: Transfer capacity
Moving goods around now requires Transfer capacity
Too little Transfer capacity means goods can't get to where they're needed
Some buildings increase Transfer capacity
New mechanic: Production chains
Buildings can take goods they need directly from adjacent buildings
Goods transferred directly between adjacent buildings in this way does not use Transfer capacity
Stockpile building has been renamed to Horreum
Citadel now provides -30% Global Entropy
Citadel now provides -30% Global Upkeep
Citadel now provides 5 Transfer capacity
Horreum now provides 1 Transfer capacity
Max stockpile gained from Citadel reduced to 50 from 250
Max stockpile gained from Horreum reduced to 50 from 250
Farms now produce Vegetables
Farms now produce Wood
Certain resources now have an inherent decay over time (ex. Vegetables) independent of Entropy
Unwanted buildings can now be razed
Several new goods and resources added
Some new building modifiers
The cost of most buildings have been changed
INTERFACE
Building stockpiles no longer appear empty if there's active production
It is now possible to right-click in addition to left-click in order to "go back" to planet view after selecting a building
Greatly improved UI responsiveness to left- or right-clicking
Planetary stockpile view is now sorted alphabetically
BUGS
Fixed unknown modifier on Stockpile
Fixed certain productions not consuming their required inputs
Fixed recipes with optional inputs not consuming properly
Fixed tooltip issue with selected construction sites
Fixed population not growing properly
Patch 5.25.122 (QoL 1)
This patch focuses mostly on Quality of Life improvements and fixes. Visible building icons on the planet surface didn't quite make it into this patch, but they are a priority so you can expect a patch for those very soon!
CLIENT
Greatly improved performance when selecting a planet
Improved cache usage when selecting or hovering over a building
INTERFACE
Building widget can now be closed by clicking anywhere outside it
Closing the building widget now properly re-selects the parent planet
Improved overall UI performance
BUGS
Stockpile gains are no longer stuck at -1.3[
Patch 5.25.86 (Overhaul fixed)
HOTFIX A
Fixed buildings and stockpiles not saving properly on the server. This required a wipe of all buildings and stockpiles, but your planets remain!
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Patch 5.25.86: With this patch we are finally caught up to where development should've been a year ago! The big Overhaul update is now mostly working, and patches should go back to the regular scheduled of about one per week (Give or take) This also checks a big item off of the Immediate Roadmap, as the Building, Production, and Resource redesign is now complete!
GAMEPLAY
Buildings are unlocked and working!
Resources and Productions are unlocked and working!
Recipes are unlocked and (mostly) working!
Adjacencies are unlocked and working!
Population growth is unlocked!
CLIENT
Improved and optimized RESOURCE-, BUILDING-, and RECIPE- table access
Some minor performance improvements
Several stutters, micro- or otherwise, have been smoothed out
INTERFACE
Removed some disabled elements to reduce confusion
Improved vote handling and interface to be more responsive
Edited several tooltip modules for clarity
BACKEND
Fixed issue where server nodes would refuse to talk to each other
BUGS
Fixed a crash that could occur when trying to reconnect after getting disconnected
Fixed a sorting issue during selection that could result in selecting objects behind the intended one
Tooltip handler no longer stops working if an object is hovered over before object data is fully loaded
Fixed excessive logfile spam that could happen under certain circumstances during long sessions
NOTES
Several buildings are disabled due to a RECIPE related issue
Several building costs are temporary due to a RECIPE related issue
Patch 5.24.972 (Buildings-ish)
GAMEPLAY
Buildings are temporarily disabled, see notes!
CLIENT
The default key for moving down has been changed from LShift to C
It is now possible to hold LShift while placing buildings to place multiple at a time
It is now possible to right-click to stop placing buildings in addition to pressing ESC
Improved grid outline rendering to only show when and where it's relevant
BUGS
Fixed an issue that could cause the interface to be affected by starlight
Fixed remaining issue with corrupt building hashmap indexes
Fixed rendering issue with terrain splats for buildings
NOTES
Buildings can be placed on your planet, but they will not save on the server and adjacency rules and costs are not accurate. Consider this patch a public test of the new grid system.
Patch 5.24.917 (Delicious bugfixes)
CLIENT
Greatly improved performance during selection
Improved asteroid belt selection for certain angles
BACKEND
Added additional hardening to services losing connection to other services
BUGS
Fixed extreme slowdown during selection on certain graphics cards
Fixed Undefined stars
Fixed missing asteroid belts and planets
Hotfix 5.24.901
SYSTEM
Fixed planets created in 5.24.897 not saving properly (See note)
Fixed crash related to new internal data structures (Crash error 711)
NOTE: Due to a database backend bug any planets created in version 5.24.897 are gone and can not be retrieved. The same database bug could potentially cause stockpiles to reset. Both issues are resolved, but you may have to recreate your planet in case it was made in the past few days and is now missing.
Path 5.24.897
BUGS
Seed is fixed
Crash when selecting planets is fixed
Fixed a major issue with the internal hashmaps (This was the root cause of Seed bug)
An additional 143 various bugs have already been eliminated via already released hotfixes
SYSTEM
Huge performance increase in certain workloads
5.24.881 - Hotfix 1
SYSTEM
Intermediate hotfix in preparation for full patch
5.24.877 - Hotfix 9
SERVER
Additional fixes and narrowing down of Seed bug
5.24.877 - Hotfix 8
SERVER
Fixed planet service crash after a period of inactivity
Fixed database disconnect error that may have been one of the causes of Seed not working