Fixed issue that could cause Artifact merging to not trigger
Fixed an incorrect calculation of interplanetary goods transfer rates
NOTE: Basic Artifacts become unset on server restart! Remember to re-set your Basic Artifacts if you are using any!
Event: Calamity Heralds
GAMEPLAY
All three Calamity fleets have merged into one
Destroying Calamity ships now grants resources and score for Overhaul
Calamity Heralds can now be found guarding Treasures making them impossible to gather unless the Heralds are defeated using Protectors first
This is a version-less and restart-less patch/event and is live immediately!
Versionless patch (Server things)
SERVERS
A huge 134 "things" fixed/done/added in preparation for Overhaul (This is intentionally left vague)
NOTE: Basic Artifacts become unset on server restart! Remember to re-set your Basic Artifacts if you are using any!
Versionless patch (UI fixes)
INTERFACE
Several improvements and features related to Overhaul and future mechanics
It is now possible to right click to convert 10 Shards, or craft 10 Ship Parts at once
Patch 4.24.846 (Encroaching)
GAMEPLAY
The Manifestation event has ended
The Calamity event is now more likely to target stronger players/planets
SYSTEM
Greatly improved startup time and performance
BUGS
Fixed invisible ships, again, again, finally, for real!
Fixed several crashes related to incorrectly spawned engine threads
Fixed Haulers shipping goods to planets even if target stockpile was full
Patch 4.24.803 (Overhaul approaches)
GAMEPLAY
Calamity event
Several new tougher types of NPC raids can now spawn
Calamity grows stronger for each successful raid on a planet in the galaxy
Calamity can destroy planets if not defeated
Defeating a Calamity fleet lowers the overall galactic strength of its attacks
INTERFACE
Improved production progress bar animations
SYSTEM
More backend mechanics in preparation for Overhaul
BUGS
Fixed tooltips getting stuck on screen
Hotfix 4.24.780A
HOTFIX A
Fixed invisible transports
Fixed goods transfer taking a very long time to trigger for systems that contain many Transports
Patch 4.24.798 (Transfer Performance)
GAMEPLAY
You can now transfer resources between planets in your star system
Haulers are required to transfer goods
At least one space elevator is required to transfer goods from the planet, no special building is needed to receive goods to the planet
Overhaul Boost Event
All output is increased by +50% until the Overhaul content patch
Greatly increased the risk of pirate raids
Greatly increased the chance for special modifiers to appear on new and crafted Artifacts
Greatly increased the chance to get Perfect Artifacts from Treasures
Slightly increased the chance to get Timed Artifacts from Treasures
Greatly increased the chance for the "+x max modifiers" special mod to appear, especially on lower-rarity Artifacts
INTERFACE
Greatly improved performance when moving the mouse over Artifacts in the Artifact Vault
Added a small delay before highlighting child goods when mousing over items in the planet stockpile
SYSTEM
Major preparations for the City overhaul
Some minor performance improvements related to interface widget load times
Major performance improvements in Artifact Database construction leading to much faster client startup times
Backend preparations for proper Events and Notification system/overlay
Some improvements to the TAB overlay in preparation for future additions
BUGS
Fixed an issue that was causing Pirates to mostly raid the same few planets over and over
Fixed incorrect list of possible modifiers being shown during Artifact crafting
Fixed issue that could cause Protectors to spawn with the wrong weaponry module
Fixed issue that was causing dropdown selection boxes (Such as game resolution in settings) to reset their selection
Patch 4.24.787 (Partial preparations)
GAMEPLAY
Several new Artifacts
New Artifact mechanic: Merge
Some Artifacts will merge together into a single more powerful Artifact under the right conditions, such as socketing all required Artifacts into a specific building
The conditions for merging, and which Artifacts are required/consumed by the merge are listed on the relevant Artifacts/modifiers themselves
Greatly increased the likelyhood of NPC raids
Further made NPC raids more likely if the player is online
Combat balance
Pirate Gatling damage increased by 20% and fire rate decreased by 10%
Protector armor is now considered Light and can take damage from Point Defense modules
All Point Defense modules have had their ranges shortened by between 30% to 50%
Planetary Defense Gatling module is no longer considered a Point Defense but can still target incoming missiles
Light craft dodge chance against slow moving artillery projectiles have been greatly increased
Ships will now prioritize targeting other ships before planet structures
Three new tiers of Raider fleets have been added, they will only target very rich planets, and will do so regardless of planetary defenses
New ship types have been added to all Raider fleets, including Electronic Warfare loadouts
Electronic Warfare modules disrupt enemy ships reducing dodge chance and movement speed
Greatly improved performance in large fleet battles
BUGS
Fixed player crafting not taking global resources into account
SYSTEM
Implemented support for upcoming building/city/planet related features
Server patch (Globalism)
Due to the somewhat unstable nature of this patch, the previously scheduled goods transfer patch has been postponed to allow more thorough testing and fixing of any potential bugs. These fixes were required in order to make goods transfer function properly.
If you encounter any issues or weirdness please report it as soon as possible!
SYSTEM
Resources can now be properly assigned as system-wide by the server, allowing some special resources, such as Shards, to be properly shared between your planets. This is not resource transfer!
INTERFACE
Changelog/Patch notes can now be viewed ingame via a button in the top right
BUGS
Fixed Shards, and other system-wide, resources, not working outside the Capital planet
Ships are now considered system-wide resources and shared between all Drydocks in the system
Many minor fixes to alignments and sizes of interface elements