- Editor teleporters now can have primary exits. (Thanks IceArrow!)
- Fixed issue where options would reset.
- Fixed problem where finishing at the stroke limit could give you penalty points.
- Added "Fire Shield" trail.
- Various other fixes and improvements.
Patch 0.3.134
Patch notes for update 0.3.134:
- Added local multiplayer support (experimantal).
- Slighty changed physics for better collision detection.
- Fixed some achievement issues.
- Various smaller bug fixes
Patch 0.3.132: Leaderboard Update
Patch notes for update 0.3.132:
- Added global leaderboards for all maps and modes.
Patch 0.3.131
Patch notes for update 0.3.131:
- Added Custom Mode (Jumping, Hardmode, Ban Alternative Shooting - more to come in the future).
- Fixed issue where players couldn't press 'Ready'.
- Fixed positions on all maps, where ball could get stuck.
- Changed gizmo material to allow better visibility while scaling down.
- Camera distance will not reset after spectating/switching holes.
Patch 0.3.130
Patch notes for update 0.3.130:
- Added timed rotators used for simple back-forth rotation (cleavers in graveyard).
- Added 11 alternate meshes for simple lanes (rightclick on the placed mesh) - This will be expanded further to all lane meshes.
- Fixed rotators not being spawned for clients on some custom maps.
- Fixed issue where aim would not reset.
Patch 0.3.129
Patch notes for update 0.3.129:
- Added alternative shooting mode based on putter distance (activate in options - allows controller usage).
- Added cannons to the editor.
- Added V-Sync in advanced options.
- Added alternative mesh variances to small curves (Right click on them to select) - This will be expanded further to all lane meshes.
- Fixed teleporter having wrong ID's on clients.
- Fixed problem where changing light color in the editor affects multiple lights.
- Fixed clients not being able to select ready when loading a custom map.
- Fixed multiple smaller bugs.
Patch 0.3.128
Patch notes for update 0.3.128:
- Only Lanes/Goals now snap on white dummys
- Fixed crash related to teleporters in editor
- Fixed teleporters not spawning in play mode
- Fixed teleporters not duplicating with correct ID
- Fixed draw distance issue on low settings (graveyard)
- Updated Cannon Logic (still experimental)
- Added 'Hard' mode without aim-assist
Patch 0.3.126
Patch notes for update 0.3.126:
- Fixed various positions on all maps, where the ball could get stuck.
- Fixed reset-zones not being deleted in the editor.
- Fixed boost not boosting players still inside the volume after initial overlap.
- Fixed wall collision on different Lanes for smoother collision interaction. This is still an ongoing process.
- Added targets from Pirates Cove to the editor
- Added more trees to the editor.
- Added simple arrow object to the editor.
- Added 4 different loops to the editor.
- Updated and added missing editor pictures.
- Various smaller bugfixes.
Golf It! Early Access Release!
Hey there!
We just released the early access version of Golf It! - our first game on Steam. I hope you will all enjoy your stay and will build amazing levels! :)
We can't wait to hear your feedback and suggestions regarding the game.
Thats all for now, have fun and stay tuned for more in the coming days! :)
Take care,
Perfuse Entertainment
Starting Closed Beta Registration
Hey there!
the time has come and we have launched the registration of our small closed Beta.
You can register by filling out a small form:
(Beta closed)
We will send out two beta keys to everyone who gets invited starting on monday. The keys will be valid until release.
Since this is the beta of an Early Access title bugs may still be present, so please make sure to contact us so we can get them fixes ASAP.
Thanks for everything so far and we will see you ingame! :)