We are thrilled to announce that we are celebrating the second anniversary of "Godumas"! We are incredibly grateful for your support over these past two years. To show our appreciation, we have decided to gift the gaming community a free-to-play experience. And that's not all - we have even more exciting news! The day is approaching when you'll get a sneak peek at our new project! Follow us on social platforms to be the first to receive the latest updates and a chance to get the "TRUE DOG" starter pack.
Patch Notes:
Fixes:
Improved network stability;
Changes:
Witch and Screamer spawn sooner;
UI scaled to avoid cluttering the screen;
All enemies now wear party hats (limited time);
Map anniversary decorations (limited time);
Stay tuned to our social media channels for more news and updates! X https://x.com/MoistDogstudio
Celebrate with me as I mark a special milestone with this exciting anniversary update. Enjoy new content, thrilling challenges, and improved gameplay as I express my gratitude for your unwavering support. Join the festivities and embark on an unforgettable adventure in this commemorative edition. Thank you for being part of my incredible journey!
Your dedication and enthusiasm have been the driving force behind this remarkable journey, and I am forever grateful for the camaraderie you've brought to this adventure. As I celebrate this milestone, know that your presence and engagement have made all the difference.
Sadly, every journey must come to an end, and it is with a mix of emotions that I announce this will be the final update for my game. I am moving on to new projects, but rest assured, the memories we've created will forever hold a special place in my heart.
Patch Notes:
Added:
New enemy: The Sleeper - found in houses and wildlands, triggered by movement or sight. Crouch to avoid.
All enemies now wear party hats (limited time).
Map anniversary decorations (limited time).
Changes:
Adjusted sounds for a more immersive experience.
Witch spawns sooner for increased challenge.
Adjusted items spawn count.
Some improvements to enemy movement and their navigation.
Changed description for default item to starting hints.
Reduced hint count spawned in map.
Removed the ability to change resolution while in-game to prevent players disconnecting.
Fixes:
Fixed "The dark knight" achievement.
Key holder is now affected by the blessed item.
Clipping text in "how to play" corrected.
Improved "how to play" descriptions.
Fixed "No idea what I’m doing" achievement.
Fixed finished game level animation and character positions.
Fixed disappearing mouse issue while entering a wrong password to join a game.
Fixed witches trap collision with thrown rock for clients.
Player placed trap now appears on client.
Fixed witch placing traps animation for clients.
Players can no longer changed items when in a downed state.
Fixed where dead players can heal downed players.
Fixed bottle of souls description when buying from trader.
Reset default for dodge key bind now works.
Known Issues:
Proximity and radio chat may occasionally remain active while playing the game. Players can reset this by pressing the corresponding button.
Keep an eye on my Twitter @MoistDogstudio for future game announcements, as I embark on new endeavors that I hope will bring you as much joy and excitement as this journey has.
I extend my heartfelt gratitude to each and every one of you for being part of this wonderful adventure. Your unwavering support has been a constant source of inspiration, and I am humbled by the friendships we've forged along the way.
Happy anniversary, my fellow adventurers, and may our paths cross again in new and exciting realms!
Yours in gratitude and adventure, Andrius
Update 1.10
Greetings,
I'm sorry for the delay in updates for my game. I encountered some unexpected issues resulting from a hardware failure. But I'm excited to announce that the latest patch is now available with fixes and gameplay improvements that I hope you will enjoy. Thank you for your support!
Patch Notes:
Fixes:
Addressed the bug preventing players from unlocking achievements
Implemented small network stability improvement for smoother online gameplay
Player tags now only visible to other players in the game
Changes:
Changed the way item distance is displayed using hints
Adjusted spawn times of enemies to spawn sooner
Added the ability to hide the quest tracker by pressing “B”
Flashlight now scares enemies from a further distance
Added 'Restart Game' button to the solo menu
Reintroduced fall damage
Balanced audio experience by adjusting certain sound effects volumes
Increased the boldness and size of fonts in the UI for improved readability
Known Issues:
Proximity and radio chat may occasionally remain active while playing the game. Players can reset this by pressing the corresponding button.
