And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks lots! ♥
A New Game Mode is now LIVE on Gordian Quest!
Attention, heroes!
It’s that time of year to gather around a warm fire in the tavern, and swap stories of ghosts and ghouls. To celebrate the Halloween season, we are pleased to announce Gordian Quest’s first ever seasonal event featuring fun and challenging new gameplay, event-themed skins to unlock, and more frighteningly fun things to enjoy!
The Story:
As the town of Silverkeep prepares to celebrate its annual Spooky Festival, Pierre, Naran, and Bertram notice that there is a lack of pumpkins in the marketplace. During this frightening time of year, rumors abound of strange happenings in the town. Wondering if these two things are related, the trio begin their investigation into the mysterious events. Will they find the pumpkins they’re looking for, or will they discover something else entirely…
Gordian Quest’s Halloween event will include:
Challenge Mode:
This seasonal mode includes special new battle challenges for you and your party to overcome.
Unlockable event skins:
Complete battles to earn currency, and use it to unlock special event-only skins. Remember, you can beat the event multiple times so you can unlock them all!
The heroes are ready for the yearly Spooky Festival!
A Spooky Season story:
Enjoy a quick, fun, quirky story following the adventure of the 3 heroes as they investigate the strange events plaguing the town of Silverkeep.
Don’t wait too long to start your journey, heroes! The event runs from October 25th to November 13th, so there is a limited time to unlock the event rewards! See you in Silverkeep for the Spooky Festival, and have a happy Halloween season everyone!
Announcing the Official Gordian Quest Facebook and Twitter Pages:
Finally, we are excited to officially announce that Gordian Quest now has its own Facebook and Twitter pages! Follow our social media accounts to get news, gameplay tips, and much more for you and your fellow heroes to enjoy! Links to the new Gordian Quest accounts are below.
Halloween is just around the corner and, to celebrate the occasion, Gordian Quest will be available for 25% off through November 1st as part of the Steam Scream Fest!
Join the heroes of Silverkeep, and defend the realm, in this epic deckbuilding RPG.
Improved game saving system and save backup system. Backups can be accessed in the folder: C:\Users\AppData\LocalLow\MixedRealms\GordianQuest\backup\Saves
Cards drawn from caches now respect converted colors from runes.
Enemy's "Power Sap" now affects cards with converted colors from runes.
Added additional safety checks if game saving fails.
Added Twitter link to menu.
Added notification icon when game is saving.
Bug Fixes:
Localization fixes for item and enemy names.
Fixed Ranger's "Hunter's Aversion" not triggering correctly on some attacks.
Fixed Scoundrel's "Somersault" not refunding the cost when moving 2 cells.
Fixed card hand not showing the correct cards during battle tutorial sometimes.
Fixed missing skill name on Spiderling elite unit.
Fixed tutorial not showing the hints appropriately when playing as Jendaya.
Patch 1.1 is Now Live!
Hey Heroes!
We'd like to thank everyone for their support, love and feedback. Gordian Quest 1.0 was not the end of our journey! In fact, we have just released patch 1.1 and it is now on the live build.
Patch 1.1 consists of some changes that improves the game based off player feedback. The full list of changes includes the following:
Differentiating Enemies
We have shuffled and adjusted some enemy skills. Instead of shifting to another cell, enemies will perform a specific action. This change has been now implemented to all Acts of Campaign Mode. This will allow for more immersive battles and awareness from the player, thus providing a bigger challenge.
Speaking of challenges...
Difficulty and Campaign Changes
We have made Hard the new Normal mode, making Normal the new Easy. This means Torment difficulty has been significantly pushed up, allowing players to take on even bigger, meaner challenges.
To add onto this, dungeons for Acts 2, 3 and 4 have been significantly reduced, improving the overall pacing of the game.
Better Onboarding
We now welcome our new adventurers warmly with better onboarding. Tutorials will now appear for majority of new mechanics: From Skills Grids to Camping. We are also currently working on QoL improvements and a more fluid UI.
We want to ensure that our instructions and descriptions are clear so feel free to let us know your thoughts!
Controller users rejoice! Our first pass of Controller Support has now arrived! Gordian Quest is fully compatible with Dualshock/Dualsense and Xbox Controllers.
We are working on further enhancing this compatibility with many types of controllers, including Nintendo Switch and Steam Controller. This is also in line with our plans to port the game to consoles like Nintendo Switch and Playstation 4/5.
Other Changes
First pass of Italian localization is now available.
Supplies are no longer consumed when traveling. They are instead more prominently used in camps and events.
Tier 4 and 5 items now begin dropping at level 60/80. Certain affixes on them will have higher value ranges.
Tier 1/2/3 items no longer drop past level 36/60/80, keeping items dropped in the later game more relevant.
And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :haha_gq:
Version 1.1 Improvements are now on bleeding-edge!
Hi Heroes!
