Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy
Grand Ages: Medieval
Worldwide Digital Mac Release via Steam Confirmed for 20th April 2016
The battle for Medieval Europe moves forward to Mac after successful PC and console launches
ːwarcrownːAspiring emperors/empresses!ːwarcrownː
Ready yourselves for epic battles, cunning diplomacy and relentless conquest. Kalypso Media today announces that grand strategy fans will soon be able lead their people to greatness on their Mac as Grand Ages: Medieval will be available to purchase via Steam on 20th April.
Following the hugely successful launches on Windows PC and the PlayStation®4 system, Grand Ages: Medieval will test Mac players’ strategic minds as they advance through the High Middle Ages by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East.
For a more in depth look at Grand Ages: Medieval take a look one of the developer livestreams here
View the Grand Ages: Medieval PC launch trailer here
ːepicːAbout Grand Ages: Medieval:ːepicː
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress as a rapidly growing population spreads across the length and breadth of the continent. New frontiers are being explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.
ːepicːFeatures of Grand Ages: Medievalːepicː
Grand Ages: Medieval - Version 1.1.1 available
Changelog:
Diplomacy: You can now extort AI opponents (option "Maintain Alliance") less frequently and the amount of money is lower in some cases.
The graphical setting "Medium detail level" has been revised and is now much more efficient.
Various minor improvements.
Grand Ages: Medieval Update 1.1 - ‘Siege & Conquest’ available!
New feature: City Walls
Towns and cities can now be fortified with palisades and city walls to slow the decline of citizens' morale during sieges. Construction is commissioned at the workshop, so they become available as soon as the workshop is unlocked.
Palisades and walls only need to be constructed once per city, and grow automatically as the city gets larger.
New feature: Trebuchet Master
To capture cities fortified with town walls more rapidly, trebuchet masters stands ready to assist you as a new military unit. They can set up their trebuchets near hostile cities and bring down city walls. However, they should never venture out without protection, because being unable to defend themselves, they are a popular target for enemy troops.
New feature: Military Leader
Previously, a competitor obtained the title for a region as soon as he controlled a certain share of that region. This makes the entire region visible to the competitor.
We have supplemented this region title mechanism: each time a competitor obtains a new title, the region's military leader joins his ranks. Each military leader affects a particular bonus on nearby friendly troops. Military leaders cannot die - however, once defeated they flee to the nearest town. A region's military leader will also defect if you lose the title. Let the fighting for the regions begin!
New feature: Colony Ships
In addition to settlers, you can now build colony ships. These - very expensive - ships can sail an unlimited distance and found a new settlement on any coast. It can extend your existing empire as a port town or become the first town of a new colony.
New feature: Battle Options
You can now command your troops to take a particularly defensive or aggressive stance when a battle is underway. You can also order an automatic withdrawal when a troop has declined to 20% HP.
Battle options only apply to the battle at hand. The options are deactivated as soon as a battle and adjacent skirmishes are over.
New feature: Pirates
After a prolonged playing time (no earlier than the rank of Grand Duke), pirates will begin to appear sporadically and loot merchant vessels. They can be hunted and destroyed with warships.
Improvements, balancing and bug fixes
Fixed an error that involved AI growth. It now grows more slowly in the early stages of the game.
Regional map under "Your Empire" tidied up and revised to show military leaders.
Minor adjustments to fighting power of several troops (Sabres Fighter, Beserker, Flailsman, Crossbowman, Spearman, Horse Archer, Knight, Mounted Warrior).
Scouts now have twice their previous HP.
If the fast-forward button is activated via the Options menu and pause is deactivated during dialogue, fast-forward will remain activated even when opening a dialogue window. This speeds up multiplayer games (particularly in the beginning).
Resolved two issues involving the alerts "Excess production" (city dialogue) and "Balance" (cash).
Manual merchants now emit an acoustic signal upon reaching their target town.
Diplomacy: Revised the demand to attack an enemy's town. Players can now only select the demand if the other party is willing to comply.
For example, if one is to attack a hostile competitor by diplomatic means, the competitor's colour will be displayed in the dialogue.
Resolved a number of minor text issues and bugs.
Resolved an issue that occurred when taking over trade routes after taking over a competitor. The captured trade routes are now shorter and more efficient.
Save the Date!
Are you eagerly awaiting the new features included in the upcoming free Grand Ages: Medieval update, ‘Siege & Conquest’?
Join us tomorrow (times listed below) on our official Twitch-channel for an exclusive developer-livestream showing off all the new content!
The stream starts at: 08:00 PST / 11:00 EST / 16:00 GMT / 17:00 CET
Grand Ages: Medieval Update 1.0.3 available!
Combat
Combat speed between troops, animals and bandits are notably increased
The experience troops earn from combat is reduced, depending on the increased combat speed
Units in the watchtower can now flee during a fight as well.
Improvement of cart-management
When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities
It is now possible to build up to 99 carts in one inn.
Diplomacy
The AI will now give additional feedback when the offer is too low or too high.
A bug in Diplomacy has been fixed. Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer.
City-management
Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence
In the city-overview every event will now have a small info-text, which informs about the causes of the event.
Due to a bug, newly-founded cities had taxes not set on „automatic“. This has been fixed and all newly-founded cities have their taxes set on “automatic”
Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.
Miscellaneous
Fixed bug in AI-trade routes. Trade routes are now shorter and with less load.
Improved feedback, when setting rallying point with CTRL + right-click
The travel-time of the building squad has been shortened and a visual bug has been fixed.
Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card
Grand Ages: Medieval Update 1.0.2 available!
Greetings Emperors/Empresses!
A new Update to Grand Ages Medieval is available now!
Find the full Changelog for Grand Ages: Medieval version 1.0.2 here:
https://steamcommunity.com/app/310470/discussions/0/483366528904429433/
First Post-Release Developer-livestream - 01/10/2015, 5pm CEST
We’ve got another Grand Ages: Medieval livestream for you tomorrow!
Don't miss your chance to watch the developers giving some tips and tricks all about Grand Ages: Medieval!
Tune in on Twitch at 08:00 (PDT) / 11:00 (EDT) / 16:00 (BST) / 17:00 (CEST)!
The Battle for Europe has Begun! Grand Ages: Medieval Out Today for PC
https://www.youtube.com/watch?v=DQLXZkh5C2Y
Worldwide digital and European boxed retail release now available!
Bracknell, UK, 25th September, 2015 – Aspiring emperors – ready yourselves for epic battles, cunning diplomacy and relentless conquest, as Grand Ages: Medieval makes its historical debut on PC and SteamOS today.
To celebrate the release of the game, Kalypso Media is excited to share the official launch trailer showing off some of vast environments waiting to be conquered and the key gameplay mechanics that will lead would-be Emperors to glory.
Last Pre-Release Developer-livestream - 24/09/2015, 5pm CEST
We’ve got another Grand Ages: Medieval livestream for you tomorrow!
Don't miss your chance to watch the developers show off Multiplayer for the first time EVER!
Tune in on Twitch at 08:00 (PDT) / 11:00 (EDT) / 16:00 (BST) / 17:00 (CEST)!
Developer-livestream - 17/09/2015
Save the Date!
On Thursday, the developers of Grand Ages: Medieval will broadcast the second pre-release livestream of their game.
In this week's stream, you can expect: Advanced gameplay (settling & trading), diplomacy, taking over towns and battles. There will also be some previously not-shown features – so stay tuned and join us at 08:00 (PST) | 11:00 (EDT) | 16:00 (BST) | 17:00 (CEST) on Twitch!