In live rallies the dirt is mantained until the service park;
Sky and clouds;
Unity 2020;
Tyre detach;
Vegetation (v1.3.4.0);
Microsplat stuff;
Reflections;
Fixes:
Recce;
Showroom window issue;
Adds:
Ambulance on some crossroads (safety first);
Baitoni Bondone stage;
grally:// uri to open gRally directly with the procedural stage selected;
v1.1.6.10
v1.1.6.10 of 15 Apr 2021
Improvements:
Sky and clouds;
Unity 2020;
Tyre detach;
Vegetation (v1.3.4.0);
Microsplat stuff;
v1.1.6.9
v1.1.6.9 of 12 Apr 2021
Improvements:
Sky and clouds;
Unity 2020;
Tyre detach;
Vegetation (v1.3.4.0);
v1.1.6.6 of 13 Feb 2021
Adds:
Ambulance on some crossroads (safety first);
Improvements:
In live rallies the dirt is mantained until the service park;
2nd Birthday Update
Happy birthday gRally!!!
To celebrate this important date we released a new build with the last INFINITY feature and not only... (take a look to the changelog :))
For us, this release is very important because we consider it not a the final target but the opposite: it's the foundation to start racing together over many and many different stages. 3,2,1... Wait!!!
We forgot something... If you want to keep on touch with us, you can go to our Discord server https://discord.gg/c7dbDn2.
Ok.. 3,2,1.. Go!!!!
[previewyoutube="E4ZHVz2aDoM;full"]
Full changelog v1.1.0.0 of 21 May 2020
Adds
- Procedural Stages; - G1: digital gear indicator; - G2: digital gear indicator; - Physics on signs; - Surface sounds; - 30" time penalty if you recover the car; - Stage surfaces on roadbook stage; - Management of controllers settings files (save and load); - Car paint on live rallies; - RPM lights on Logitech wheels (tested on G29);
Improvements
- Updated to Unity 2018; - Rendering fluency; - Reflections; - Sky clouds; - Ambient light; - Car engine sounds; - Updated PhysRoad v3 material with ruts and groove; - External camera stuttering; - Setup check on live rallies; - Dust particles shader; - "Select replay file" message if any replay file isn't selected; - Replay list; - Replay camera stuttering; - Replay file (pack that save livery, date time and other geo settings); - Replay camera management; Procedural Stage improvements: - Dynamic collider to trees and objects; - Live rally with procedural stages; - Wrong distance at startup; - Procedural stages from url; - Crossroad meshes; - Procedural stage world position; - Replay cameras; - Improved vegetation mask; - Jumps;
Fixes:
- Car damage texture now works; - Crash after exiting stage; - Errors on F2 - Sky panel; - Removed not necessary UI elements in pause screen during replay; - Setups management on live rallies; - Showroom colors presets;
Procedural Stages in action: video preview
Following the last blog post we prepared an "ingame" video with some procedural stages in action.
[previewyoutube="pDyq9FBHFvY;full"]
Stay tune for the next days
Two Zero Two Zero … Two Years
Hi guys, just a quick but important news to celebrate the 2nd birthday of gRally (21st of May). We'll invite you to read what we prepared for this event.