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Genre: Point-and-click, Racing, Real Time Strategy (RTS), Simulator, Strategy, Indie

Godus

Friday Update - March 13th




Design Document - Version 2



Time for a small update! Today we are releasing Version 2 of Konrad's Design Document for Update 7 - Combat.

Once again, the information and designs in the document are all subject to change and Konrad is tweaking these designs daily.

Design Document - Version 2

The second iteration of the document we’re releasing features 'Phase-1' of a '3-Phase' combat implementation. This document focuses on Warbands, March Mode, Controls and Unit Generation

This time it's a 35 page PDF file and once again, it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think. We'll release another next week!

Keep an eye out for a video featuring Combat related questions answered by Konrad coming next week.



What have the team been up to this week?



Over on the 22cans official website we post our Daily Dev Activity which showcases what the team are doing/programming/breaking/tweaking every day. Here's a brief rundown of what the team have been working on this week:

 

Konrad - Design

  • Continued design on the structure, rules and flow of combat scenarios. ​
  • Refining basic warband and combat mechanics and formulas. Basically getting the maths right.





Pavle - Programming/Head of Battle Formations

  • Made Battle Formations shoot each other. BATTLE FORMATIONS!
  • Added military banners and tweaked movement


 

Martin - QA Lead

    ​​
  • Archived and triaged bugs from overnight testers.
  • Looked into some bugs with the Astari that Richard had brought up.
  • Regressed and reproduced issues from Steam and Twitch communities.


 

Dave - Community Manager

  • Had a catch up with our Web Developer for the new Customer Support Portal,
  • I’ll be having a meeting with them on Friday to go over some plans.
  • Loitering around on Steam, Pro boards & Twitch.
  • Logging Feedback.



  
Andy - Production

  • Clarified some design decisions for Bugs that Richard is working on.
  • Tasked up a load of stuff for the next Godus update and plugged it into JIRA.
  • Talked to another new potential Godus artist.





Fabs - Programming

  • Bringing back some of the old code from before the mobile builds became a thing, which might lead to being able to zoom out further (no promises yet).
  • Worked on the top secret project a lot more.



 
 
Richard - Programming

  • Fixed an issue with more than one story fragment unlocking at a time.
  • Investigated some more text display issues.
  • Fixed an issue with gems on Android.
  • Continued looking at issues with converted Astari followers.


Interested in keeping up to date with the team's daily doings? Take a look at the Daily Dev Activity on the 22cans website - Click Here!

Thanks for your continued support and keep sculpting!

Godus Community Update



Hello Steam!



It's 2015 and it's time for our first update of the year after an adventurous few months here at 22cans. The Godus team are working hard to design, create and implement new features, bug fixes and work with the community to push Godus forward. It's all full 'Steam' ahead from now on!

Update 7 is just round the corner and it'll bring single player combat and Pavle's new battle formations into the mix. Pavle's been shouting about those a lot recently and we're all getting quite excited about it.


So what exactly has happened between January and now?



In January, the team returned to studio after the Winter break and Konrad Naszynski stepped up to the role of Lead Designer for Godus and started his plans for the implementation of the story into Godus.

In February, the story of Godus found its way on to the Opt-In. This covered the events of a past Deity learning about their powers and followers (The Astari). While the Steam Community didn’t seem too pleased with this, the 22cans team took your feedback and concerns on board and we're continuing to look into ways to redefine the way we deliver the story.

The team is a little smaller this year and this has raised concerns amongst some community members. We want to reassure everyone that we’re all fully committed to making Godus the game it deserves to be.


So who exactly is working on Godus?





  
Andy - Production

Andy is our Production Manager and has been in charge of the day to day team activities. He likes to make sure stuff gets done on time and the team have anything and everything they need in order to get the job done. Andy also manages all of the builds and releases to Steam and Mobile.

 

Konrad - Lead Designer

Konrad, the community member turned powerhouse designer, has recently been working on the combat design, producing relevant design documents and tweaking the story elements. We’ve also has some interest in Godus from Korea and Konrad has been hard at work making sure the localisation is correct.  

