-Added 2 new levels: Cabin and Sam -Added a new boss: Sam -Added a new item: Vending Machine -Vending Machines can only be used once per level and can spawn a variety of opportunity weapons -Vending machines also have a small chance of spawning an enemy -Added vending machines in most levels -Added a new opportunity weapon: katana -Katanas kill enemies from close range and deal a lot of damage -In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out -The the more the Dunk-O-Meter is filled the faster you swing the katana -The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet -Katanas can currently only spawn from vending machines -Added a new opportunity item: Dunk-O-Boost -Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter -Added a new opportunity weapon: Assault Rifle -Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius -Added new fps throwing animations -Added new fps grappling hook animations -Added new fps melee animations -Added different third person grappling hook animations for multiplayer -Added an animation for the 180 wall climb parkour move -Added 2 new challenges -Added a new interaction system to remove unintentional pickups and activations -Added a new interact key binding (default key: 'E') -The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons -Removed the setting: automatically grab enemy weapons -Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations -Added a new dynamic air falling sound and music system -Added a new dynamic 3D speedline system -Added new weapon models and animations for enemies and for the player -Added new pickup, grab and equip animations -The player can now aim their shield a little better shield to allow for better vision -Added new stylized and smooth explosion and fire particles
CHANGES
-Every single player animations has been reworked -Hitting a stunned enemy with a melee attack now kills them -The player can no longer collide with stunned enemies to ensure momentum doesn't stop -Adjusted the Desert level layout -Adjusted the Practice level layout -Opportunity pistols now have 5 bullets instead of 3 -Assault rifle enemies now drop assault rifles on death instead of pistols -Fixed a few wrong text descriptions in the game -Made perspective transitions significantly more smoother -Removed even more unnecessary assets -Drastically improved loading time in almost all maps -Considerably reduced game size (game size reduced by 2.1gb even while adding new content!) -Dramatically reduced memory usage on almost all maps especially the large ones -Slightly increased brightness on most maps -Updated the throwing animation for opportunity items -Updated the models and sounds of enemies with guns -The player now properly aligns their body with the floor while sliding -Slightly changed Dunkina's look -Enabled sliding in multiplayer
BUG FIXES
-Fixed a ton of bugs...(too many to add to this list)
UPCOMING CONTENT
-An upcoming permanent Gamemode: Endless Mode -2 more upcoming permanent Gamemodes that I can't reveal yet -A whole rework on the challenge system is coming soon -Grappling Hook Charms -DLSS and FSR 2.0 support
KNOWN ISSUES
-Upon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future! -Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens -Gun physics when dropped behave wrong
Grapple Hoops New Chapter And Enemies Update v1.1.0
NEW FEATURES
-Added a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin system for the melee and shooter enemies -A lot more variety and randomness has been added to enemy skins -Added a new parkour move: 180 wall jump -Pressing the quickturn button while wall climbing will cause the player to be launched backwards -A full Dunk-O-Meter increases the 180 wall jump's strength -Added 3 new flex/celebrate emotes -Added a new difficulty menu
CHANGES
-Updated the melee enemy's swing animation and added VFX to it -Made it a little easier to avoid melee hits from enemies -Adjusted the mantle's camera shake -Removed player name tags from multiplayer -Updated the singleplayer menu layout -Improved the first person landing animations -Increased the player's mantle speed -Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter -Adjusted the grappling gun animations during climbing and mantling -Removed a lot of unnecessary files and assets reducing file size and improving loading time -Adjusted the look of the player's main UI and made it react to the player's speed
BUG FIXES
-Fixed a few settings and skin loading issues during the start of a level -Fixed a bug that caused the camera to shake to play twice during a mantle -Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy -Fixed a bug that cased melee enemies to still attack the player even after getting stunned -Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed
Grapple Hoops New Animations Update v1.0.9
NEW FEATURES
-Dunkina's basketballs can no longer damage/stun the player more than one time -Leaderboards now show the average completion time of the level -Reworked the grappling hook animation system -Added first person animations for the grappling hook -Getting stunned now temporarily updates the player's HUD -Added death screen FX -Reworked the sliding system -The player can now slide forward-right and forward-left depending on the key pressed during the slide -The player can now slide on all directions upon landing -The player can now jump while sliding -The player can now longer spam sliding to get the initial slide boost -Emote/celebration animations now properly play in first person -Throw and call ball animations now properly play in first person -Melee punch animations now properly play in first person
CHANGES
-Updated the mantle/climb animation -Updated the camera lean while sliding and grappling -Sliding no longer limits the player's camera -Adjusted animation aim offsets and made them more responsive
BUG FIXES
-Fixed a known issue that caused achievements not to work -Fixed a bug that caused the pistol or shield indicator to grey out and flicker if the ball was not called back -Fixed a bug that caused the wrong button to show up on the press button name to recall the ball message
Grapple Hoops New Boss Update v1.0.8
NEW FEATURES
-Added a new boss: Dunkina -Added a new level in the Hoopin N Lootin chapter: Dunkina -Keybindings have been re-enabled -The player can now melee attack, the default keybind is 'F' -The player can hit multiple enemies with a melee attack -If an enemy get hit by a melee attack they get stunned -Sliding now preserves momentum a little better -The player can now see how many bullets are left in their pistol and how long before dropping it -Once a player spawns in multiplayer they are granted with 5 seconds of protection from damage -Added skydiving trail VFX -Added basketball trail VFX -Added smooth grappling hook and pistol animation turning tilt
CHANGES
-Adjusted and improved the animation system for all enemies -Increased the level bounds on the City map -A few maps have been adjusted for easier navigation -Adjusted the Hospital's level layout -Adjusted the City's level layout -Adjusted the Station's level layout -Adjusted the multiplayer lobby's level layout -Reduced animation leaning that caused a lot of clipping -Reduced clipping when looking down -Improved first person animations
BUG FIXES
-Fixed a bug that caused the grappling gun of lobby characters to disappear -Fixed a bug that caused the player to clip into themselves while sliding -Fixed a bug that caused most jump pad animations not to stop while aiming -Fixed a bug that caused shooter enemy hands to look weird while reloading
KNOWN ISSUES
-Achievements don't seem to trigger for some reason, I'm working hard on fixing this