-memory leak while playing BreakOut
-game crashing when returning back to the social area
-issue causes by playing fetch in the social area or playing in dogger for a long time.
we added several other bug fixes:
BreakOut:
-correct issue that prevented the NPCs from "Scolding" the player when digging sometimes
-corrected issued that causes the digging animation to sometimes not play
-corrected a problem that prevent the COPs from being alerted when the player was digging
-improved the performance of the CARs and NPCs.
Dogger:
-Improved performance
-corrected issue that allowed player to get infinite balls in some cases
-modified the range the master will through the ball for the player. Balls will not always be thrown to the end of the map now.
v1.2.1 Patch Notes
v1.2.1 Patch Notes
Today's small patch was focused on performance enhancements. Older systems were experiencing long load times, and this patch seeks to address a large portion of those affected.
-Performance improvements for better game load times
-Unlocked all maps in the social area
-Added code for a future free DLC (TBA)
v1.2 is now live!
Almost a month since we launched GoFetch and we didn't slow down or rest. We had a lot of great feed back from early testers and streamers both pre and post launch. The community was great at sending us feedback and features requests too, and we took all of that into consideration and built something I think you will enjoy so much more.
Main Changes:
Replaced the maze selection screen with a social area that adds additional functionality.
Added the ability to "sniff" out the balls location on the mazes and sprint faster.
Added 2 additional play modes, Dogger and Break Out.
A lot of work went into making this update happen as fast as it did. Some of the features were already planned for a future free update, but many were completely new designs based off of feedback from all of you. Thank you, and we hope you enjoy! Now, GoFetch!
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Full List of changes:
Replaced map selection screen with social area
Added the ability to play fetch with the mast in the social area
Added the ability to change dogs in the social area, based on the dogs the player has adopted already
Added a pound in the social area so players can adopt other dogs without going to the main menu
Left the main menu adoption area for players that wish to adopt other dogs or change dogs from using the original method
Added the ability to sniff or smell the balls location as well as the master's location (when the player has the ball) on the maze maps. No more "mini-map maze game"
Added the ability for Doggo to Bark, Eat, Drink and Sit. Different Barks for different breeds
Added the "Dogger" play mode
Added the "Break Out" play mode
Major Update Coming Soon
After the initial feedback and suggestions, we upped our release timeline for our first major update and are also introducing some new features that we did not initially plan to, but the suggestions from the community made sense.
It is currently in our testing pipe to make sure we are getting all the bugs out. We have completely revamped the map selection to a social area where you can:
Just be a dog
Interact with the other dogs you have adopted
Play fetch
Visit the pound to adopt other dogs
Change the dog you are playing without going back to the home screen
Additionally, these changes to the map selection give us much more room for growth and expansion in the coming months.
We are also introducing two additional game modes, Dogger and Break Out. These modes give you other ways to experience life as a dog, earn bones to unlock other dogs, and just enjoy being a dog!
And if you have any feedback or recommendations, please feel free to contact us through the community portal, our website, email or Facebook.
v1.0.6
Release note for v1.0.6
v1.0.6 was focused on performance enhancements and shortening map load times. Disk footprint of the game was also reduced to less than 50% of the previous builds.
Hotfix v1.0.5
Hotfix v1.0.5 issued to correct problem with language selection cutting off Ukrainian as the final option in the list.
v1.0.3
As the beta continues we are working out the kinks prior to launch.
v1.0.3 contains the following fixes:
-Corrected issue with some dog skins not rendering correctly
-Corrected issue with graphic settings not being applied correctly on some systems
-Graphics settings not saving or loading
-Corrected issue with reward levels not being applied correctly
We are aware of a few other performance related issues and those will be fixed within the next few days and prior to the game release.
Preparing for Launch
We are diligently preparing for launch on August 9, 2018. We have added more beta testers and released 300 press keys.
If you are interested in participating in a public beta this weekend, please let us know!