Hey everyone! Sorry it took just a little bit longer then usual to get this update out, I'm currently in progress of finishing up the school year so there is alot of work for me to get done. Nonetheless the update is here! A new cartel mission can be found in the church inside of the mexico area. This mission isn't very large but is being used to test the foundations of the larger mission system currently being worked into place. The mission it self however is very intresting :D. There have also been major performance improvements and a new way to get the most performance out of the game. While the game is running press tab or pause the game to have access to the graphics settings menu.You can then adjust your basic graphics settings, heres a hint if you are having issues with your fps lower your view distance it helps alot!
New Features:
-Added a new mission
-Added a new vehicle type
-Added Graphics Settings
-Performance improvements
-General bug fixes
Have fun everyone and follow me on twitter for updates on what I'm working on!
https://twitter.com/NickRizzoGames
Update 6 - Cars, Tanks, and more!
Yep so cars and tanks are finally in the game! Well sort of, still got some physics to workout because car physics are a pain in the ass, but I decided to release it anyways cause f*ck it it's fun! Currently there are 3 vehicles: tanks, cars, and supercars (more to come).
So this doesn't necessarily count as one of the weekly updates meaning there will be another this weekend. Basically Aliens are now in the game! As well as two new buildings. Aliens have been scattered across the map and will attack you if you have a gun drawn. Wall shooting has also been fixed (for the most part) I've seen some instances of it through my testing but not as much as before. This will fully be fixed once I switch the AI's shooting method.
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- Added an alien base
- Aliens have been added
- A chapel has been added to the cartel area
- Wall shooting has been fixed (for the most part)
- AI is now more responsive
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Update 4: New Location + The Cartel
Hope everyone is having a great sunday! If not you're about to because heres a brand new update for good morning! This update adds a new location, a mexico like location secured by border gaurds filled with poverty, the cartel, and cheap drugs. Theres alot of content I have planned to add to this area and as it stands is barebones however there will be updates throughout this week that will add new missions and content to the area.
Twitter: https://twitter.com/NickRizzoGames
^I post info about what im working on here
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- New Location
- New small Missions
- New faction (The Cartel)
- Border Gaurds
- Drug check point
- New Buildings
- Picking up the alien weapon now raises your wanted level to 500!
- General Bug Fixes
- Performance Improvements
- Improved Lighting
- Improved Occlusion
- Improved Faction AI
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Update 3: Guns and Drugs!
So every weekend I plan to add new content to the game this weekend is a little smaller then usual but thats because we have even bigger stuff planned! Anyways a new location was added in the city zone as well as new over powered weapon that will literally vaproize anyone you shoot it at. Also you can now do drugs! Thats right no more pointlessly buying and selling now you too can be an addict! Just go to your inventory and click on the drug to partake.
There are also new missions, you can find a trail of most of them by going to the nazi base in the metro.
- New Missons (Nazis)
- New location
- New weapon: "The Alien Rifle"
- Drugs can now be taken and will effect your visual effects as well as gameplay
- Police will no longer keep attacking you after wanted level is zero
- AI tweaks
- general bug fixes
- Performance improvements
Have fun everyone!
Follow me on twitter for more! https://twitter.com/NickRizzoGames
Update 2: Exploding Bodies and bug fixes (Small update)
Thats right when you shoot dead bodies enough they will explode now! I also fixed minor bugs, crashing issues, some performance issues, and AI issues.
Follow me on twitter for development updates! https://twitter.com/NickRizzoGames
Update 1: Release day hot fixes
With release day comes bugs, so I addressed some of the most pressing matters to get the game to where it should be today:
- Shotgun and Rifle recived a buff
- Nazis Gangsters and Rednecks all recived major AI improvements
- New Blood texture (more realistic)
- Door issues are now fixes
- Performance improvements
- Minor bug fixes
If anyone has any problems please feel free to contact me or leave a post on the fourms! :) Have fun!
Twitter for development updates: https://twitter.com/NickRizzoGames
Release in a few hours!
Thanks everyone for your support up to release date! New content is also out today for early adopters. We currently havew 5 weeks of updates planned and ready to go so here they are!
March 12th: Release
March 19th: Driveable Cars - (possibly aircraft)
March 26th: New locations and indepth missions will be added air craft will be added if they were not on the 19th
April 2nd: New specialty weapons (melee and ranged)
April 9th: Jobs will be added
April 16th: Main questline, New buildings, and new features <- Secret
We expect to be out of early access by late may or ealy june!
Release In one week
Get Ready everyone release is in one week! Have fun!
Check out my twitter for development updates: https://twitter.com/NickRizzoGames
Get The Pre-Release Version Now!
The game is now avalible for $9.99 on itch.io keep in mind this is a pre-release version and is not a reflection of the final product. The itch.io version will give you a pre-release key for steam which will let you access the game right now as well as the game once it's released!
https://nickrizzo.itch.io/good-morning