Gods and Idols cover
Gods and Idols screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Gods and Idols

Patch 4.24.668

GAMEPLAY
  • Balance changes:
    • Megaprojects under construction are now processed last in order to prevent economy stalls
    • Population now die from starvation much slower

  • Treasure changes:
    • Treasures drop resource caches
    • Treasures drop Shards
    • Treasures contain less Artifacts


  • New Artifact modifiers added:
    • Increased chance to add positive modifier when crafting
    • Increased chance to discover higher tier Artifacts in Treasures
    • +X% Increased amount of Shards when salvaging Artifacts
    • +X% Increased amount of resources dropped from Treasures
    • 7 more new modifiers


  • Artifact changes (Old and new Artifacts):
    • The Unmaker is now limited to one per player instead of one per universe
    • The Pegassians Redeemer is now limited to one per player instead of one per universe
    • The Faithless' Lament is now limited to one per player instead of unlimited
    • The Great Forge Station is now limited to one per player instead of unlimited
    • The Great Forge Station is no longer Infinite. Existing Great forges have had their duration changed


  • Artifact changes (Only new Artifacts):
    • There is now a small chance to find Perfect Artifacts with only positive modifiers in Treasures
    • 8 new types of Artifacts added


  • Hostile NPC fleets can now attack planets (Note a)
  • Two new buildings added to help defend against raids
  • Electricity can now be produced and provides a buff to production cycle speed

INTERFACE
  • Artifacts can now be linked in the chat by right-clicking them
  • Artifact crafting buttons are now more responsive
  • Powerplant management widget added


SYSTEM
  • Preparation for upcoming event, some secrets are better left alone...


BUGS
  • Fixed issue related to apostrophes in planet- and star- names
  • Fixed issue that could prevent Space Elevator Tether stage from progressing
  • Fixed issue with Space Elevator management panel appearing off-screen
  • Fixed server not counting number of Elevator Tethers properly
  • Fixed issue caused by planets without a name - Thanks swegjesus21
  • Fixed tooltips using the wrong font causing alignment and scaling issues

Notes:
a) NPC raids will steal resources and damage buildings unless they are fought off using defensive installations. Raids can only target planets that have begun, or completed, the Space Elevator project

Patch 4.24.651

GAMEPLAY
  • Balance changes:
    • Adjusted the cost of Arsenals

INTERFACE
  • Added population max display and breakdown to Divine Authority
  • Added some extra safeties to Artifact crafting to avoid accidental reforge or salvage
  • Re-arranged Artifact Crafting buttons

GRAPHICS
  • Added construction crane to some large construction sites

SYSTEM
  • Added apostrophe as an allowed character in planet names
  • If a planets new name is longer than 24 characters it is now truncated to 24 characters instead of being ignored

BUGS
  • Fixed bug that was causing the wrong building efficiency values - Thanks Keiaoso
  • Fixed malformed stockpile request when crafting Artifacts causing packet errors - Thanks Minitall, nyrion, os226
  • Fixed rounding error on some Artifact modifiers - Thanks Minitall
  • Magnet unlock modifier spawn weight error fixed
  • Fixed Space Elevator Foundation cost error
  • Prevent District-/City- Plans Production can no longer appear as a modifier
  • Fixed Ship parts not showing up in Stockpile
  • Fixed construction site progress not saving on server restart
  • Fixed Space Elevator Project not working


Patch 4.24.621

GAMEPLAY
  • Increased the Efficiency bonus provided by number of buildings
  • The Space Elevator project is now visible as soon as a planet has 4 cities (Note a)
  • Balance changes:
    • Milk production now cost 0.03 Animals instead of 0.12
    • The Space Elevator project now has a fixed cost instead of a sum of stockpiled goods (Note a)
    • Pioneer colony ship Ration Pack cost has been increased to 1000 from 100
    • The Ration Packs added to the Colony stockpile on colonization has been increased to 1000 from 100
    • Reduced Pioneer movement speed to 4 from 10
    • Removed all armaments from Pioneer ships
    • Exploiter industrial ship cost has been increased across the board
    • Exploiter Fuel consumption has been increased to 100 from 25
    • Starvation kills population much slower
    • Civics now increase population growth
    • Temples now provide Faith
    • Civics now provide Faith, Health, and Joy


  • Artifact changes (Only for new Artifacts):
    • Unlock Charcoal now spawn on Farm- instead of Mine- Artifacts
    • Artifacts are now much more likely to spawn for buildings that have been constructed, as opposed to buildings not yet built or unlocked

  • Artifact changes (Old and new Artifacts):
    • The Pegassian's Redeemer effect has been increased to 300% from 250%


GRAPHICS
  • Added hexagonal overlays to make loot easier to spot in space
  • Made it easier to distinguish between an unlocked district and an available district

INTERFACE
  • Fixed Alpha Notice going off the screen and/or being incorrectly scaled
  • Settings: Interface Scale slider now moves in steps of 5% instead of 1%
  • Merged Space Elevator management into the regular planet management widget
  • Fixed Artifacts showing behind each other in the Artifact vault (Thanks Livity)
  • Added building counts to Planet stats in the Divine Authority panel

SYSTEM
  • Planet stockpile is now updated immediately on Artifact crafting


BUGS
  • Artifact crafting:
    • Reforge can no longer result in Infinite being lost on Infinite duration Artifacts
    • Add Modifier can no longer result in Infinite being lost on Infinite duration Artifacts


  • Cotton no longer requires animal sacrifices
  • Leftover City plans and District plans are now refunded once you begin the Space Elevator project
  • Fixed effect of The Unmaker Artifact not persisting through server restarts (Note b)


Notes
a) Because of the changes to the Space Elevator project you may find you no longer have access to it if you did previously, and vice versa. Make sure you meet the new requirements by checking under Divine Authority for the "Begin Space Elevator" special project
b) The two planets that had already triggered the Unmaker have had the effect manually re-applied

Server crash partial rollback

The service handling stars 16000 to 21999 crashed and resulted in some corrupt data.
Because of this, if your star fall within this range your stockpiles and population may be at a different value than what you'd expect.
The underlying cause has been found and all services have been restarted to apply the fix.

