Gods of Sand cover
Gods of Sand screenshot
Genre: Simulator, Strategy

Gods of Sand

0.3.7 - Patch Notes

Boss fights:
- Decreased font size of the acquired weapon tooltip (upon victory).

Contracts:
- Fixed contract not being saved properly after being generated at the start of each week.

Passives/Skills:
- Added/changed sounds/particles in some skills.

Battle:
- Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money.
- Fixed player buttons panel being shown after enemy gets killed by counter-attack.
- Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss.

Achievements:
- Added 5 new achievements (one for each boss, one for losing the game).

Ludus:
- Added a dog that you can pet (best feature).
- Fixed a bug where the "buy passive button" wasn't being disabled after closing the skills/passives panel, causing weird bugs.
- Fixed a bug where you couldn't buy the same skill for more than one gladiator.

Graphics:
- Fixed dead/missing pixels on character base spritesheet.
- Fixed dead/missing pixels on all the armors/helmets/shoulders/feets (still need to fix weapons in future patches).

0.3.6 - New achievements added

Achievements:
- Implemented "Cheapskate" achievement (keep 1000 gold coins)
- Implemented "I Don't Know, Rick" achievement (sell a boss weapon)

0.3.5 - Patch Notes

Boss fights:
- Fixed Blood Lust passive not showing heal amount on boss fights.
- Increased weapon tooltip font size.

Passives:
- Blood Lust: minimum healing amount is now 1 (previous: 0).
- Deep Relaxation: minimum healing amount is now (previous: 0)1

Achievements:
- Implemented "A.K.A." achievement (change the name of your gladiator).

Steam Store Page:
- Added "Achievements" to game resources.

0.3.3 - Patch Notes

Ludus Upgrades:
- Fixed bug on Training Upgrade Level 3, it was not changing the ludus ground visual correctly.

Battle:
- Fixed problem causing gladiator not being generated properly.

UI:
- Fixed button with wrong layering order in settings panel.

0.3.0 - Patch Notes

Skills:
- Fixed skill "Trial of Balance" causing delays to end entities turn.
- Fixed damage given not being shown on a few skills.
- Changed it's price formula, now it should be cheaper.

Passives:
- Added passives system, you can buy them on the skill-tree panel. New passives coming soon.

Ludus:
- Fixed bug causing weird artifacts to the gladiator name text upon changing it's name.
- Fixed a few objects on weird positions, now they're positioned to be pixel perfect.
- Fixed gladiator weekly cost text alignment on ludus inventory.
- Now you start with 2 gladiator slots instead of 5, and each carpenter upgrade gives you +2 slots instead of 1.

Menus:
- Added a button to return to main menu.
- Added a "Credits" button with our team members on the title screen.

Steam:
- Added achievement system, we will be adding more in the near future.

Battle:
- Fixed Grid positions to be even across the map.
- Enemy gladiators are now generated based on pre-made gladiators archetypes (tanker,spearman,berserker,mage...) for better balancing.

Renown:
- The price of the renown is now halved, your gladiator's weekly cost will now be a lot cheaper.

Our Next Steps - Alpha Priorities

Greetings Gladiators!

We've been getting a lot of feedback on the game, and many ideas have crossed our minds by this time.

During the first week post-release we focused on clearing all types of bugs, and one week after we achieved a state where 95% of all bugs have been fixed, with no game-breaking bug that we know of. So we're now ready return to progress in development, tackling first the things we received most feedback on.

The biggest complaint: The combat system. Not complex enough, kinda boring (specially on low level fights) and sometimes too random. We do agree with all those claims, that's why over the next 1 or 2 weeks we'll be implementing a passive skills system, where instead of having 16 skills to choose from, the player will now have 32, making a lot more crazy builds possible. With this system, we'll also be able to revamp the gladiator generation system. The idea is to create possible "builds" or "archetypes" which all enemies gladiator will be assigned randomly upon being generated. This will make the opponent's power much more balanced than the totally random way we use now.

After that, we're still considering which system to focus. The calendar needs a good rework, and to make the management play a bigger role, sometimes the player should be forced to fight on certain dates dictated by the game.

Any feedback, bug report or ideas you can send us through the Steam's forum or through our email: godsofsandgame@gmail.com

Cheers!

0.2.10 - Patch Notes

Ludus:
- Fixed a bug preventing the player to open the world map when sending a gladiator to an event.

Notifications:
- Fixed contracts notification returning the wrong message, previously if you fail it was returning a death message.
- Changed travelling notification to a more decent one.

Battle:
- If you are using barehanded weapons and hit the enemy twice, the skill effect won't be applied twice (e.g: "Clear Cut" will apply only 4 bleading instead of 8).

Skills:
- Nerfed "Shove" skill.
- Fixed "Rage" skill, it was healing enemy instead of dealing damage.

Tutorial:
- Fixed missing title and wrong font on attack button tooltip.

Arenas:
- Fixed a problem causing arenas to be unlocked before fighting the bosses.

0.2.9 - Critical Error Fix

FIX:
- New players weren't able to start a game due to a bug on the Tutorial scene.

0.2.8 - Patch notes

Battle:
- Blocked attacks will now reflect the 25% of the damage to the attacker when wearing a one-handed weapon.
- Fixed attack percentage tooltip that was missing a title and was using the wrong font.
- Added text to health bars to show entities current HP/SP.
- Now entities won't get stunned/bleed from skills if the attack is missed.
- "Feint" skill was changed to "Lunge": moves 3 spaces forward, if touches the enemy, does (AGI / 2) as damage.

Contracts:
- Increased gold prize of all contracts.

Arenas:
- Increased gold prize of all arenas.

UI:
- Added some missing translations.

Known Issues:
- Arenas being unlocked without fighting the boss.
- Some texts are missing translations.

0.2.7 - Battle Scene/Ludus Scene/Contracts changes

Battle Scene:
- Fixed a problem that was making the tooltip stay on the screen even after clicking the buttons.

Ludus Scene:
- Fixed a tooltip missing translation on the gladiator skills panel.
- Fixed locked skills showing it's tooltip and revealing the skill in that slot when they shouldn't.
- Now you can change the name of your gladiator by clicking on it in your inventory.

Contracts:
- Fixed another problem causing the gladiator that died in contract not being killed at all.
- Changed some contracts data (prize, travelling days, percentages...).
- Contract's death percentage is now zero if less than 5.

Known Issues:
- Arenas being unlocked without fighting the boss.
- Some texts are missing translations.