Grapple Hoops cover
Grapple Hoops screenshot
Genre: Platform, Racing, Simulator, Sport, Strategy, Indie

Grapple Hoops

Grapple Hoops Massive Update v1.1.1

NEW FEATURES


-Added 2 new levels: Cabin and Sam
-Added a new boss: Sam
-Added a new item: Vending Machine
-Vending Machines can only be used once per level and can spawn a variety of opportunity weapons
-Vending machines also have a small chance of spawning an enemy
-Added vending machines in most levels
-Added a new opportunity weapon: katana
-Katanas kill enemies from close range and deal a lot of damage
-In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out
-The the more the Dunk-O-Meter is filled the faster you swing the katana
-The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet
-Katanas can currently only spawn from vending machines
-Added a new opportunity item: Dunk-O-Boost
-Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter
-Added a new opportunity weapon: Assault Rifle
-Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius
-Added new fps throwing animations
-Added new fps grappling hook animations
-Added new fps melee animations
-Added different third person grappling hook animations for multiplayer
-Added an animation for the 180 wall climb parkour move
-Added 2 new challenges
-Added a new interaction system to remove unintentional pickups and activations
-Added a new interact key binding (default key: 'E')
-The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons
-Removed the setting: automatically grab enemy weapons
-Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations
-Added a new dynamic air falling sound and music system
-Added a new dynamic 3D speedline system
-Added new weapon models and animations for enemies and for the player
-Added new pickup, grab and equip animations
-The player can now aim their shield a little better shield to allow for better vision
-Added new stylized and smooth explosion and fire particles

CHANGES


-Every single player animations has been reworked
-Hitting a stunned enemy with a melee attack now kills them
-The player can no longer collide with stunned enemies to ensure momentum doesn't stop
-Adjusted the Desert level layout
-Adjusted the Practice level layout
-Opportunity pistols now have 5 bullets instead of 3
-Assault rifle enemies now drop assault rifles on death instead of pistols
-Fixed a few wrong text descriptions in the game
-Made perspective transitions significantly more smoother
-Removed even more unnecessary assets
-Drastically improved loading time in almost all maps
-Considerably reduced game size (game size reduced by 2.1gb even while adding new content!)
-Dramatically reduced memory usage on almost all maps especially the large ones
-Slightly increased brightness on most maps
-Updated the throwing animation for opportunity items
-Updated the models and sounds of enemies with guns
-The player now properly aligns their body with the floor while sliding
-Slightly changed Dunkina's look
-Enabled sliding in multiplayer

BUG FIXES


-Fixed a ton of bugs...(too many to add to this list)

UPCOMING CONTENT


-An upcoming permanent Gamemode: Endless Mode
-2 more upcoming permanent Gamemodes that I can't reveal yet
-A whole rework on the challenge system is coming soon
-Grappling Hook Charms
-DLSS and FSR 2.0 support

KNOWN ISSUES


-Upon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future!
-Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens
-Gun physics when dropped behave wrong

Grapple Hoops New Chapter And Enemies Update v1.1.0

NEW FEATURES


-Added a new chapter: Scorin' And Ballin'
-Added 3 new levels: Industry, Pillars and Desert
-Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu
-Added a new skin system for the melee and shooter enemies
-A lot more variety and randomness has been added to enemy skins
-Added a new parkour move: 180 wall jump
-Pressing the quickturn button while wall climbing will cause the player to be launched backwards
-A full Dunk-O-Meter increases the 180 wall jump's strength
-Added 3 new flex/celebrate emotes
-Added a new difficulty menu

CHANGES


-Updated the melee enemy's swing animation and added VFX to it
-Made it a little easier to avoid melee hits from enemies
-Adjusted the mantle's camera shake
-Removed player name tags from multiplayer
-Updated the singleplayer menu layout
-Improved the first person landing animations
-Increased the player's mantle speed
-Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter
-Adjusted the grappling gun animations during climbing and mantling
-Removed a lot of unnecessary files and assets reducing file size and improving loading time
-Adjusted the look of the player's main UI and made it react to the player's speed

BUG FIXES


-Fixed a few settings and skin loading issues during the start of a level
-Fixed a bug that caused the camera to shake to play twice during a mantle
-Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy
-Fixed a bug that cased melee enemies to still attack the player even after getting stunned
-Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed

Grapple Hoops New Animations Update v1.0.9

NEW FEATURES


-Dunkina's basketballs can no longer damage/stun the player more than one time
-Leaderboards now show the average completion time of the level
-Reworked the grappling hook animation system
-Added first person animations for the grappling hook
-Getting stunned now temporarily updates the player's HUD
-Added death screen FX
-Reworked the sliding system
-The player can now slide forward-right and forward-left depending on the key pressed during the slide
-The player can now slide on all directions upon landing
-The player can now jump while sliding
-The player can now longer spam sliding to get the initial slide boost
-Emote/celebration animations now properly play in first person
-Throw and call ball animations now properly play in first person
-Melee punch animations now properly play in first person

CHANGES


-Updated the mantle/climb animation
-Updated the camera lean while sliding and grappling
-Sliding no longer limits the player's camera
-Adjusted animation aim offsets and made them more responsive

BUG FIXES


-Fixed a known issue that caused achievements not to work
-Fixed a bug that caused the pistol or shield indicator to grey out and flicker if the ball was not called back
-Fixed a bug that caused the wrong button to show up on the press button name to recall the ball message

Grapple Hoops New Boss Update v1.0.8

NEW FEATURES


-Added a new boss: Dunkina
-Added a new level in the Hoopin N Lootin chapter: Dunkina
-Keybindings have been re-enabled
-The player can now melee attack, the default keybind is 'F'
-The player can hit multiple enemies with a melee attack
-If an enemy get hit by a melee attack they get stunned
-Sliding now preserves momentum a little better
-The player can now see how many bullets are left in their pistol and how long before dropping it
-Once a player spawns in multiplayer they are granted with 5 seconds of protection from damage
-Added skydiving trail VFX
-Added basketball trail VFX
-Added smooth grappling hook and pistol animation turning tilt

CHANGES


-Adjusted and improved the animation system for all enemies
-Increased the level bounds on the City map
-A few maps have been adjusted for easier navigation
-Adjusted the Hospital's level layout
-Adjusted the City's level layout
-Adjusted the Station's level layout
-Adjusted the multiplayer lobby's level layout
-Reduced animation leaning that caused a lot of clipping
-Reduced clipping when looking down
-Improved first person animations

BUG FIXES


-Fixed a bug that caused the grappling gun of lobby characters to disappear
-Fixed a bug that caused the player to clip into themselves while sliding
-Fixed a bug that caused most jump pad animations not to stop while aiming
-Fixed a bug that caused shooter enemy hands to look weird while reloading

KNOWN ISSUES


-Achievements don't seem to trigger for some reason, I'm working hard on fixing this