 

Martin - QA Lead

Martin is the QA Lead on the Godus team and is forever testing, breaking and destroying the game. His daily tasks usually involve shouting at the other members for breaking Godus whilst regressing their issues and readying desktop and mobile builds for release.  

 

Conor - QA & Community

Recently Conor has been working on the Zendesk support system, dealing with support tickets and interacting with our numerous Facebook community groups. Conor has also been writing up the proposal for the Art of Godus/Making of Godus Kickstarter reward and investigating printing options.  

 
 
Richard - Programming

Richard is our newest addition to the development team has already broken the game more than a few times. He’s been squashing all of those pesky bugs that appear when you’re not looking, cleaning up all the builds of Godus and will soon be moving on to programming Combat features.  



Pavle - Programming

Pavle is hard at work on Combat and this week we’ve all been woo’d by his impressive battle formations. Our daily development Twitch stream watchers are always on Pavle’s back for having a messy, food covered desk. So much so, that one member set up a petition to get Pavle to clean that unsanitary workplace. You can join the cause here: Pavle's Dirty Desk Petition  



Fabs - Programming

Fabs has been doing what ever Konrad tells him to do.  Which recently has involved with testing new rendering options and animations, work on the Combat update and working on something top secret. Shhh! 

 

Dave - Community Manager

Our Community Manager Dave can often be found loitering around the Steam forums, our community boards and other social media channels. He has been updating the community with the Daily Development Activity on the 22cans website, generating our community reports and crying himself to sleep.


Onwards and upwards!



Moving forward, the team are busy implementing Combat for Update 7 which will be available soon on the Opt-in branch and Konrad has created a design document that we have decided to share in order to gather feedback and ideas from the community.

The first document we’re releasing details 'Phase-1' of a '3-Phase' combat implementation. This document focuses on Warbands, Unit Generation and Controls. It’s a 33 page PDF file and probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think!

All of these designs and ideas are subject to change as there’s a design meeting happening as I type.

The Document is available to view here - Combat Design Document


March is shaping up to be quite an important month for the Godus team and we're always looking for feedback and ideas from the community. Thanks for your support and keep sculpting!

We’re on holiday! 22cans shuts up shop for Xmas

The time has come for us to emerge from the comforting cocoon that is 22cans Towers and return to the warm embrace of our friends and family, our kith and kin, as the holiday season festivities begin in earnest.

Our development and support staff will be on vacation from 4pm GMT on Wednesday 24th December 2014 until 10am GMT on Monday 5th January 2015.

Social networks



During this time, we will not be on hand to respond to your support queries via our social media channels (Facebook, Twitter, YouTube, Reddit etc.), so now you’ll know where we’ll be instead!

Forums



We also won’t be maintaining an active forum presence during this period – that goes for our official forum, the Steam forum as well as any independent forums. You’re on your own kids, please don’t leave it too messy when we come to clear up after you in the New Year!

Customer service



Our dedicated tech support team members will be monitoring and clearing tickets as normal every day, excluding weekends, Christmas day (Thurs 25th December 2014) and New Year’s Day (Thurs 1st January 2015). Please bear mind, however, that the team won’t be operating at full capacity, so you may find that your queries take a little longer than usual to receive a response.

Here’s to a spectacular 2015!



In 2014, we brought the Godus experience to iOS and Android devices, as well as bringing ranged combat to Godus on Steam, thus completing a major step in the fulfilment of our Kickstarter goals.

We’d just like to take this opportunity to thank you for your endless patience and unqualified support throughout our journey. Thanks to your continued positivity, we all remain super-passionate about Godus fulfilling its promise of reinventing the God game.

Our desire to bring the game to full release on Steam in 2015 and make it the experience our desktop players want it to be has never been stronger. We are fully committed to carry on making Godus a deep, enthralling game and we are currently developing content that we hope will appeal to gamers over a long time. We'll be sharing full details about these new features and functions in due course.

