Gorescript cover
Gorescript screenshot
Genre: Shooter, Indie

Gorescript

2 more weeks left



Hey guys,

It's Wednesday, so as usual, our weekly update is here for you. But I will try to keep it really short this time!




    <*>We have added exploding barrels in Gorescript. They explode, they do damage, they are fun to shoot at. No FPS would be great without them.
    <*>We have been invited to The SML Podcast and it was a great 1 hour spend. Those guys are doing an awesome job. Will post a link once the episode is live.
    <*>The full price of Gorescript is going to be $9.99 (or your country's equivalent).
    <*>The game is ready to launch. We are polishing stuff here and there.
    <*>On launch we are going to have Steam Achievements and Leaderboards.

    We wish you all a great day!

    Gorescript team



    ---

    Press can request Steam keys from contact@gorescript.com. Youtube / Twitch users can also use this link https://www.keymailer.co/g/games/40330 to request keys.

    Gorescript Steam Page: http://store.steampowered.com/app/618690/ Free Demo: http://eepurl.com/cEkb3T
    More info: http://www.gorescript.com/

    Press Kit: http://gorescript.com/press/
    FAQ: http://steamcommunity.com/app/618690/discussions/0/1318835718934430697/

    Gameplay Video:
    https://www.youtube.com/watch?v=vpZ1Wa0OIoQ

    New weapon - The Devastator



    3 weeks and 1 day left for Gorescript's launch! The clock is ticking.



    We have a new weapon called The Devastator. You can admire its sheer power on the gif above. We also added some interesting (and very well hidden) artefacts -evil laughter- in the game for you guys to explore when the game will be out there!

    So far we are receiving pretty great feedback, and we are really grateful for that. Check what Joe and his guys from "The SML Podcast" had to say about Gorescript, and support them cause they are doing a great job!

    https://www.youtube.com/watch?v=PlBhK6dhPWA&feature=youtu.be&t=4201

    Launch Date Set, 15 June



    Gorescript will be available on Steam on the 15th of June, 2017



    Our feature list for the launch is as follows:

    • 18 hand crafted levels (2.5D)
    • Levels can be finished with or without jumps (Jumps available only when you find the Anti-Grav Boots)
    • 6 weapons (5 ranged, 1 melee)
    • 5 difficulty levels, Permadeath and Blackout modes
    • Global leaderboard rankings according to your total performance
    • Secrets are not optional but necessary to upgrade your armory


    Do you have any ideas or suggestions that you would like to share with us? We are all ears.

    Let’s sum it up now,

    Gorescript will be unleashed upon the world on Steam on the 15th of June 2017. Grab your pixel guns, get ready for the carnage and help us spread some pixelated guts on the floor, I mean... the word around.

    ---

    Press can request Steam keys from contact@gorescript.com. Youtube / Twitch users can also use this link https://www.keymailer.co/g/games/40330 to request keys.

    Trailer: https://youtu.be/QwNyVE1r3qU
    Press Kit: http://gorescript.com/press/
    FAQ: http://steamcommunity.com/app/618690/discussions/0/1318835718934430697/

    Hydras, Railguns & More



    Welcome to another week’s Gorescript update folks.



    - Did you notice the new railgun above? Definite power packed with killing satisfaction. We are going to be adding muzzle effects next weeks to maximise the usage pleasure of our weaponry.

    - We got a new member in the family. The Hydra. It’s not a boss (yeah! Of course, we will have those ones). Her multi-shooting heads will lead to some interesting fight techniques combined with the rest of the bad guys inventory.



    What do you think?

    - Updated and better screenshots are also on their way to the store page.

    ---

    Drum roll please! Now I would like to present to you a short interview with the creator of Gorescript’s soundtrack, Lawrence Steele of Satsuma Audio from UK. Enjoy:

    1. Tell us some things about yourself.

    I am a composer and sound designer for games based in the north of England, I've been doing this for around 6 years now, with the last 3 or so it being my full-time job. I have always loved music and playing games so to combine the two to make a living is a dream come true! I decided to operate under the name 'Satsuma Audio' than just my name as I thought it would be more memorable and help me stand out a bit from the crowd.

    2. Why did you choose to work on Gorescipt?

    I am a big fan of old school FPS games, Doom, Quake, Unreal etc. Me and my wife actually just finished playing through Doom 1 & 2 together, they are still awesome games even today! I thought gorescript was looking pretty great and the chance to write a full length 'dark electronic' OST sounded like a lot of fun!

    3. How was your experience working with Gorescript?

    It has been really great actually, Sergiu (the game designer) has pretty much liked everything I've sent him straight away (this is not always the case in this job!) and I've been able to have a lot of creative freedom. I've tried to get a lot of different styles of electronic music in there, but still tried to keep it sounding like a cohesive whole.

    4. How do you make sure the soundtrack fits the game?

    So to match the mood of the game I try to give all tracks a slightly dark, evil tinge to the music, to match the genre and the feeling of going through all these darkened rooms blasting monsters! I also try to find a balance between clean and crisp sounds to match the retro/neon visuals and distorted sounds to give a grungy, dark atmosphere to the music.

