With a final push, I've managed to add a new map type to the final release version. Islands - while this slows inital contact between races, it means a less full map with strategic resources becoming ever more important.
Achievements Added and...
A host of wonderful achievements added.
Salt Eart spell added, allowing gods to poison soil.
Plague Demon summon added,
New AI personalities added.
Various fixes.
'Gods of Havoc: Into the Void' final chance to get 15% off!
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look...
This patch adds a short manual to the game as well as updating the core nwjs scripts.
Other Fixes:
Enemy ubilders no longer defaul to tile 0 on a failed search to find a plot.
'Special' plots now occur more frequently.
'Special' plots will no longer spawn close to cities.
Necromancer towers now only spawn in wastelands.
The Arctic God no longer spams defensive forts.
Gods of Havoc: The Trilogy
Gods of Havoc heralds a return to the classic God-Game.
Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history.
Fall to Earth: takes place in an early medieval setting;
After the Fall: takes place in a post-apocalyptic one;
‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019.
Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information!
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Map Images from 'Fall to Earth' and 'Into the Void'