So, that’s all for 2014. Here’s to 2015 – may it see all our wishes come true!

Christmas Comes to Godus! Download Our Festive Content Today!

You’d better watch out, you’d better not cry because Santa has added some gifts to your God Power menu!

Turn your followers into happy little elves to do your bidding, give your world a touch of sparkle with the Winter Wonderland gift, or laugh at the Astari after dressing them up as penguins!

This festive content is available for everyone playing Godus on Steam today, so you can go grab it right now!

Known issues (that we’re looking into):



  • Some users are seeing an issue where low-end settlements are building in high-end areas.
  • Gems sometimes float in the air after using the Meteor god power to uncover them.
  • Some users are experiencing a start-up crash on Mac OS X.


We’ll be updating with the studio’s plans for over the festive season towards the beginning of next week. In the meantime, we hope our Yuletide offerings raises a few smiles!

Help Us with the Rapid Development of Godus on Steam!

We wouldn’t want an opportunity like this to slip you by, so in case you weren’t aware already we’d like to let you know that Steam have selected Godus for their annual Thanksgiving sale.

That means right now you can pick up Godus on Steam Early Access for a whopping 75% off the regular price just by following this link: Save 75% on Godus for Steam.

If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so. Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC sprint.

Here’s how you can help us make Godus a truly great game for PC gamers.

The Opt-in branch



Want to test the absolute latest developer build of Godus before we release it widely? Then you’re in luck, as we’re providing the community with access to our bleeding edge builds of the game for you to test and try out.

We feel that this will empower you, the community, to provide even more feedback by taking part in the ongoing development of GODUS more easily and more frequently.

For details on how to access these developer builds, just follow this link: How to Access Developer Builds.

How you can help



For every new opt-in build deployed, one of our developers is creating a post on the Steam forums where the community can raise issues and make suggestions. These posts are ‘pinned’ in our General Discussion forum and are titled ‘PC Sprint – Build #’. Any help finding bugs and proposing ideas would be greatly appreciated and will help us make Godus into the game the community deserve!

Send us your feedback and bug reports



The best way to deliver us your bug reports and feedback is to post on our Steam forum and also send them through to us on e-mail via godusfeedback@22cans.com

If the bug can be shown visually, please feel free to send us some screenshots with your e-mail along with a little description of the issue. Also, if you could place your .PRF folder into a .ZIP file, that would be pretty awesome too.

If you’re reporting a crash, please send us your .PRF folder and your latest verbose file, that way we’ll be able to see what’s causing the crash.

Thanks for all your help



Godus is a unique game that we hope will grow to be truly special. We’ve thoroughly enjoyed developing our dream game and are currently doing our very best to refine Godus on Windows PC and Mac OS X based on the feedback of its players.

We warn you that there are still bugs and incomplete features – this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to implement and improve as the game continues development. We do hope you’ll help with this. If you do, we consider you a part of our development team.

We look forward to receiving your feedback.

New Features & Workshop Integration for Godus on Steam

Today we’re thrilled to confirm that the team here at 22cans have commenced our PC-focused sprint.

Over the coming weeks, we’ll be looking to implement a few of the suggestions and requests you’ve shared with us for features and functions in the game – you’re certainly not short of good ideas! However, you’ll be pleased to hear we’ve already added a few into the game already, read on for details.

Brand new features for Godus on Steam



We’re overjoyed to inform you that our designers, coders, artists and animators have been very busy over the last week in their effort to get some desktop-exclusive features over to our Steam community as quickly as possible.

