Genre: Fighting, Hack and slash/Beat 'em up, Indie
Grabity
Patch Notes for 1.0.3.0
Hi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available!
- Added 'Box Blaster' custom gun item.
- Fixed box trail FX for the 'Biter' gun
- Added 'Boom Box' backpack item.
- Minor fix for 'Biter' trail FX.
- Added 'Beholder' custom head item (a gross-looking eyeball!)
- Added 'Conehead' custom bot head item by @Moritz
- Fixed the player respawn transition FX so that a bot's floating skull returns to the correct location even if spawn point is in motion.
- Added a match settings randomization option in Prematch > Setup, as suggested by @Chinnaru (experimental)
- Allow players to summon the Pause menu in Tutorial with keyboard (so that they can get back to the menu if controller runs outta juice)
- Some minor fixes to the P2P network backend
- Attempting to smooth out the motion of crates better when network conditions are poor
- Potential fix for multiple craterball goals being scoreable from a single craterball
Patch Notes for 1.0.2.2
Some new items for ya!
- Added 'Biter' custom gun item.
- Added 'Boxer' custom head item.
- Added 'Boost Box' custom jetpack.
- Added 'RAM' custom head.
Patch Notes for 1.0.2.0
- Added Stuntbot custom head.
- Added Barrel custom backpack.
- Increased daily item drop limit from 4 to 5.
- Minor sound FX channel fixes (e.g. grinders in Crushers were not set as Gameplay SFX)
- Refactoring work on Steamworks integration
- Added visual indicator for items that are unlocked by default in the Inventory - thanks @da stealth
- Added 'Default' Steam tag to items that are unlocked by default in the Inventory - thanks @da stealth
- Allow players to exit Inventory during a refresh - thanks @Chinnaru
- Used cached inventory data when a refresh times out
- Fixed rumble getting stuck on in Controls screen when rapidly pressing Identify on multiple controllers - thanks @da stealth
- Experimenting with adjusting network body syncrate to reduce upload demands on the host machine
Patch Notes for 1.0.1.7
- Potential fix for 'headless horseman' bug in Inventory - thanks @Chinnaru
- Fix for broken lobby player kick functionality - thanks @Chinnaru
- Allow left thumbstick and KBM arrows to change Match Setup cards
- Added new custom head - 'Sombrero'
- Added a item spawning customization mode and screen
- Potential fix for game sometimes getting stuck in the 'Starting' (countdown) UI state
- Allow players to grab crates through powerups
- Mute gameplay FX when entering the Pause menu(edited)
- Fix for music/SFX muting issues when pausing/unpausing during a match - @da stealth
- Fix for pickup buffs stacking up incorrectly on client machines - thanks @Chinnaru and @da stealth
- Update outfit UI if bot color is changed 'externally' (e.g. to avoid a double-up between players)
- Minor localization updates
- Added Spanish translator to the credits screen
Patch Notes for 1.0.1.4
- Hotfix for Audio, Video and Gameplay options not being visible in local matches / tutorial - thanks @Buzzard!
- Fixed head position for Unicron (@Moritz)
- Added a 'View' option for Inventory items - @Chinnaru
- Added a 'Crate Surfing' option to Match Customization - @da stealth
- Added Framerate Capping options to Video Settings - @Buzzard
- Only show crafting dialog for currently owned items - thanks @Chinnaru, @da stealth
- Increase the default scale of CraterBall and King Crate items (but don't additionally apply match item scaling)
- Adjusted color tinting for RadBot 3000 - @Moritz
- Various localization updates
- Added 'Common' rarity for standard items, and allow users to filter by rarity in Steam client/web interface
Patch Notes for 1.0.1.1
- Added 'Capn' Crook' custom head by @Moritz
- Added 'Fusion' custom head by @Moritz - @GokanTheFusion
- Added 'RadBot 3000' custom head by @Moritz
- Set a default ping limit of 150ms when searching for Online games
Patch Notes for 1.0.1.0
- Fixed Buzzard (Gold) head not showing up in player portraits - thanks @Chinnaru
- Added scrolling to Audio, Video and Gameplay options pages (so that we can add more options later)
- Various fixes and tweaks by @Moritz to Test01 level based on player feedback
- Added a bunch of (experimental) Match Customization options - respawn delay, hp regen, etc
- Added new custom head: 'Ghost' by @Moritz.
- Truncate match info if it gets too long in the Prematch screen - thanks @Chinnaru!
- Hide taunt and crouch button prompts in Game Over screen when KBM is active.
- Bumped up collision volumes in Test01 level.
- Reworked the loading screen system (again!) - thanks @da stealth :)
Patch Notes for 1.0.0.8
- Melee balancing adjustments: each hit does more damage, but attack rate is lower.
- Increase melee attack rate significantly when player has an active Speed Boost powerup.
- Potential fix for UI icons sometimes 'flip-flopping' when both KBM and controller are active - @Chinnaru
- Disallow joining elimination games mid-match, and notify player that they are spectating.
- Potential fix for occasional failure to apply environmental damage to objects (e.g. Turbine fans) - @da stealth & @Chinnaru
- Added some alternate French toast vocals - thanks @marieAD!
- Fix for AI regarding craterball hoops as dangerous and avoiding them
- Groundwork for 'beta' levels that are only accessible from unstable branch
- Allow players to change level, preset, teams etc. directy from Match Setup screen - thanks @Chinnaru!
- Potential fix for loading screen not showing up when starting a match (thanks @da stealth!)
- Added new custom head: Unicron - @Moritz
- Card selections should now be looping in the Prematch Match Setup screen - thanks @Buzzard and @Chinnaru
- Converted Match Customization screen to be scrollable, in preparation for adding more customization options.
- Fixed Spinnaru and Unicron Gold heads not showing up in player portraits - thanks @Chinnaru
- Fix for powerup buff FX not tracking the player properly when latency is high - thanks @Moritz
- Check item ownership in more places - thanks @Chinnaru
- Fix for loading screen not looking correct if loading into a lobby directly from Discord - thanks @Chinnaru
Patch Notes for 1.0.0.4
- More minor changes to melee system networking (don't allow clients to 'predict' death by melee)
- Added @Buzzard custom head item
- Allow players to join matches with limited lives mid-game.
- Added trails to Craterball to help with visual acquisition during busy matches - thanks @da stealth and @Chinnaru
- Updated Māori translations
Patch Notes for 1.0.0.3
- Revisions to melee system to hide latency a bit better (experimental)