Hello Adventurers! From the Ardeal forges located deep in the mountain. We want to tell you that we are approaching the end of the year and we are very committed to creating new content and improvements for you!
We also want to improve our communication with you! (which is a bit difficult for a group of people living under rocks!) But we will do our best to achieve it!
This is why we bring you a look at our plans for the future!
From Ardeal we wish you hundreds of epic adventures in your lives.
Goldenjar Fall V.E.1.4 [Echoes of battle]
Changes on the Update:
Thanks to your feedback, we bring you the following improvements:
IMPORTANT!
Before playing the new versión, please delete your saved games. By default, your saved games will be in the following path:
Disk \ Users \ user \ AppData \ LocalLow \ Ardeal Studio \ GoldenJar Fall
General
We add our intro cinematic.
Improved character control.
Improved Korik's abilities.
Improved enemies work.
We added new special effects.
The graphic aspect was improved.
Sound
We improve ambient sounds.
Improved the sound of enemies.
We improved the sounds of Korik.
UI
New UI,
Bug fix
Fixed bugs with enemies and the final boss,
Fixed bugs in sound management,
We are very grateful for all your support and we want to tell you that we continue to work with all our efforts from the center of the mountain to give you the best adventure that is within our reach!
Goldenjar Fall V.E.1.3
Changes on the Update:
Thanks to your feedback, we bring you the following improvements:
IMPORTANT!
Before playing the new versión, please delete your saved games. By default, your saved games will be in the following path:
Disk \ Users \ user \ AppData \ LocalLow \ Ardeal Studio \ GoldenJar Fall
Improvments
General
Added Steam achievements!.
Added new mechanics to destructible objects.
Added VFX to mouse CLICK on game .
Added improvement on character control .
Added an effect to see korik behind walls.
Added new enemies logic.
Added new visual effects to enemies.
Added an Improvement on the throwing axe system.
Added an adjusted on enemy and character stats.
Added "tutorial" phrases at the level one.
Added an improvement on the shadow system in the levels of the mines.
Added a vision system where certain objects block Korik's line of sight.
Added logic so that you can hold down the [Left Shift] key and make Korik standstill.
The skill tree will be improved to give players more freedom of choice.
Now Game resolution can only be changed from the "main menu".
Sounds:
Added an adjustment to the general sounds of the game.
UI
Added a major adjustment to UI components.
Added a keybinding button.
Bug Fix
Fixed an issue related to game resolutions.
Fixed a problem related to the language with which the game starts.
Important event: We also want to tell you that the game is progressing very well and will be released in its entirety before the end of the year. Also, we a very close to opening a discord channel.
Goldenjar Fall V.E.1.2
Changes on the Update: Thanks to your feedback, we bring you the following improvements:
IMPORTANT!
Before playing the new version, please delete your saved games. By default, your saved games will be in the following path:
C \ Users\user\AppData\LocalLow\Ardeal Studio\GoldenJar Fall
Main character
Control over the character has been improved to reduce his movement during attacks.
Ax throwing is now just with the letter T and will travel where the mouse pointer is.
Character powers
Was adjusted to the damage done by the Holy Hammer.
The description of the Holy Hammer skill has been adjusted.
Enemies
Enemy damage has been adjusted.Enemy stamina has been adjusted.The calculation of the statistics of the enemies that were generating an error has been improved.
Name added to boss energy bar.
New enemy types added.
New special powers were added for enemies.
We added a new death effect for Dondar.
We added new VFX and SFX to Dondar.
Illumination
General lighting was improved.
New shadow effects have been added.
UI
The text panel was changed.
The panel of life was changed.
The skills panel was changed.
The mini map panel was changed.
The menu panel was changed.
Changed character UI and inventory.
A new page was added within the game options that details the keys of the game
Mini map
Improved the operation of the mini map camera.
System
The problem related to texts not appearing in the correct language has been fixed.Fixed a bug during loading screens.
Process load was reduced, thus improving game performance.
Goldenjarr Fall V.E.1.1
Thanks to your feedback, we bring to you the following improvements:
IMPORTANT!
Before playing the new version, please delete your saved games. By default, the saved games will be in the following path:
C\Users\user\AppData\LocalLow\Ardeal Studio\GoldenJar Fall
Changes on the Update:
Main Character:
Add a new VFX for War Cry.
Add a Fear Ability for War Cry.
Hit effect its bean change.
Korik powers:
First Power: Input W.
Second Power: Input E.
Third Power: Input R.
Input:
Thrown Axe: Point the cursor of the mouse over an enemy target and then push T key.
Inventory:
Fix issue related to change appearance on drag and drop.
Fix issue related to destroying items and appearance.
Enemies:
Archers: Damage has been reducing.
Minions: Damage has been reducing.
Kamikaze Minion: Now we have minions that exploits after death.
Behavior:
New Melee Behavior.
New Archer Behavior.
Graphics:
Fix shadow on the scenes that made a very dark and difficult to see.
Fix render process.
The lighting on all scenes has been improved.
[Scenes:
Scene Mine II: Fix issue with Statue (now the player cannot hit after destroy).