Downloading the updated build from the main branch of Steam today will net you the following improvements to Godus:

  • Raise land power – create mountains or fill holes and pits by double-clicking!
  • Lower land power – flatten mountains or dig holes by double-clicking!
  • Water Spring Gift – draw forth a source of water from which you can sculpt rivers and waterfalls!
  • Reduced wait timers for building Temples
  • Ability to skip tutorial
  • Greater diversity in your Followers’ appearance
  • Upgradeable god powers

But wait, there’s more! We’re hoping to add the following features before the end of this week:

  • Customisable key bindings – soon you’ll be able to assign hot keys for god powers!
  • Level Editor, including procedural terrain generator – create your own, unique Homeworlds!
  • Ranged combat
    • New military Settlement
    • Archer Followers, who will attack threats
    • Archer Astari, who will attack your Settlements aggressively

  • Ability to move Abodes, Shrines and Gifts once placed
  • Improvements to Raising and Lowering land god powers

Further out, we’d very much like to spend time looking into making further improvements to our sculpting mechanics. While nothing’s set in stone right now, we’d really like to give you the ability to sculpt rivers and staircases more easily and intuitively.

For a list of known issues with the current build, please follow this link: Godus Beta Known Issues

And now onto the other big feature of today’s update…

Balance File Editor update on main branch of Steam



We're releasing the initial version of the Balance File Editor to the main branch of Godus on Steam. While this tool is not yet 100% feature complete, we think it is stable enough for a full release.

This tool, which we described in full here on our blog, enables you to completely change how the game feels and behaves. In brief, by changing the game’s stats in the two currently available tabs (Abodes and Followers) and pressing Update Game in the Update tab, you can set changes that affect how Godus plays in all kinds of ways.

For more information on how to use this tool, please read our wiki article here: Balance File Editor – GODUS wiki.

Steam Workshop integration



We’ve now brought Steam Workshop functionality to the Balance File Editor, enabling you to name your mod and upload it to Steam so that you can share your modifications with the entire Godus community.

Here’s how it works:

  1. You can now go back into the update tab, name your mod and upload it to the Steam Workshop.

  2. Once it's uploaded you can access the page for your mod, change the description, add an image and share it with the world.

  3. Please note that in order to make your modifications public you must first accept the Terms and Conditions for Steam Workshop.

  4. While in the workshop you browse other people's mods and subscribe to them.

  5. Once you've subscribed you'll find it in your game under the Update tab under ‘Select Subscribed Mod’.

Future improvements



In addition to the ability to edit the behaviours of your Farms, Mines, Abodes and Followers, we’ll soon be updating the tool to enables you to modify Shrines, Beacons, Settlements and god powers as well.

As soon as we have more info about these features, we’ll provide you with an update.

That’s all for now



We really hope you enjoy some of the desktop-specific updates we’ve made to the game and that you’re excited by some of the other features we’ll be putting into your hands before the week is out.

As ever, we’d love for you to join in the discussion on Facebook, Twitter,
Reddit and our official forums – see you on the boards!

Balance File Editing Tool Available on Steam Opt-in Branch

Good news for everyone playing Godus on Steam Early Access – you now have access to a beta version of the Balance File Editor we first detailed in this blog update. You can find it on the game’s opt-in branch and there’s details on how to access that in this forum post: How to Access Developer Builds

The Balance File Editor is an in-game tool for editing the values that govern the behaviour of your Followers and Abodes. Once you're happy with your modifications, you can share them with your friends and the community via the Steam forums.

We actually released the tool last Friday, however we wanted to wait a week before making a big, splashy announcement to catch any major bugs. Thanks to the feedback supplied by the regulars on our Steam forum, we released an update for the tool yesterday that fixed a few issues.

How the Balance File Editor works



If you open the Settings menu (press escape or click on the button in the top right), you'll see a new option: "Change Balance".

Image 1

Inside this menu, you'll see the Abodes balance table. Let's change one of the values:

Image 2

Click on the capacity of the Shelter. This will highlight the value.

Image 3

Now replace that 2 with a 6 and press enter or the green check mark.

Image 4

Go into the "Update" tab and press "Update Game".

Image 5

If you look at your world and click on one of the little tents, you will see it now sprogs more people. Your tents now have six Followers in them.

