We have the first version of Goo Gangs out, Form a Gang and start upgrading your gang to be the best goo gang in the Galaxy with your friends! Gangs are a great way to see what your friends are up to and to start collecting wins as a group!
Customizable Icons/Backgrounds
You can now show off things you earn with your goolah beyond goo skins! We have added customizable Icons to your player. This way you can show off a little more personal flair
Leaderboard and stats
Some more of the stats have brought to light! You can now go to the new stats page to see how many wins you have gotten, how many goos you have mutated and more! On top of that you can now see how well you stack up against the world with the global leaderboard of goos.
Balance updates
A bit of smaller balance update this week compared to last week. We have given some goos that had lower usage rates since the last update some more reason to check them out! The burning goo/flirx, even after being buffed last week, still seemed very weak for how late you could get them. Gramma could be gotten a full turn before Flirx and had better stats. This is no longer the case as we increased the time to get Gramma and reduced the time it takes to get a Flirx, on top of that they got a pretty strong stats buff across the board. The hammer seemed to hardly ever be used so we gave it a 3x buff in attack bonuses. That should allow some good combos with Mooshy/Snaim. The Bubble Goo has been reworked a bit, we gave it more starting HP and reduced its speed. This should allow you to put it more towards the front and take a hit before it pops. Lastly some of the later game goos such as the Meow, Brumopor and devil all felt like they were underpowered for what you had to give up to get them that late in the game, they all have been given pretty good buffs.
Final Thoughts
I'm super excited for the full launch next week! It has been a blast seeing you guys play this game so far in its pre-release state. We have tons of in game events and more things to come, this is just the start. As always thank you so much for your support please let me know if you have any questions or feedback.
1.6.0
Added Goo Gangs!
Added linked steam Friends list
Added customizable icons
Added customizable backgrounds
Added stats menu
Added global leaderboard for people!
Added scroll bar to the replays menu
Added escape button on main menu
Changed level display in the battle menu
Changed auto generated teams to be actual teams incase of matchup failure
Fixed game Icon not displaying correctly
Fixed bug where you could spam buttons on scene transitions when leaving battle
Fixed very rare crashes in the lab menu when clicking things
Balance things
(stats are denoted in the form (Atk / HP / Speed / Defense )
Gramma now takes 4 turns to mutate from tadpole instead of 3
Flirx now takes only 3 turns to mutate from burning instead of 4
Devil ability is now +3 Atk per attack instead of +2
Brumpor is now +2 Hp per attack instead of +1
Hammer now gives +3 Atk when an ally faints instead of +1
Meow from 7/10/7/0 -> 7/15/7/0
Devil from 12/7/6/0 -> 13/11/7/0
Burning from 4/4/4/0 -> 6/5/5/0
Flirx from 8/6/5/0 -> 14/14/6/0
Bubble goo from 6/1/4/0 -> 6/15/3/0
Snaim from 3/10/2/5 -> 3/15/2/5
Mooshy from 5/10/3/0 -> 7/10/3/0
Update 1.4 First beta changes!
The beta has been a blast so far! I've loved being able to see everyone get to play around with the Goos and the teams that you guys have made. We have fixed a ton of bugs as well as changed some of the game balance. Lets walk through some of that. Feel free to skip down to the bottom if you just want to see the raw changes :)
Balance reasoning
The first thing I wanted to address was the early game was kind of boring. It was just rock vs rock in the first 2/3 turns. The seed bag has been moved up to a turn 0 item. This also will make it easier to change the seed into Frumptun as he can start growing a couple turns sooner. As well the Spray bottle will now come after the first turn, This means that on turn 2 there are 5 different goos that you can start to build your strategy around (Default, Rock, Flower, Seed, Moss).
The next major thing I wanted to address was goos that felt 'too strong' or 'too weak' Frumptun was the least used goo in the last update, by far, so they are getting a pretty good buff with some extra health and their item they drop now giving +4/+4 instead of +3/+3 Being able to get them sooner will also hopefully increase their usage. Mooshy and Brumpor had very high win rates in late rounds, Both of them have been given slight nerfs in the form of their item not applying before their mutation. This reduces the brumpors speed by -1 and the mushs starting attack by 5. As well the mushroom summons have been nerfed. The idea of the mushroom summons was to be 'cannon fodder' and not something that can take a hit and then also do some damage. They are now slower, lower attack, no longer have shields and have a bit more HP.
