Gogles 1.05, More options , better aiming , reduced price
Hey everybody,
sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :).
But to put this aside, Goggles 1.05 is here!
We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it.
Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking.
Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R".
So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Gogles 1.05, More options , better aiming , reduced price
Hey everybody,
sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :).
But to put this aside, Goggles 1.05 is here!
We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it.
Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking.
Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R".
So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Goggles 1.04
Boooohooooohooooo,
timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks:
Adaptive Far Plane Scaling has been enhanced; it should now scale smoothly
Added visual helpers for aiming; you can enable them in the main menu or toggle them ingame by pressing "1" on the keyboard
Fixed light change in Red District; it was getting much too dark
Enhanced character controlls
Enhanced gamepad support
Changed save system to savefile and enabled Steam Cloud; that's right, your stuff will now get synced across all your Steam machines
We hope you enjoy this update and are as always waiting for your reports and suggestions. Meanwhile, our next goal for Goggles will be to bring it to Unity 5.2, mainly to increase performance for Linux but also for other enhancements.
Stay tuned! :gogFrank:
Goggles 1.03 Patchnotes
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
raycast based realtime occlusion culling
enhanced adaptive far plane scaling
new lightmaps (linear colorspace)
1 & 2 should not pause the game anymore
show error when no Quick Game is available
added landscape audio
enhanced terrain rendering
Jerne turning fixed
enhanced shaders
added dirt lens effect
The number one feature on our list for the next update are visual supporters for aiming. We would have liked to implement them for this update already, but since every character plays differently and some feature ballistic projectiles, we probably need to work out something special for every character.
As usual: thank you for playing Goggles and don't stop giving us feedback. We've reached the point where we basically try to implement your wishes so keep them coming :gogQuentin:
Goggles 1.02 Patchnotes
Ahoy!
Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank:
we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
SSAO is now part of our render pipeline, we also fine tuned the other effects
all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
fine tuned The Abyss to get along with the new graphic settings
fixed the trail and lava shaders
fixed Jernes particle effect that wasn't working
we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
some audio fixes
all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
advanced lighting doesn't cost as much performance as it did before
We hope you like the latest version of Goggles and as always are eager to get your feedback :gogQuentin:
Goggles 1.01 Patchnotes
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title.
Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts:
the leaderboard integration not only wasn't working, it could lead to crashes on all platforms right at start; we have now changed the way leaderboards are integrated: please report to us should you experience any crashes
capped the framerate at 144 if vsync is deactivated since users reported their systems were going nuts
character view controls should now be better across the board
XP calculation could show negative numbers
removed some obstacles that could lock up players
Thank you all for your support of Goggles, we'll do our best to make the game better by every update :gogQuentin: