Enjoy an 86% Discount on Gone Fireflies during this 2020 Winter Sale. I wish everyone a nice and warm holiday season and all the best for next year! ːwinter2019happyyulː ːwinter2019happyyulː ːwinter2019happyyulː
Gone Fireflies has a brand new logo and a stunning new cover artwork coming from the very talented My Phuoc Anime.
The game has also receive a tiny update with the new logo, some dialogues changes as well as some minor visual updates.
That's it for me, I hope you're all doing well and staying safe during this tumultuous year.
Best Wishes,
Quiet Bay Studio
Happy Autumn Sale!
Happy Autumn Sale everyone!
It's time to get cozy at home, grab some coffee and enjoy tons of games on sale including Gone Fireflies with a 66% discount!
I also would like to use this opportunity to remind that reviews are always helpful for small game like this one to get noticed on Steam so if you've finished the game and feel like writing one, they are extremely appreciated.
I wish you all a great time.
Quiet Bay Studio
Definitive Price Drop and 1 Year Giveaway
Happy Birthday Gone Fireflies !!
Hey everyone !
It has been exactly one year since I released the game on Steam and to celebrate this birthday, I decided to give it a definitive price drop as well as a 20 keys giveaway.
Giveaway rules are pretty simple:
Write the word "Fireflies" in the comment section below and be among the first 20 to do so.
Only open to those who do not own the game already and only 1 key per account.
I will personally contact the winners by adding them on Steam where I'll send the keys. I'll try to do this as fast as possible but allow me a few days if you do not hear from me quick enough.
In the meantime, I would like to thanks one more time everyone who played, purchased and commented about the game this last year and wish you all a fantastic time.
Cheers,
QBS
Happy Holidays and Happy Winter Sale!
Hey everyone, just passing by to wish you all a great holidays season and let you know that Gone Fireflies is on sale with a 60% discount.
Gone Fireflies release in 2018 was a great achievevement for me and something I'm very proud of. While sales didn't really skyrocket into space, it didn't stop me to absolutely love and enjoy the entire journey of building and releasing a game which was a dream of mine. I'm definitely looking forward at doing this again some days and will surely let you know about it if that ever happens.
In the meantime, I once again wanted to Thanks everyone who played, discussed or reviewed the game this year and wish you all a great end of 2018 and a fantastic 2019.
Cheers,
Inoa
Quiet Bay Studio
Gone Fireflies is on sale for a week!
Small announcement to inform everyone that Gone Fireflies is part of the weekly sale with a 50% discount.
I would also like to thanks everyone who already have or played the game and those of you who left a review on the Steam page. Reviews are super helpful and always appreciated.
Thank you.
I wish you all a great October!
Inoa
Quiet Bay Studio
Happy Summer Sale!
I'm happy to announce that Gone Fireflies is now on summer sale with a 40% discount.
The game received some tiny little updates last month to fix a few things and to give a final touch on the pacing.
We also got a few positive reviews this last month so make sure to check them out if you want to learn more about the game.
It has been 2 months since Gone Fireflies was released on Steam so I thought it'd be a good time to give it another small update as well as a price adjustment.
Since launch, the game has received multiple updates that fixed many small issues with the dialogues system and especially the pacing both receiving a lot of attention during those 2 months. This update is no different, I once again focused on the pauses, the transitions and the characters movements to further improve the experience.
While all those updates definitely fixed a lot of things, it also made the game slightly shorter than before. At launch, an average play-through would take between 90 and 120 minutes to complete. Now, It takes somewhere between 75 to 100 minutes to finish the current version depending on how you play and the path you take.
With that in mind, I gave the game a price adjustment that, in my opinion, fits more adequately its scale and size.
The game also received a couple reviews recently so make sure to check them out if you want to know more about the game:
I can't thanks enough the early players for their nice words and valuable feedback which helped me a great deal at fixing and making Gone Fireflies a better game. Thank You!
I wish you all the best,
Inoa
Quiet Bay Studio
Update: Pacing, New Font and More
Hello everyone,
Here we are again with another small update for Gone Fireflies. This time, I primarily focused on the pacing of the game after getting some valuable feedback from the players.
The issues with it since launch were how I implemented the dialogues, the transitions between scenes and some unnecessary characters movements and pauses during cut-scenes which made the game slow and hard to enjoy at time for some players. I spent the last 3 weeks fixing the whole game scene by scene, reviewing every dialogues, transitions and characters movements so now, hopefully, the game has a faster pace and less waiting between the playing parts.
Now, Gone Fireflies is and always will be a slow paced, narrative focused game so while my goal with this update was to make it less frustrating for the players, I also tried to keep the mood and the spirit of what this game is about.
The game has also a brand new font and tons of little fixes here and there.
Patch note:
Fixed and reduced the time of scenes transitions
Fixed and reduced the time between dialogues in many places
Removed Unnecessary Characters Movements and Pauses
Thanks a lot for stopping by and feel free to hit me up in the forum if you have any questions or issues with the game. I wish you all a great time!
Inoa
Quiet Bay Studio
Update: Version 1.2.0
Hi everyone,
A small announcement here to promote version 1.2.0 for "Gone Fireflies".
This should be the last important update for a while since I've been working on most of the small issues that still needed fixing since the "Dialogues and Achievements" Update.
I tweaked a lot of little things here and there, fixed a weird sound bug present at the hospital, reworked a lot of the dialogues, added more details in a few maps and included more things to check while exploring the different parts of the game.
The game also has a brand new and cleaner title screen.
If you're experiencing some issues loading your old save files, please visit and read my last announcement:
http://steamcommunity.com/games/784100/announcements/detail/1673523270513907768
Patch note:
New Title Screen
General Dialogues Improvements
Added "Checking Points" in many different locations
Added new details to a few maps
Reworked the design of the River during the fishing scene
Fixed credits centering
Fixed background sound bug at the hospital
Added new sound for Jake during the Forest scene
Other small minor bug fixes
Once again, feel free to contact me in the forum if you experience any problem and thanks to everyone who played the game so far.