Image 6

Coming soon: Steam Workshop integration



The Balance File Editor is currently in beta, which means that it’s a pre-release version of the final tool. It may be unstable and it is currently missing features that will be included in the final release.

One of these features is Steam Workshop integration, which we’re hoping to implement very soon. This feature will allow you to name your mod and upload it directly to the Steam Workshop from within the game.

Image 7

Once it's uploaded, you’ll be able to access the page for your mod, change the description, add an image and share it with the world.

You’ll also be able browse other people's mods in the workshop and subscribe to them. Once you've subscribed, you'll find it in your game in the Update tab under “Select Subscribed Mod”.

More features to come



Here’s a few of the additional values we want to add to the tool in the coming weeks for you to play with:

  • Shrine build times/vision radius
  • Farm/Mine resource generation times for Wheat/Ore
  • Settlement times
  • Belief costs for God powers

Meanwhile, the community has come up with their own ingenious file swapping tool, which you can find here: Godus Map file swapper v0.01

Peter & Jack Answer even more of your questions



It turns out that we hadn't answered all your questions after all! So, Peter & Jack jumped back in front of the camera to field queries about the whole spectrum of Godus-related activity and what the future holds for our regenesis of the god game. For our dynamic design duo, there's no question too probing or answer too rambling.

As ever, we do like to go on a bit, so for your own sake please ensure you're sitting comfortably before pressing play.

http://steamcommunity.com/sharedfiles/filedetails/?id=334061548

http://steamcommunity.com/sharedfiles/filedetails/?id=336235984

http://steamcommunity.com/sharedfiles/filedetails/?id=337126887

We hope you enjoy our latest missive and look forward to answering more of your questions in future videos.

Tundra Tumble Voyage - first map bug



We’ve received a few reports lately from players of Godus on both iOS and Steam Early Access about an issue with the Tundra Tumble voyage mission.

As you're playing through the Tundra Tumble voyage, you may come across the auto-completion bug or are stuck with only the first map as playable and all other maps with three stars.

What's causing this bug?!

This bug has continued over from the Spooky Shore's event and has carried your reward points over. Meaning, once you've completed the first Tundra Tumble your points from that mission get added up with your Spooky Shores event points, causing Godus to think that you've already completed Tundra Tumble.

What are we doing about this bug?

Right now, we're currently investigating this bug and we apologise for any inconvenience.

Until next time



That’s all for this week, but as ever we’d love for you to join in the discussion on Facebook, Twitter, Reddit and our official forums – see you on the boards!

New Update, Q+A with Peter & Jack, plus Info on Godus for Android

With so much going on here at the studio right now, we’ve a bit of a bumper update for you. Sit back and we’ll take you through all our latest comings and goings.



Version 3.1 for iOS and v2.3.1 for Steam out today

We are releasing an incremental update for both the iOS and Steam versions of Godus today so as to address the recent issues that a few of our players had been experiencing when trying to launch the game, along with other various bug fixes.

As always, if ever you run into any unexpected problems with the game, please contact our dedicated Tech Support team via http://Support.22cans.com.

Here’s a list of notable changes due in today’s new build:
  • Expiration of Facebook token fix causing freeze on launch (iOS)
  • Fix for info panel crash in tutorial section
  • Fix for crash on load for players with very large number temples
  • Shortened intro video to reduce game’s memory footprint



Godus for Android

As you may have noticed from our recent weekly dev activity updates, we’re currently working on bringing Godus to Android for all devices equivalent to the Samsung Galaxy S3 and above. We’ve been making great headway and we’re looking forward to releasing Godus on the Google Play store towards the middle of next month, in time for Thanksgiving.

The Android release of Godus incorporates all the exciting elements featured in the latest version of the game for iOS and Steam. Now Android players will also be able to advance their growing civilization into the recently released Frontier Age, where they can look forward to exploring Weyworld, a vast land with all-new challenges, unique surroundings and fresh mysteries to uncover.