We'd like to thank everyone for the flurry of love, suggestions and feedback since our exit from Early Access. Version 1.0 is not the end of our adventure and we intend to make the game as 'perfect' as we can possibly make it.
If you'd like an early peek at what we've been working on, we invite you to try the latest build on our bleeding-edge branch. Here's a guide on how to access bleeding-edge.
Translations for Bleeding-Edge will come later and due this being a beta build, expect bugs. If you do bump across any, don’t forget to hit F8 to send us that report!
Now, let's dive into some of these changes...
Differentiating Enemies
Apart from shuffling some skills, we've added more unique behaviors and skills specific to most enemies. Some enemies will now perform a specific action instead of just shifting to another cell. We've implemented this for most Act 1 and Act 2 enemies and we'll be doing the same for the later acts in the coming weeks.
Better Onboarding
New heroes, we heard your adventuring woes loud and clear. We've started adding more guided flows for the various mechanics of the game and are currently working on some QoL improvements to the UI, as well.
Controller Support
While many chose "Team Keyboard" on our recent ⌨️ vs 🎮 discord poll, we know some have been requesting for controller support for a loooong time and the first pass is finally available. This is also in line with our plans to port the game to consoles like Nintendo Switch and Playstation 4/5.
Difficulty, Balancing, Campaign Length and Italian Translation
Added first pass of Italian localization.
Reduced the size of dungeons in Act 2, 3 and 4 to address campaign length.
Adjusted difficulty upwards. Normal is now equivalent to Hard and Torment is numerically harder than before.
Supplies are no longer consumed when traveling. They are instead more prominently used in camps and events.
Tier 4 and 5 items now begin dropping at level 60/80. Certain affixes on them will have higher value ranges.
Tier 1/2/3 items no longer drop past level 36/60/80, keeping items dropped in the later game more relevant.
Which of these updates have you suggested before? :)
War Child Charity Steam Sale
As one of the participants in the War Child: Game Action: Summer Sale on Steam, Gordian Quest also will be on 25% discount from 24th - 31st August. A percentage from every copy sold will go to War Child UK supporting children affected by war in Ukraine, Yemen, DRC, CAR, Iraq and Afghanistan.
And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :haha_gq:
Help Us Bring Gordian Quest to Consoles!
Hey Heroes,
We just clicked on the 'Launch' button on a Kickstarter campaign for Gordian Quest to bring it to consoles.
As you know, it is a labor of love that our team spent the past 3 years building (mostly from home due to Covid) and only just officially came out of Early Access on Steam last month.
We are truly grateful that many of you love it and have given us a strong rating on Steam. You will be pleased to know that although we are at Version 1.0, we are still chipping away at the edges to refine it even further and you can look forward to more updates.
And while that is going on, we are now seeking validation for the demand for console ports and there is no better way to do this than a Kickstarter campaign.
Along with that, there are exciting deals we've put together - - big discounts on PC, Switch and PS copies - a limited quantity loot box with GQ themed merchandise - opportunities to get involved with putting new elements into the game - there are also stretch goals for skins, more playable content and a Xbox port
The first 24 hours is crucial to Kickstarter giving us more love and visibility, which means a lot when it comes to hitting stretch goals.
So we sincerely hope you can support the campaign if you haven't yet bought the game, for this is an opportunity for you to pick up Gordian Quest at a significant discount.
And even if you have bought the game on PC, please consider supporting us for the console ports or perhaps the limited edition loot box.
Please give us some love and help spread the word on your social media accounts.
Thank you so much in advance!
Campaign link - https://www.kickstarter.com/projects/mixedrealms/gordian-quest-an-epic-rpg-roguelite-deckbuilder-game
## [1.0.15] - 2022-07-22
## Changed - Swordhand's Heroism is now rankable. - Swordhand's Guillotine bleed increased to 12 (was 6), with 50% scaling (was 20%). - Ranger's Guided Shot now deals 14 damage (was 13), with 175% scaling (was 150%). - Ranger's Mark Target now applies 2 Fragile (was 1). - Ranger's Steel Trap now has 250% scaling (was 75%). - Ranger's Charged Traps now consumes 1 Channel instead of 2 for its effect. - Ranger's Bear Trap now has 400% scaling (was 100%). - Scoundrel's Maim now has 200% Vulnerable scaling (was 100%). - Scoundrel's Caltrops now has 200% scaling (was 100%). - Scoundrel's Tripwire now has 200% scaling (was 100%). - Scoundrel's Disorienting Trap now applies 16 Vulnerable (was 8) and has 200% scaling (was 150%). - Scoundrel's Poison Laced Trap now as 250% scaling (was 100%). - Scoundrel's Spiked Ground now as 350% scaling (was 300%). Bleed increased to 12 (was 4). - Scoundrel's Cross Hatch now as 400% scaling (was 350%). - Scoundrel's Freeze Mine now has scalable Chill. - Scoundrel's Shock Mine now has 100% scaling on Shock (was 25%). - Scoundrel's Explosive Mine now has 300% scaling (was 250%). - Golemancer's Heavy Fist now deals 13 damage (was 6), with 150% scaling (was 250%). - Golemancer's Rocky, Haymaker! now deals 27 damage (was 14), with 250% scaling (was 200%). - Golemancer's Molten Crust burn scale increased to 175% (was 100%). - Golemancer's Meltdown burn reduced to 13 (was 1 7). - Golemancer's Brainstorm is now a Common card (was Rare). - Golemancer's Reformulate is now a Common card (was Rare). - Golemancer's Rockfall now costs 3 SP (was 2), and has 700% scaling (was 100%). - Golemancer's Vitrify now clarifies that it affects only base damage. Effect increased to 20% (was 15%). - Golemancer's Oblation now additionally grants Armor to Rocky. - Golemancer's Time of Need now additionally applies Critical to Rocky. - Golemancer's Rocky, Pulverize! now deals 8 damage (from 11). Secondary damage increased to 16 (from 8). - Druid's Volcano now has Debuff tag. - Bard's Intro Of Charming can now target herself for the secondary effects.
