We are glad to announce that the update is now in the game and you can enjoy the innovations that the new version of the game will offer.
There were a bunch of big and small fixes and additions, in addition, the game switched to a new engine and now uses new lighting.
The game also contains some gameplay changes.
Okay, here we go.
- Changed the way you progress through the game. - New abilities - New music - New enemies - New gameplay mechanics - New sounds - New animations - Added support for the monitors with high refresh rate, up to 165 hz. - Added German, Chinese, French and Russian languages - Fixed annoying bug with unability for some players to get the achievment
Hope you like new update, if you would like to discuss update or report bugs please let us know.
Changes incoming
Changes are coming
It was hard to work on this game, for the simple reason that it was made a long time ago, and a lot has changed since then. In addition, for some reason, some references and parent classes refused to work (perhaps due to a change in the engine), so they had to be rewritten.
Thus, the game switched to a new engine, received new lighting, skills were changed, as well as core gameplay, while not losing its essence. New enemies, new effects, new game mechanics, new animations, and more have been added that will hopefully be a pleasant surprise for hardcore fans of the game.
Thus, the update, which includes all the innovations and fixes many small annoying bugs, will be released within the next two weeks. Stay tunned, born in the Umbra.
What you would like to see in upcoming updates?
Dear friends <3 A lot of time has passed since the release of the game. But thoughts of it never leave me. I treat this game with trepidation and passion and I am glad that you found it worthy of your attention.
I love this game and keep looking for ways to improve it. Since its release, I have grown professionally as a game designer and programmer, and I want to improve it so that it matches my abilities. Over the past six weeks, I have been optimizing the code and preparing it for future updates.
I have ideas for future updates, but now I want to ask what you would like to see in the game. I will be glad to hear your ideas, suggestions and wishes. You can write in the comments what you would like to see in the game, or you can write about it in the discord channel.
See you my dears. May the darkness keep those born in umbra.
Bugs fixed and adopted for future updates
Hello demon slayers!
A lot of time has passed since our last meeting, but ideas about improving and updating the game do not leave me.
In this patch, I fixed a broken achievement and also found a way to fix a bug that allows you to shoot faster than the delay. Coming back to a project that I was programming years ago with little skill in it was painful, so I rewrote many game systems and adapted them for future changes.
I look forward to supporting the game with updates in the future, because it is very dear to my heart and I believe that its potential has not yet been revealed. Everyone who tryed so hard and get so far but in the end still didn't get the achievement, please contact me.
Stay safe demonslayers.
| NEW STORY LEVEL | GOINUND Update v1.2
Hello everyone!
I am glad to announce that the game will receive a free update. It will be available in the next two weeks. List of changes:
Arena Level:
— There will be more powerful enemies who will give more experience, but which will be harder to kill.
— Of the opponents with a small probability will drop bonuses that will strengthen your character.
— The monster gain curve will become smoother as you progress through the level.
A new level will be added, which will tell about events foreshadowing the main part of the game, as well as introduce the player to the game world.
Storey Level:
— A story level telling about events foreshadowing condescension to hell
— New enemies
— New abilities
— Ability to interact with environmental objects
— Secret bossfight, which is unlikely to remain secret for long;)
— Advanced AI
The update will be completely free. If you have any suggestions, please write about it.
Stay in touch!
Update 20.08.2018
— New way to achive endgame. Now to become devil player need to get 250 kills. Previos method was not clear enough.
— New monsters' appear animations added to the game.
Some new monster's apper animations will be added till the end of month. There is also key bindings and some new languages in to-do list, so stay tuned.
Update 31.07.2018
— Fixed bug with infinite falling.
— Fixed Monsters behavior.
— German translation has been improved.