Peter & Jack answer your questions

Recently, over on our Steam forums, long-time contributor Gmr Leon kindly collated a bunch of questions from around the Mac & PC community asking for detailed insight on the current state of the game and our intentions for the future.

With no question too daunting, Peter and Jack set about answering each questions as fully and thoroughly as possible. You can find the results in the three videos below.

http://youtu.be/EJyi3PYTnME
http://youtu.be/ZbMCd99gElw
http://youtu.be/NuAFEDNYu0k
They had such a good time answering these questions that we’ve already gone ahead and started recording a follow-up Q&A session, which we hope to share with you later this week.


Balance File Editor & Steamworks integration coming this Friday

Lastly, but my no means leastly, we will be releasing the Balance File Editor to the Opt-in Branch of Steam on Friday of this week.

Our one and only Pavle ‘Big Thunder’ Mihajlovic is hard at work finishing up the tool to make it ready for public use. It’s no understatement to say that we can’t wait to see what you make of it when you start sharing your balance files with each other via Steamworks!

That’s all for today, but as ever we’d love for you to join in the discussion on Facebook, Twitter, reddit and our forums – see you on the boards!

Welcome to Weyworld - Frontier Age Arrives on Steam

Today we’re releasing the first major expansion for Godus, extending the game by introducing a whole new land to explore, full of mystery and unique surroundings.

With this expansive and game-changing update, you’ll be tasked with building a massive Ark, filling it with your tiny, adoring Followers and setting sail for Weyworld - an undiscovered land just waiting to be explored. In Weyworld you will find new secrets to uncover, rival tribes to meet and a host of new god-like abilities to unlock.

Additionally, we have redesigned the Voyages mini-game to give you new ways to play and win unique rewards to decorate your world.

The lost Ark


Your people long to move to a new land and to do this, you must help them build an Ark for their journey across uncharted waters. This Ark will take all the Followers who worked on it to a new land called Weyworld, along with huge amount of resources – 500 Ore and 700 Wheat, to be precise.

Building this Ark is no easy feat and will take a considerable amount of time and resources to complete. Once ready, it will carry up to 500 of your Followers on the voyage to Weyworld. Don’t worry, even though this is a one-way migration for your seafaring Followers, as their almighty god you will be able to return to Homeworld whenever you choose via the Lighthouse.

Weyworld is waiting


Once the Ark arrives at Weyworld, your first task will be to house all the Followers aboard in new abodes unique to this land.

You’ll quickly notice that Weyworld has its own distinctive visual style – it’s a desert world where the trees and rocks you’re familiar with in Homeworld are replaced by cacti and baked earth. That’s not the only difference, however – in Weyworld, crops need to be built on verdant land and mines on rugged land if your want them to flourish and your Followers to prosper.

You’ll also find a third type of terrain – hallowed ground. Here you will be able to build monasteries of various sizes – while these produce no workers, they do generate an awful lot of belief!

Your wayfaring Followers aren’t the first to call Weyworld home – you’ll discover three tribes of mischievous Astari up to their usual tricks. The Astari have hidden an enormous treasure in Weyworld and it’s up to you to claim it for your Followers.

Enter the Frontier Age


Weyworld ushers in the Frontier Age, bringing with it a new Timeline and new cards for you to unlock with new stickers. All the cards you would have unlocked in Homeworld will be active in Weyworld - any cards not unlocked can be completed by returning to Homeworld.

Some of the new abilities you’ll earn will enhance your Followers’ lives and others will increase your own godly powers – here’s a few that you’ll discover in the new world:

  • Blue skiesby your will the skies shall remain bright and clear. Storms will occur less frequently.
  • Stormy weatherkeep the skies angry by your wrath! Storms will appear more frequently.
  • Cometblast apart layers of granite with these celestial projectiles.
  • Enhanced meteorsthere’s nothing like a good meteor strike to vent your divine wrath… and now they’re even more powerful!
  • Epic sculptingunlock the ability to sculpt even more layers of terrain at once.
  • Dig Downunlock the ability to dig directly downwards by double-tapping/clicking.
  • Fleet of Foota healthy diet and plenty of exercise lead to fitter and faster Followers.
  • Crop rotationyour Farmers develop wonderful new agricultural techniques and fields now produce much more Wheat.