The last major balance thing you will notice is that round 1 is no longer a 'free win'. The free win was stopping the bubble goo and crybaby goo from being able to be unlocked (You need to lose your first three matches to get the crybaby) As the bubble and crybaby were not in the last meta I'm very curious to see how the integrate!
Closing Thoughts
Thank you guys so much for participating in the beta so far! Tons of more fixes and improvements are in the works! Look forward to Goo Gangs, more bug fixes and more balance coming next Wednesday. As always, Let me know if you have any questions or comments.
Full(ish) Patch Notes
1.4
Fixed typos in tutorial
Fixed bug where Fire items had double spawn rate.
Fixed bug where the mouse cursor disappeared when a controller is plugged in.
Fixed bug where some items would apply after mutating. Making goos starting stats diff.
Fixed flower ability not also buffing itself
Fixed announcements/skins/ Achievements being blank after completing a run.
Fixed bug where 'highest attack' and 'most HP' Target types were not targeting properly
Fixed bug where crash logs were not collected properly
Fixed round 1 being always being a free win
Fixed overflow on email field on the main screen.
Added password masking on login/create screen.
Changed some Goo name colors.
Steam username will auto populate now when making an account.
Added tooltip when an item would mutate a goo
Holding Spacebar will now speed battles
Added Egg to the DLC Menu (you can't get him yet ;) )
Balance Things
(stats are denoted in the form (Atk / HP / Speed / Defense )
Moved Dirt to turn 0 item
Moved Spray bottle to turn 1 item;
Golem Changed from 3/2/2/3 -> 2/2/2/3
Moss Changed from 2/5/1/2 -> 2/6/3/2
Cat Changed from 4/4/6/0 -> 10/6/7/0
Fire Cat Changed from 6/5/6/0 -> 14/5/7/0
Nerdy Birdy changed from 3/10/3/0 -> 3/9/5/0
Mush Summons from 5/5/2/1 -> 2/6/1/0
Snail Summons from 5/5/2/1 -> 5/5/1/1
Frumptun from 7/16/2/3 -> 7/18/2/3
Flirx from 4/7/5/0 -> 8/7/5/0
Burning from 2/4/4/0 -> 4/4/4/0
Frob from 5/5/3/1 -> 5/10/3/5
Tadpole from 2/3/5/0 -> 4/3/5/0
New default goos now have diff stats depending on the turn they are made (5/7/5/0 -> 10/15/5/0 -> 15/20/5/3)
Heart Item now gives +2 HP instead of +1
Sunhat now gives +2 HP per round instead of +1
Fish now gives +3 Attk on loss instead of +2
Sap Jar is now +4/+4 HP/Attk instead of +3/+3
Closed Beta is here!
As the launch looms ever closer we finally have people lots of people playing the game! The beta is now available to all of our supporters over on Patreon! We have already gotten a ton of feedback from people who have been playing it before I could write this announcement.
We will be having weekly balance updates for the beta each Wednesday using the feedback and stats we collect. As well we will slowly be turning on more features for you guys in the beta that aren't on yet such as goo gangs, custom profile icons and leaderboards. The plan is as well to open up the game to some more people who want to get involved as the beta goes on.
I'm so excited to share this game that we have been having a blast playing internally and seeing what kind of strategies you guys come up with. Do let me know if you have any questions and I will see you guys next Wednesday with the first round of Balance updates and bug fixes!
Goo Gladiators coming this fall!
Hey, I'm super excited to announce Goo Gladiators. We have been hard at work on this game for quite some time and are super excited to share it with you. It is an online auto-battling game featuring tons of cute creatures. For those of you who do not know what in the heck an auto-battler is, the premise is you setup and build your team and you get to watch them fight automatically for you. The game is all about the strategy in setting up your goos and creating combos of goos that go well together!
The roadmap to release
For some tentative times...
Closed beta: Late August
Full Steam release: September 22nd
Mobile release: Q4 2022
Closing thoughts..
I'm super excited to show more and more of the game! We have a ton of events planned in game and out of the game in the next few months :) Feel free to Join our discord or post any questions here on the Steam forums.