    The idea is that it should blend into the background and allow the player to focus on the gameplay while simultaneously providing a sense of energy and pace at all times. I try to keep the tracks as varied as possible throughout, so as not to become too repetitive or boring when looped.

    In the early stages of a new track I also have a video of the game playing on my 2nd monitor, just to make sure the music and the visuals 'gel' together well.

    5. What did you enjoy the most when working on our game’s soundtrack?

    I work on quite a lot of slot machine apps, and more light, 'casual' stuff so it was great to have a chance to embrace my darker side and do something with more of an edge to it. It also gave me an excuse to bust out my hardware synths!

    I used an Arturia Minibrute and Moog Little Phatty throughout the soundtrack where suitable, they are both analogue synths and can help add an extra dimension to a track for sure.

    6. Your top 3 favourite games you worked on:

    In no particular order...

    Gorescript - Not just saying this but it has been a lot of fun to work on and I'm pretty pleased with how it's turned out!

    WarBits - A turn-based strategy game for iOS, really polished well put together game, I wrote a retro/sci-fi-ish soundtrack for this as well as creating SFX and the end result turned out great I think.

    Tabletop Simulator - I made the SFX for this and it was interesting to work out how best to handle a physics based project such as this. Also, the game has really taken off in popularity since release which is awesome.

    ---

    On another topic. As we are coming closer to the release of the game we would need all the available help we can get to show our game to the people that would love to play it. If you make videos on Youtube, you stream on Twitch, write game previews/reviews and you like Gorescript so far, let us know!

    Cheers,
    Gorescript

    Perfect Killing Music


    This weekly update on Gorescript will introduce the music of the game.
    Just imagine the pixelated massacre with a proper soundtrack.

    Nothing is more exhilarating than wiping out the hordes of voxel horrors in Gorescript than to do it on a soundtrack that fits.

    Gorescript soundtrack is well established in the techno and electronica genres and makes sure you're on your toes as you prepare to brave the levels.

    This time we've got two specials from our soundtrack guaranteed to get you ready for this shooter and put you in the mood to play it.

    As you start the game you'll be greeted by this tune:
    https://www.youtube.com/watch?v=SO5l1mfr5jQ

    And, as you roam through the levels, you'll definitely be knee deep in some pixel splatter on this song as well:
    https://www.youtube.com/watch?v=EWgwl-2dF_w

    Want to set the mood for action? You can find the soundtrack right here:
    https://www.youtube.com/playlist?list=PLDol1AveVopMhFPQDpYO5xRAGnh7mmw6i

    Want to get a feel of the game before the launch? You can download the new demo from here:
    Gorescript free alpha direct download




    New alpha! New looks!



    Welcome to the weekly Gorescript update. We got some stuff to show you!



    Did you notice anything different? What do you think?

    Want a closer look to decide? Good news for you. Our free alpha just got an update with the new graphics. Download, give it a go and tell us what you think! (Ohh yeah, there is a new level in there as well).

    Are you a Youtuber, or a Streamer, a reviewer, an extraterrestrial being of supreme power, all of the above? Would you like to show Gorescript to your audience? Let us know!

    Keymailer: https://www.keymailer.co/g/games/40330
    Promoterapp: https://gorescript.promoterapp.com/pub/press

    Free Alpha Patch notes:



    - A new level was added
    - An option to show/hide the HUD (default is on; note that the HUD is always disabled on Masochistic difficulty regardless of this setting)
    - An option to show/hide a timer for how much time you spent during your current level run (default is off) - Speedrunners delight!
    - Increased the default mouse sensitivity to 0.35 (was 0.2); increased the maximum mouse sensitivity to 4 (was 1).
    - Graphical improvements! Added normal maps to walls, floors and ceilings.
    - Made a couple of changes to the blue key room in the first level for a smoother first-time experience.
    - Added a score system. This score is cumulative across all levels (per save slot) and displayed whenever you complete a level.
    - You can improve your score when replaying a certain level (using the "Level select" menu), either by collecting more random powerups (those marked with a question mark on the automap) or by completing the level in less than 3 minutes. Each second under 3 minutes will improve your score.
    - Various small UI improvements.

    Have you played Gorescript? Here you go.

    Gorescript free alpha direct download

    A weekly update would not be complete without another track from Gorescript’s soundtrack right?
    https://www.youtube.com/watch?v=c9WCAfxmi1k&lc=z135ynbxxrz2c3fyz04ccj3iowaszhp5b4k

    Welcome to our whole new Gorescript Steam page folks!



    Thank you for all the support you gave us during our recent Greenlight campaign which ended up with an incredible 66% number of people hitting the Yes button!

    Gorescript is going to launch during this summer.



    Although we have a date set on our calendar, we want to sort out a few things first and come back with an exact date announcement in the coming weeks. Stay tuned, it won't be long!

    Our plan is to post weekly updates with new features, levels, videos, and news, making this page the definitive go to place for official information regarding Gorescript.

    You can reach out to us at contact@gorescript.com for anything! We are a small team but we have answered to every single email we have received so far. We will do our best to reply the soonest possible.

    Till next time you can,

    Cheers!

    Ps. I almost forgot! We have the next music track up and ready for you. Do you like it?

    https://www.youtube.com/watch?v=G7CIPbYf1x8