GolfTopia cover
GolfTopia screenshot
Genre: Simulator, Strategy, Tactical, Indie

GolfTopia

No Creeps Were Harmed TD Announced!

https://store.steampowered.com/app/1932260/No_Creeps_Were_Harmed_TD/

Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!



TURRETS FOR EVERY OCCASION


Unlock, construct, modify and upgrade a variety of specialized turrets and structures. Rain down destruction from afar with Mortars and Sniper Turrets. Wall-up the battlefield into a meat grinding maze. Splatter creeps into paste with Pounders and Shotgun Turrets. Go on the defensive with Boosters and Hexers to slow creeps to a crawl. Fry your enemies with Lasers, Flame Turbines, and more!



CREEPS TO RUIN EVERY OCCASION


Forget everything you know about tower defense. Here, creeps are forged to mess with your preconceptions. Build long hallways? Porters will teleport across them instantly, right past your beautiful turrets! Build nice choke points? Fusers will combine into super creeps of overwhelming power! Encounter creeps with cloaking devices, adaptive armor, bubble shields, and creeps that make more creeps! Watch Suicide Boomers and Brutes trash your turrets, and reduce your fortress to ruin.



GO BALLISTIC!


Every bullet, bomb, beam, and blaster is fully simulated in the third dimension! Turrets need line-of-sight to fire, so down in front! Mortars carelessly lob shells across huge distances. Shotgun turrets splatter bullets everywhere, sometimes hitting the intended target. Sniper turrets shamelessly camp from afar, racking up head-shots. Black Hole Bombs do … what black holes do.




GOLFTOPIA: Traits And Tweaks 1.1.0


GolfTopia Update 1.1.0 features new game modes, 64 hole courses, huge and tiny map sizes, golfer traits, and more!

GolfTopia Localization

GolfTopia has now been translated into French, German, and both Simplified and Traditional Chinese.

A first look at Clanfolk

Hello Everyone!,

I am very happy to announce Clanfolk!

Clanfolk has been a four year passion project, and now it is about time to show it.

A little history,

Clanfolk was developed alongside Golftopia, its sibling project. After SPAZ and SPAZ2, we needed a break from space combat for a little while and Narlak and I decided to each try a solo side project. Initially, these projects were supposed to only take 14 months, but here we are 4 years later, oops.

When Clanfolk started development, I had been making games for 16 years and had never once touched art or sound or shaders in a game, ever. So I decided that was something I wanted to try. Over time, I think my art has improved, yeah it is coder art, but I like it :)

I also wanted to make a game where I could just escape for a while and really care about the inhabitants. Rimworld is an incredibly well made game that came closest to the feel of non throwaway people (I don't want to call them pawns because that is not how I see them)

So over time Clanfolk kind of became this merging of Rimworld, Banished and the Sims. It is a home away from home for me. Throughout development, I have not focused on combat at all, instead I went the route of trying to simulate the world as completely as possible while researching/implementing historical survival methods.

It turns out that just surviving the elements and preparing for winter is quite the challenge. I also like that you have the time to get to know your Clanfolk while the seasons are more forgiving. Then when they freeze or starve, it is extra horrible :)

Now that the world and life sim has formed a very robust foundation, I am beginning to think on external events. I recently added neighbor clans with hired workers, inn visitors, and traders. These clans will of course bring conflict with them, but it is not a focus yet. Right now it is all about day to day life on the homestead.

I also want to delve into more natural based events like wandering bears, or crop blight, rat infestations, all real world problems that Clanfolk would face.

I just really enjoy working on this game, but yeah 4 years is a long time to not show anything, so here it is.

I am very happy to answer questions in the discussion forum as well!
https://steamcommunity.com/app/1700870/discussions/

Andrew Hume (Blorf)

p.s. We will be participating in Next Fest, and there will be a Demo (Oct 1 2021)

https://store.steampowered.com/app/1700870/Clanfolk/

GOLFTOPIA: 1.0 Released!

[previewyoutube="QRg4d3zgsFk;full"]
GolfTopia proudly steps out of Early Access and into the wide world of 1.0! A huge thanks goes out to all of those who supported development. The game has evolved in a short amount of time, and we owe it all to dedicated fan support.

If you haven’t seen the game since Early Access, 1.0 features tournaments, fancy curve ball and back spin shots, improved golfer simulation, more devices, more surface types, more decorations, cheats, game modes, snow, golfer conversations, more difficulty options, hundreds of tweaks, fixes, and much more!