Grapple Dog cover
Grapple Dog screenshot
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Genre: Platform, Adventure, Indie, Arcade

Grapple Dog

Grapple Dog Version 1.1.0 !!!

Grapple Dog 1.1.0 Patch Notes

- new feature: controller remapping implemented
- new feature: keyboard remapping implemented
- new feature: new boss islands unlocked post-game allow you to replay bosses whenever you would like
- fixed bug: multiple memory issues addressed
- fixed bug: in 5-B time trial, music cuts off after portal
- fixed bug: restart at checkpoint 5-4 kills music
- fixed bug: window size not saving
- fixed bug: the health bar not ‘pulsing’ on pickups
- fixed bug: collision error on level 2-2
- fixed bug: collision error on level 1-4
- fixed bug: collision error on level 2-3
- fixed bug: steam screenshots not working
- fixed bug: game wouldn’t pause on controller disconnect
- fixed bug: brazillion / portugese language flags flipped
- fixed bug: you could erase time trial medals if you didn’t meet criteria
- fixed bug: a number of flat backgrounds were not drawing in front of background elements
- fixed bug: finish bonus level while swinging and Pablo flies off weirdly
- fixed bug: immediately walking off the ledge after pit respawning
- fixed bug: final boss could crash if player dies at a specific moment
- fixed bug: fixed timer pausing when hitpause is off
- fixed bug: french language missing certain characters
- fixed bug: workshop background - lights drawing on incorrect layer
- fixed bug: possible softlock in tutorial with infinite jump
- fixed bug: crab getting stuck in the ground
- fixed bug: typo in ending
- fixed bug: electric blocks drawing incorrectly on one of the bonus levels
- fixed bug: visual errors on top and bottom of taller screen resolutions
- fixed bug: boss 4 mouth animation was incorrect
- fixed bug: camera error 2-4
- fixed bug: debug test visible while Pablo is sleeping
- fixed bug: fixed odd respawn moment on final lava pits of 3-3
- fixed bug: lava world bonus level has wrong door
- fixed bug: grapple points not spawning on bonus stage in lava world
- fixed bug: graphical error on boat when slamming in Toni’s room
- fixed bug: small fireball collision was incorrect
- fixed bug: some errors where background was visible through water.
- fixed bug: some text mis-aligned in Chinese
- fixed bug: Removed duplicate fade out sound when leaving celebration screen
- fixed bug: Couldn’t hear TREX when just off screen
- fixed bug: issue with camera system not resetting properly fixed
- fixed bug: start menu could get stuck and wouldn’t move offscreen
- fixed bug: repeatedly pausing would allow you to advance through time trials without time being added to the clock
- fixed bug: boat can no longer become stuck in islands
- fixed bug: destroying and zipping an enemy on the same frame would cause strange behaviour
- fixed bug: window size was not saving
- fixed bug: strange behaviour when grappling during boss death
- fixed bug: boss 2 gives out too many hearts
- adjustment: made diagonals easier with analogue sticks
- adjustment: Pablo now drops gem shards in collect bonus stages
- adjustment: changed the speed run statue’s text to provide more context
- adjustment: remove ‘save the world’ text from tv in post-game as the world has already been saved
- adjustment: changed hitbox on coloured switches to be more lenient
- adjustment: changed colour of homing bullet from blue to pink to remove confusion
- adjustment: adjusted start of level 1-3 to make certain things clearer for new players
- adjustment: difficulty adjust 1-5
- adjustment: difficulty adjust 4-4
- adjustment: difficulty adjust 4-5
- adjustment: difficulty adjust 5-1
- adjustment: difficulty adjust 5-2
- adjustment: difficulty adjust 5-3
- adjustment: difficulty adjust 5-5
- adjustment: difficulty adjust 5-B
- adjustment: removed point of no return on 4B
- adjustment: boss 4 - added a health pickup
- adjustment: boss 4 - shortened attack patterns
- adjustment: lowered the gem criteria for getting to boss stages
- adjustment: lowered chasing snake speed
- adjustment: you no longer have to replay boss stages on second plays of boss levels
- adjustment: you can now pause in the tutorial
- adjustment: bonus island intro animation shortened
- optimisation: refactored wave effects on overworld for better performance
- optimisation: refactored island waves on overworld for better performance
- optimisation: refactored Dialogue code for better performance
- optimisation: optimised grass climbing walls for better performance
- optimisation: optimised lava for better performance
- optimisation: refactored vine pit level elements for better performance
- optimisation: texture pages optimised for better performance
- optimisation: level 5-B portals optimised for better performance

Grapple Dog launch re-stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

Grapple Dog launch re-stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

$3000 Speedrun Contest + Global Speedrun Authority stream starts TODAY 🏆

We're celebrating the launch of Grapple Dog this weekend in style!