Phase III: Hotfix 11 + 12

Phase III: Hotfix 12
BUGS
  • Fixed being unable to socket basic Artifacts (Thanks Hartas, Mucigasul)

Phase III: Hotfix 11
GAMEPLAY
  • Artifact crafting returns
  • Congregation points return
  • Actions that require Influence now all require 90% (Notes *)
  • Artifact changes: (Notes **)
    • Common Artifacts now have 1 to 2 modifiers and at least 1 positive
    • Uncommon Artifacts now have 2 to 3 modifiers of which at least 2 positive
    • Rare Artifacts now have 3 to 4 modifiers of which at least 2 positive, and 1 negative
    • Angelic Artifacts now have 4 to 5 modifiers of which at least 2 positive, and 2 negative
    • Divine Artifacts now have 5 to 6 modifiers of which at least 3 positive, and 2 negative
    • Demonic Artifacts now have 6 to 8 modifiers of which at least 3 positive, and 3 negative
    • Adjusted modifier spawn weights for Creator, Primal, and Nephilic tier Artifacts to make more useful unique modifiers more common and fringe-case uses less common

    (All crafted Artifacts can still have up to 15 modifiers)

INTERFACE
  • Updated planet management interface
  • Major improvements to the Artifact Vault
  • Added several new icons to reduce duplicates

SYSTEM
  • Account reset now also removes Artifacts

BUGS
  • Fixed all known Artifact Crafting bugs
  • Fixed Congregation points not unlocking properly in some cases
  • Fixed Temples not providing Faith
  • Fixed Charcoal production not always working properly
  • Added several missing files to the Steam build
  • Fixed bug that could cause multiple Artifacts to be loaded into the same slot
  • Fixed bug that could cause expired or deleted Artifacts to be loaded into a slot
  • Fixed bug that could cause Cities to behave as if they had no buildings
  • Fixed some cases where selecting a planet would not open the management panel
  • Fixed building efficiency not being taken into account during production
  • Fixed bug related to Specialized Tools
  • Fixed issue if a planet had a , in its name

NOTES
* If you were previously sharing a star system with another player, you may find some actions blocked because the minimum required Influence for an action is now 90%. If you are affected by this it is highly recommended that you use the Account reset option and find a new star to settle.

** Existing Artifacts have not changed. Only new Artifacts are affected.

Phase III: Hotfix 10

GAMEPLAY
  • Added several more Artifact types
  • Several Artifact modifiers had their value ranges adjusted (Notes
  • )
  • Increased the production output of all goods by up to 60%
  • The production cost of several goods have been updated
  • Increased spawn chance of Creator tier Artifacts from 1 / 100'000 to 1 / 1'000
  • Increased spawn chance of Primal tier Artifacts from 1 / 1'000'000 to 1 / 5'000
  • Increased spawn chance of Nephilic tier Artifacts from 1 / 10'000'000 to 1 / 20'000
  • There is now a small chance that opening a treasure reveals a huge number of Artifacts

INTERFACE
  • Added marking to Artifacts to show if they Unlock production
  • Added marking to Artifacts to show if they Prevent production
  • Added marking to Artifacts to show if they have a unique modifier
  • Updated the Infinite Artifact marking to be an infinity symbol
  • Latest dev. diary is now cached less agressively

BUGS
  • Fixed issue that caused some Artifacts to never spawn
  • Fixed issue that caused some Artifact modifiers to never spawn

NOTES
* This only affects Artifacts spawned after the patch

Phase III: Hotfix 9

BUGS
  • Fixed District- and City- plans stockpile not saving (Thanks Keiaoso, ZeroDark544)
  • Fixed goods gain values not being accurate

Phase III: Hotfix 8

GAMEPLAY
  • Lowered the Faith-, Health-, Joy- penalty from population

INTERFACE
  • Artifact Vault is now loaded in chunks instead of all-at-once

BUGS
  • Fixed potential Artifact theft exploit
  • Fixed Artifact Vault not loading properly if there were more than 9500 items
  • Fixed Production loops not saving properly
  • Fish no longer comes from Fruit
  • Fixed planet server crash exploit
  • Fixed Planet naming not working

Phase III: Hotfix 7

GAMEPLAY
  • District- and City- plans are now crafted manually and no longer require an Artifact
  • Basic Artifacts are now available to unlock some production
  • Production multiplier from number of buildings now has diminishing returns

INTERFACE
  • Added markings to Artifact icons to show if they're Infinite
  • Stockpile gain values are now the average of the past 1 minute

BUGS
  • Max Stockpile is no longer ignored

KNOWN ISSUES
  • Production loop does not save properly on server shutdown

Patch Phase III: Hotfix 6

GAMEPLAY
  • Unlock production Artifact modifiers are now much more common (Note
  • )
  • Lowered Treasures minimum spawn rate from 3.3min to 2min, max is still 5min

VISUALS
  • Treasures are now visible from much further away

BUGS
  • Fixed Artifacts not spawning for Workshop, Extractor
  • Fixed production costs being ignored
  • Fixed production not being affected by number of buildings
  • Fixed some more Artifact types not spawning properly
  • Added missing modifiers to some Artifact types (Notes
  • )
  • Fixed not being able to destroy socketed timed Artifacts

SERVER
  • Performance improvements

NOTES:
* Only new Artifacts are affected, existing ones are not changed