## Fixed - Fixed Jeweller's Loupe artifact not being able to select non-Legendary items. - Realms : Fixed a bug where Renown value of a node would not be recalculated correctly after being modified (applies to newly created Realms). - Fixed Ranger's turrets having an incorrect base damage after a prior patch updating AI. - Fixed Druid's Primal Aspect not correctly restoring Druid's HP based on bear's HP percentage. - Fixed Bard's Intro of Charming not working on Minion enemies sometimes.
Limited Edition Ida the Druid & Bear Plushie!🌟🧸
Hey Heroes!
You might have noticed that a certain 'cuddlier version' of Ida and her trusty Bear has been making the rounds in our recent Gordian Quests events.
Here's some good news! The recently concluded giveaway on our twitter isn't your last chance to get your hands on a LIMITED EDITION Ida & Bear Plushie. Makeship is hosting a crowdfunding campaign from now until the 21st of July 2022 to bring Ida closer to more Gordian Quest fans. :)
The time has finally come: Gordian Quest has left Early Access. We have officially released Gordian Quest with all 4 Acts, Realm Mode, Skirmish (PvP) Mode, as well as the brand new Adventure Mode!
We launched 2 years ago with just Act 1 and 6 heroes, without any of the other modes. But look where we are today.
We have you to thank - for without your support and feedback - Gordian Quest would most certainly not be in the form it is today.
Of course, the adventure doesn’t truly end here. We still have future plans post-release. Of course, the adventure doesn’t truly end here. We continually digest all feedback from you, the community, and we intend to make the game as ‘perfect’ as we can possibly make it.
We still have plans for post-release patches, and we'd like to share some of them.
In a few weeks, we will be test driving full controller support, a hot request from gamers who prefer to play from their couch.
Quality of life features. As a mechanically dense game, we want to make certain areas like the stats of summoned units become more transparent to better inform your build choices.
On a broader timescale, we want to revisit enemies and bosses with the goal of making them feel more distinct and unique. Part of this is streamlining or revisiting their abilities so that they are more memorable. At the moment, traits can
spawn universally on any elite unit without any restriction, but we hope to have a broader pool of them while only allowing specific ones to spawn on certain enemy types.
Porting the game to other platforms, as described below.
A few DLC ideas are currently being discussed. You can support our team by spreading the word about Gordian Quest as it definitely makes it easier for us to continue to bolster the game with more content when there’s a thriving community of players :)
With all the launch content already in place, we’ll also be officially giving Gordian Quest’s price tag a modest bump from $19.99 to $21.99 a couple of weeks from now.
With the ongoing 25% discount for Summer Sale, it is a great time to buy a copy to save some moolah; so be sure to tell your friends or grab one for them!
If you’ve enjoyed the music our talented musician had scored for Gordian Quest, you can now also purchase the original Gordian Quest soundtrack which went live today - sold separately or as part of the Gordian Quest Deluxe Bundle. Existing owners of Gordian Quest can simply upgrade by paying the difference.
As some of you already know, we also have plans to begin porting Gordian Quest outside of PC. For now, our priority is to port to Switch, followed by Playstation and XBox if we hit the stretch goals.
Please check out our upcoming Kickstarter campaign to support us in this endeavor. We would appreciate it if you would share this with all your friends who wanted GQ on console or handheld!
Even though Gordian Quest has been released, we would still like to hear from you! Our journey isn’t entirely over. We would like to ask: is there anything else you’d like to see? Any DLC or extra content you have in mind?
We hope you continue to enjoy Gordian Quest! Thank you all for your support and dedication, and we will continue to discuss additional content and future plans.