More Voyages, redesigned Voyages


We’ve refined the gameplay for Voyages in this update – you no longer have to complete a Voyage within a limited amount of time. However, the more quickly you complete a Voyage, the more points you’ll earn. What do points mean? Points mean prizes! The higher your score in a Voyage, the more stars you’ll complete for it, with a total of three stars available for each Voyage.

We’ve also added a new series of Voyages with this update, called Spooky Shores – earning a high score in these Voyages will unlock a slew of suitably-spooky Halloween themed content, such as creepy masks for your Followers or eerie graves for your Settlements.

Future updates


We still have plenty left in store to bring to Weyworld and the Frontier Age.

Future updates will add an area that’s home to a new rival tribe along with sheep that roam the land, as well as for the game’s dynamic water to turn previously barren lands into fertile plains.

Coming soon to PC & Mac - Balance File Editor & Steamworks integration


We have some very good news for everyone playing Godus on Steam for Mac and Windows PC – the hotly anticipated Balance File Editor we first detailed in this blog is confirmed to be released on Friday 31st October.

This tool will allow you modify how many aspects of the game behave, from wait timers to Belief generation and more besides. Thanks to Steamworks integration, you’ll also be able to share and swap your personalised balance files with each other also with us here at 22cans. We’ll be looking at the best and most popular balance changes you develop with a view to implementing them based on your feedback ahead of when Godus transitions out of Early Access and into full release.

Set sail for new discoveries!


You can download the Frontier Age update for Godus on the main branch of Steam right now just by launching the game. We’re looking forward to hearing what you make of all this new content on Facebook, Twitter, Reddit and our forums – see you around!

Frontier Age Available on Steam, iOS to Follow Next Week

Are you ready to lead your ever-gracious population of Followers on an incredible journey to a new and undiscovered land waiting for you to make it your own?

We hope you are, because today sees the test release of the Frontier Age on Windows PC and Mac, bringing with it Weyworld and a host of new cards for your people’s Timeline.

How do I get it?



We’re releasing this update on iOS and the main branch of Steam for Windows PC and Mac next week.

However. this update is available on our Opt-in branch of Steam right now, so if you’re keen to get started, you can check out the instructions and information on how to access it a little further down.

What’s included?



With today’s update you’ll be able build that gigantic Ark that we mentioned in our last blog and travel across the seas to a new and exciting place called Weyworld (yes, that’s with an ‘e’, not an ‘a’). In addition, you’ll be able to usher your followers into a brand new Age as well as earn some fun Halloween-themed rewards.

There’s also a whole smorgasbord (that’s right, a smorgasbord) of new cards being introduced with this new update to help usher in Weyworld. There are, quite literally, too many to list in full but here’s a quick overview of some that we think you’ll probably find the most enticing.

And yes, your eyes don’t deceive you… Dig Down is back!

  • Epic Sculpting
  • Grand Monasteries
  • Crop Rotation
  • Blue Skies
  • Stormy Weather
  • Dig Down
  • Enhanced Meteors
  • Fleet of Foot
  • Comet

What’s missing?



You may have also seen us mention in our last blog that sheep, flooding, springs, and a third tribe were also on the docket for an upcoming update. Those specific items aren’t quite ready for this particular release (either for Steam or iOS) as we’re still in the process of fully developing those features, but rest assured we’re hoping to get them over to you in a content update in the not-too-distant future.

We wanted to get what we have ready over to you first, that all get to visit Weyworld and also tell us what you think.

Set sail for Spooky Shores



As it happens, good ol’ Halloween is right around the corner, so in the spirit of one of our favourite holidays, we’ve added in some Halloween-themed rewards that you’ll be able to earn in the ‘Spooky Shores’ Voyage of Discovery included in this release.