Grapple Dog is perfect for however you play platformers - whether casually, as a completionist, etc - but we've loved seeing the speedrunning community take to it and we really wanted to give something back to a group of people whose work and content we've loved watching for years! 💛

That's why we've got a speedrun competition available for all to try, with a $3000 prize pool up for grabs! It's as easy as finishing World 1 faster than anyone else before the end of February and submitting your run to Speedrun.com... do you have what it takes?

For full rules, T&Cs, submission details, and prize positions, just go here: bit.ly/GrappleDogComp 🏆

To kick things off, our friends at Global Speedrun Authority will be hosting their own, separate tournament over the weekend - with runners including EZScape, TheMexicanRunner, LilKirbs, iPK, Hendrizz, JJsrl, and Oshikorosu!

You can catch this hotly-contested commentated event on Saturday 12th and Sunday 13th from 1pm ET/6pm GMT: twitch.tv/speedrun 🏃‍♀️

Grapple Dog launch re-stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

Grapple Dog launch stream! 🐶

Hi all!

We are incredibly excited to say that Grapple Dog is finally available... right now!!!

This is the first launch under the Super Rare Originals publishing label — join developer Joseph Gribbin and Super Rare as we celebrate pressing the launch button!

We'll be playing through Grapple Dog, answering questons, showing off some cool tricks, and generally just having a great time - be sure to come and join in our livestream at February 10th, 6pm GMT! If you're catching us live, you can even ask some questions live and we'll run through some of 'em! 💬

Whether you've been watching Joseph develop the game for years, or just recently came across it, thank youuuu so much for all of the support! Now, get grapplin'! 💛

Grapple Dog has a publisher! 🐶✨

Grapple Dog is releasing on February 10th! 😲

If you haven't already, please wishlist - it helps a bunch!

🐶 Smooth Grapple Hook Platforming!
🎨 Colourful Pixel Art Worlds!
🐶 Funny Animals!
💎 Cool Collectables!
🎵 A Funky Soundtrack!
🦖 Epic Boss Battles!
⛵️ A Little Boat!

Grapple Dog has a publisher! 🐶✨

Ryan from Super Rare Originals here!

We're sooooo excited to announce that we're the brand new 'indie-first' publishing label behind Grapple Dog!

Joseph Gribbin and his team have created something so fun, colourful, and just utterly brilliant, that from the moment we set eyes on Grapple Dog, we knew it was a perfect fit.

We'll also be bringing The Gecko Gods, Lone Ruin, Completely Stretchy, and POST VOID to consoles + Steam - so keep your eyes peeled! 👀

More Grapple Dog info will be coming soon.

If you haven't already, please wishlist Grapple Dog - wishlists help a whoooole lot! 💙

Grapple Dog - Steam Next Fest gameplay re-stream 🐶

Hi all!

Grapple Dog is getting a ✨completely free✨demo, especially for the Steam Next Fest event which lasts October 1st - October 7th!

This demo includes multiple levels from throughout the final game, providing a great taster for the full release of the grapple-tastic action-platformer.

To celebrate the occassion, developer Joseph Gribbin has played through the new demo and shared some insights on its levels, mechanics, and development in this handy pre-recorded gameplay livestream!

Also, wouldn't it be cool if demo players had the opportunity to have a statue in-game dedicated to them? That's exactly what's happening! Simply complete level 1-3's time trial mode in the fastest time possible and upload your full recording to Twitter, using #GrappleDog. The fastest run uploaded during Steam Next Fest will be honoured in the level.

Some other prizes are available too... full details (and boring T&Cs) can be read here: https://pastebin.com/87cJTXdQ

Don't forget to wishlist the game! It helps more than you could imagine. 💛