new speed(run&gun)level, new enemy and some (bug)fixes
chicory-rockets 25% smaller speed-boosts higher and reached earlier for all difficulties farmlandspeedrun-level-2 - now has random-height sideways ladyfinger-rockets instead of fly's fixed where in speed(run&gun)'s at very-high speeds one would become airborne and lesser able to jump some minor bug-fixes
further we welcome the leek to the farmlands-family
leek(can be pushed, toppled over and jumped from)
new level, new enemies, map-level expanded and some (bug)fixes
to access the new-level one must complete the melon-boss(farmlandlevel5) first at any difficulty
the onion-projectile now only does damage after 0.6seconds the ladyfinger-rockets and peppers (and chicory + corn) now have a cartoony-explode-animations some enemy-hitbox-colliders now can only be triggered with the player-feet-collider at lower-angles some other minor bug-fixes
further we welcome new enemies to the farmlands-family
corn (shoots from his mouth, and in some cases - grows until a certain-size and then pops into popcorn) broccoli (launches random-sized-littler-broccoli-men from its head) chicory (fly's like a homing-missile and can be jumped on and disabled different then ladyfinger-rockets) celery (hits with its branch)
new (speed)run&gun-level, new enemy and some (bug)fixes
ladyfinger-rockets now have distance-correlated-sound-volume fixed a bug where strawberry-animation started with the raspberry-sprite fixed a bug where one would still end up pushed through the ground in some cases some other minor bug-fixes
further we welcome the beet to the farmlands-family
(jumps out of the ground and if not jumped-on from above, becomes a rotating hindrance)
new level, new enemy and some (bug-)fixes
the fly can be shot better oranges stick lesser to each other jumping on a orange on low-angles doesn't decrease speed fixed a bug in which sometimes if at slow speed and pushed-down directly from above one could be pushed through the ground
further we welcome the chayote to the farmlands-family
chayote(falls down from a plant when near to then obstruct the way)
new level, new enemy and some (bug-)fixes
speedrun-and-gun: speedboost increase for all difficulties except supereasy speedrun-and-gun: when "not pressing move-right and pressing crouch" now doesn't immediately stop but decreases the speed in early levels: more jumpflowers can be run through
(to access the new-level one must complete the rose-boss(level5) first, then the thorns will move)
further we welcome the cosmos flower to the grassflowerlands-family
cosmos flower(jumps up and down and shoots straight)
new level, new enemies and some (bug-)fixes
to access the new-level one must complete the rose-boss(level5) first, then the thorns will move
dandelion-seeds can now be shot better fixed a bug where a raspberry could explode twice upon hitting the ground fixed where on distance the raspberries animation caused a significant decrease in the frame-rate when on low-hardware-specifications (fixed a bug where the save at the boss of grassflowerlandslevel4 would be loaded also in grassflowerlandslevel5)
further we welcome new enemies to the grassflowerlands-family
sunflower (shoots from its yellow-sunlight-absorbing eyes and can spit curved-shot-seeds)
callalilyflower (arrow-like-shoots from the flower-opening)
hydrangea (rolls and shoots from its flowers)
crocus (opens-closes and shoots in two directions)
new speedrun-level and new enemy and some changes/bug-fixes
speedrunning - base-speed now increases more the easy-er the difficultie-mode speedrunning - when not having move-right-button-down - only in speedrun-levels the speed wont drop immediately to 0 but decreases - when speed is higher the higher the decrease
further we welcome the buttercup-flower to the grassflowerlands-family - who is soon set to appear in grassflowerlands
buttercup(jumps a random-height up)
speedrunning + new speedrun-level and new enemy and some changes/bug-fixes
speedrunning + new speedrun-level and new enemy and some changes/bug-fixes
top-speed slowly increases in all level-modes and can get totally mad fast - in speedrun-levels there also the base-speed increases every time when one reached a faster top-speed in speedrun-levels one must have reached a certain speed at the end or wont make the final-jumps + time is displayed and the fastest time is saved
rolling globethristles can be shot dead and more bullets(of narcissus and trumpet-flowers) can now be shot
further we welcome the grasshopper - who is soon to hop into the grassflowerlands and the farmlands
grasshopper(jumps random-height in one direction - sometimes carries a life on its back)