Here’s some of the just-for-fun rewards you can expect to see added in for Halloween:

  • Witch hats for female builders
  • Skull masks for male builders
  • Pumpkin heads for farmers
  • “Arrow in the head” hats for miners
  • New Halloween tunic colours for builders, farmers, and miners
  • Graves for Settlements
  • Pumpkin fields

Questions from the community about Weyworld



Since posting our last blog, we received some questions about Weyworld and how it might work, so we figured we’d take some time to answer a handful of the questions that were posted over on our forums.

Will the unique terrain types for abodes and mines be sculptable or expandable?

You can sculpt them but you won’t be able to expand them.

Will the spring mechanics ever be introduced as a god power letting us place them ourselves?

We’ve actually been chatting about this but there’s nothing official to confirm just yet, but we’re definitely not ruling it out!

What if we don’t take enough followers or ‘accidentally’ kill our followers off in Weyworld?

Similar to Homeworld, if your population in Weyworld reaches zero then two new followers will emerge from the Ark. Don’t ask us where they come from. We have no idea either.

Are gems and belief carried across worlds?

Gems carry across worlds but all other resources are restricted to each respective world.

How do we go about rebuilding the Ark? Will we need all resources to get started or can the resources trickle in?

Wheat and Ore will need to be in place before you begin construction and, as with everything else, the more builders you have the faster the reconstruction will go. The trick is to try and make Settlements and towns close to the Ark so that your builders don’t have as far to walk. Stamina and speed shrines will certainly help as well!

What exactly is the Comet god power?

Comet is mostly non-destructive (unlike the Meteor god power). Comet is the only way to remove granite, which we can assure you will come in handy on Weyworld.

Will Weyworld on PC have its own Pit of Doom?

There’s currently no Pit of Doom in Weyworld but you can switch between worlds via the lighthouse in each world (and gems carry across worlds).

Want to play the new update early?



We’ll be releasing this update on iOS and the main Steam branch next week, but for those of you who like to try these updates while they’re still getting polished and fixed then you’ll be happy to hear this update is available on the opt-in branch for Steam right now.

A word of warning

Being that all opt-in builds have the potential to be rough around the edges, bear in mind that you may want to back up your save files as there’s a risk that you might lose your game’s progress when updating to the opt-in. For more information on how to access the opt-in builds just check out this guide: How to Access Developer Builds

Known issues

Here’s some of the known issues for this update. As always, if you encounter anything not listed here then please post either on our forums or drop us a line via http://Support.22cans.com.

  • Completing the Ark reconstruction with gems doesn’t fill the Ark with followers like it should.
  • The ‘Select Expedition’ page should have a confirm button instead of just an ‘X’ in the corner.
  • When you complete a voyage the ‘Star Score’ shows over the reward, making the reward difficult to see.
  • Clicking on a certain tree near the start of the game and opening its info panel will cause the game to crash to desktop.

More updates to come



We’ve also got many more updates on the near horizon, so definitely keep an eye out for more news on what’s in store for Godus. Here’s a quick overview of just a few things we’ve got planned:

Weekly dev updates

Something that we’re pretty jazzed about is that we’re going to start releasing weekly updates on what the team’s been up to and what everyone’s currently working on around the office. We’ll be releasing these on our blog and forums every Friday, starting this very Friday!

More 'Meet the Team' videos

We’ll be sitting down and chatting with more members of the team in some new Meet the Team videos that we’ll be releasing in the very near future.

A big Community Q&A

Many of you have been busy composing and submitting questions for Peter to answer and we’re happy to report that we’ll be recording a video very soon where Peter will sit down and answer as many of your questions as we can. For any questions that we don’t get around to we’ll also be doing a live Twitch stream a few weeks later where you can submit your own questions to Peter in real time for him to answer.

See you in Weyworld!



We’re excited for everyone to get their hands on this next update and try out Weyworld for yourselves. As always, feel free to stalk us over on Facebook and Twitter and say hello over on our forums as well.