Gods and Idols cover
Gods and Idols screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Gods and Idols

Versionless patch (More preparations)

GAMEPLAY
  • Increased Calamity Heralds spawn rate
SERVER
  • Overhaul preparations
BUGS
  • Fixed issue that could cause Artifact merging to not trigger
  • Fixed an incorrect calculation of interplanetary goods transfer rates
NOTE: Basic Artifacts become unset on server restart! Remember to re-set your Basic Artifacts if you are using any!

Event: Calamity Heralds

GAMEPLAY
  • All three Calamity fleets have merged into one
  • Destroying Calamity ships now grants resources and score for Overhaul
  • Calamity Heralds can now be found guarding Treasures making them impossible to gather unless the Heralds are defeated using Protectors first
This is a version-less and restart-less patch/event and is live immediately!

Versionless patch (Server things)

SERVERS
  • A huge 134 "things" fixed/done/added in preparation for Overhaul
    (This is intentionally left vague)
NOTE: Basic Artifacts become unset on server restart! Remember to re-set your Basic Artifacts if you are using any!

Versionless patch (UI fixes)

INTERFACE
  • Several improvements and features related to Overhaul and future mechanics
  • It is now possible to right click to convert 10 Shards, or craft 10 Ship Parts at once

Patch 4.24.846 (Encroaching)

GAMEPLAY
  • The Manifestation event has ended
  • The Calamity event is now more likely to target stronger players/planets
SYSTEM
  • Greatly improved startup time and performance
BUGS
  • Fixed invisible ships, again, again, finally, for real!
  • Fixed several crashes related to incorrectly spawned engine threads
  • Fixed Haulers shipping goods to planets even if target stockpile was full

Patch 4.24.803 (Overhaul approaches)

GAMEPLAY
  • Calamity event
    • Several new tougher types of NPC raids can now spawn
    • Calamity grows stronger for each successful raid on a planet in the galaxy
    • Calamity can destroy planets if not defeated
    • Defeating a Calamity fleet lowers the overall galactic strength of its attacks



INTERFACE
  • Improved production progress bar animations


SYSTEM
  • More backend mechanics in preparation for Overhaul


BUGS
  • Fixed tooltips getting stuck on screen

Hotfix 4.24.780A

HOTFIX A
  • Fixed invisible transports
  • Fixed goods transfer taking a very long time to trigger for systems that contain many Transports

Patch 4.24.798 (Transfer Performance)

GAMEPLAY
  • You can now transfer resources between planets in your star system
    • Haulers are required to transfer goods
    • At least one space elevator is required to transfer goods from the planet, no special building is needed to receive goods to the planet


  • Overhaul Boost Event
    • All output is increased by +50% until the Overhaul content patch
    • Greatly increased the risk of pirate raids

  • Greatly increased the chance for special modifiers to appear on new and crafted Artifacts
  • Greatly increased the chance to get Perfect Artifacts from Treasures
  • Slightly increased the chance to get Timed Artifacts from Treasures
  • Greatly increased the chance for the "+x max modifiers" special mod to appear, especially on lower-rarity Artifacts


INTERFACE
  • Greatly improved performance when moving the mouse over Artifacts in the Artifact Vault
  • Added a small delay before highlighting child goods when mousing over items in the planet stockpile


SYSTEM
  • Major preparations for the City overhaul
  • Some minor performance improvements related to interface widget load times
  • Major performance improvements in Artifact Database construction leading to much faster client startup times
  • Backend preparations for proper Events and Notification system/overlay
  • Some improvements to the TAB overlay in preparation for future additions



BUGS
  • Fixed an issue that was causing Pirates to mostly raid the same few planets over and over
  • Fixed incorrect list of possible modifiers being shown during Artifact crafting
  • Fixed issue that could cause Protectors to spawn with the wrong weaponry module
  • Fixed issue that was causing dropdown selection boxes (Such as game resolution in settings) to reset their selection



Patch 4.24.787 (Partial preparations)

GAMEPLAY
  • Several new Artifacts
  • New Artifact mechanic: Merge
    • Some Artifacts will merge together into a single more powerful Artifact under the right conditions, such as socketing all required Artifacts into a specific building
    • The conditions for merging, and which Artifacts are required/consumed by the merge are listed on the relevant Artifacts/modifiers themselves

  • Greatly increased the likelyhood of NPC raids
  • Further made NPC raids more likely if the player is online
  • Combat balance
    • Pirate Gatling damage increased by 20% and fire rate decreased by 10%
    • Protector armor is now considered Light and can take damage from Point Defense modules
    • All Point Defense modules have had their ranges shortened by between 30% to 50%
    • Planetary Defense Gatling module is no longer considered a Point Defense but can still target incoming missiles
    • Light craft dodge chance against slow moving artillery projectiles have been greatly increased
    • Ships will now prioritize targeting other ships before planet structures
    • Three new tiers of Raider fleets have been added, they will only target very rich planets, and will do so regardless of planetary defenses
    • New ship types have been added to all Raider fleets, including Electronic Warfare loadouts
    • Electronic Warfare modules disrupt enemy ships reducing dodge chance and movement speed
  • Greatly improved performance in large fleet battles


BUGS
  • Fixed player crafting not taking global resources into account


SYSTEM
  • Implemented support for upcoming building/city/planet related features

Server patch (Globalism)

Due to the somewhat unstable nature of this patch, the previously scheduled goods transfer patch has been postponed to allow more thorough testing and fixing of any potential bugs.
These fixes were required in order to make goods transfer function properly.

If you encounter any issues or weirdness please report it as soon as possible!


SYSTEM
  • Resources can now be properly assigned as system-wide by the server, allowing some special resources, such as Shards, to be properly shared between your planets.
    This is not resource transfer!

INTERFACE
  • Changelog/Patch notes can now be viewed ingame via a button in the top right

BUGS
  • Fixed Shards, and other system-wide, resources, not working outside the Capital planet
  • Ships are now considered system-wide resources and shared between all Drydocks in the system
  • Many minor fixes to alignments and sizes of interface elements