Players may experience crouching animation clipping while eating an agurot.
Thank you for your support and feedback.
Update 1.9
Hello all, Flashlights are now stackable. Flashlights breaking is now reactivated. Improved client stability, should prevent crashing on clients.
Patch notes: Changes:
Flashlights are now stackable;
Flashlights can break;
Visual improvements;
Client side improvements;
Update 1.9
Hello all, Flashlights are now stackable. Flashlights breaking is now reactivated. Improved client stability, should prevent crashing on clients.
Patch notes:
Changes:
Flashlights are now stackable;
Flashlights can break;
Visual improvements;
Client side improvements;
Update 1.8
Hello all, In this update I added lore items that will explain why and how this island turned into a place where strange creatures and cultist types are running around. Also improved AI patch finding and client stability.
Patch notes:
Added:
Lore items;
Changes:
Items glow from farther away and are now more visible;
Death sounds are now quieter;
Flashlight durability temporarily disabled;
Fixes:
Hints in the starting area spawn correctly;
Improved client stability;
Improved game performance;
Tutorials now show proper texts;
Items now don't disappear when dropped;
Achievements for completing game without hint work properly;
Cursor now shows up when an network error occurs;
Update 1.7
Hello, A new escape route using the key. You can either escape using hints or the key. There is creature that has a key. Find the creatures lair or stun him using you equipment.
Patch notes:
Added:
An escape route using the key;
Changes:
Changed AI spawn times;
Fixes:
AI gets stuck after successfully dodging;
AI better navigation;
Thank you.
Update 1.6
Hello all, Thank you for all of the support, suggestions and changes that will help me improve the game. Been working on changes to the game to make it more fun. Added more ways to defend yourself and your friends. You can now find bottles with souls that you can throw and create a ball of souls that will scare any enemies for a time. Also you can find traps that you can place, so no enemy can sneak up on you. The hint panel is removed and changed with a quest tracker that will show your objective and hint gameplay changes. I'm reworking the key escape route and will add it back in the next update.
Patch notes:
Added:
Quest tracker. When you pick up a hint it shows its location and the distance to the escape item or escape location;
A throwable weapon that creates an area where enemies will run away when entered;
A trap that activates when an enemy is close and lasts 10 sec.
Dodge, that you can use to evade an enemy attack;
More maps with location in the map;
Steam names above the player;
Changes:
Now your current objective is displayed in the quest tracker instead of the hints panel;
The hint panel is removed;
Hints now only used for elevator and the boat escape route;
Key escape route temporary disabled;
Reduced enemy respawn time;
Temporary removed No idea what I'm doing achievement;
Fixes:
Witch trap sometimes did double damage;
Fixed trader bug when trying to buy Agurot;
Map indicator now shows the correct escape location on the map;
Fixed window texture;
Cultist no longer stays in ritual animation, when not performing a ritual;
Performance improvement;
Upcoming: The quest tracker will be used in upcoming new routes of escape. There are 2 new escape routes coming in future updates. In the next update will introduce a new escape route using the key. You will need to hunt down or find the lair of a creature. If you successfully stun the creature and interact with it (while it's stunned) you will receive the key at the location to escape. There will be an escape route that will spawn 3 puzzles in random POIs and one POIs blocked by a force field. When they are solved, the force field is removed, but you will need to stand near the escape bunker for some time to unlock it.
Thank you!
Update 1.5
Mostly performance and lobby improvements and other general improvements.
Update 1.4
Hints are now shared. When special hints are picked up their approximate location is circled. Balanced the enemy spawn/despawn rates and behavior.
Patch notes:
Changes:
Trader now sells one hint for 260 treasure;
When a hint with an escape item and escape route location is found the approximate location is circled on the map;
Player now always has the map;
Hits are now shared;
Screamer will now despawn after being scared;
Screamer has less chance to find player;
Further changes to AI behavior;
Fixes;
Tutorial when you can escape now displays correctly;