Update 34: Free Early Adopter Bundle for OG players!
Greetings, Champions,
GRAPPLE TOURNAMENT IS GOING "FREE TO PLAY"
We are ready to open up the game to everyone on September 14th for free, but to say a special thank you to our OG players we are offering an "Early Adopter Bundle" ($60.00 value) for free!
Don't miss out and get into Grapple Tournament! The Early Adopter Bundle awaits you!
The Early Adopter Bundle contains: - The new Grapple Hat, just for you - An exclusive skin pack for all weapons in the game - 1200 CREDITS - All 100+ previous items in the game
To claim your bundle: 1. You have to have purchased Grapple Tournament and 2. Open the game before September 14th to 3. Receive your bundle in the game!
Here's the update log accommodating the bundle:
New: - Added the items from the Early Adopter Bundle to the game
Fixes: - Fixed bHaptics integration
Work-in-progress / known issues: - We're still working on the CREDIT store functionality on Steam
What's next: On September 14th Grapple Tournament is going Free-To-Play. Get ready!
Before we start the update log, please note that if you have the full version of the game, log in at least once to get your CREDITS before the transition ends!
New: - Reworked and extended the customization system -- Redesigned the system for wearables -- Added Armor Skin customizations, glove skin matches body skin -- Added Grappling Hook and Cable customizations
-- Added Weapon Skins to the system, with a tons of new skins on the way - Customization items have two background colors: -- Blue: available in the shop -- Purple: coming later to the shop, or in a battle pass, or some other way, or timed exclusive - Introducing CREDIT(s) as the new ingame currency -- You can earn CREDITs with buying the currency in the CREDIT Store -- Soon we'll add more ways to earn CREDITS via playing the game and completing challenges - Added CREDIT Store -- currently only on Meta platforms -- work in progress for Steam - Added Daily shop for the paid version (coming soon to the free version) -- Offering 5 purchasable items every day -- With Reroll functionality to refresh the selection of daily offers
- New pause menu graphics design - Added Armory in the entry HUB area to show you current loadout Changes: - Changed the UI in some places for better readability - Added randomized customizations for bots - Refined enemy coloring to look better close-up - Complex got it's final art pass
Optimizations: - Optimized complex UI windows in the game for performance improvements - Removed drone customizations to gain performance in the Drone Challenge - Removed menu coloring option to save on performance on all UI elements - Removed some unused assets and codes from the build to save disk space
Fixes: - Fixed weapon setup when gripping weapon on spawn (in Instagib) - Fixed jump sound when using grappling hook after double jump - Fixed a bug about FFA HUD not updating at game start - Fixed spawn locations and colliders on Icebreaker - Fixed typos in some places on UI - Fixed a bug that showed other players' menu laser pointers
In this update, we've made significant enhancements to the underlying systems and as with any major revamp, there's potential for a few hiccups. We appreciate your patience and feedback as we fine-tune everything!
Work-in-progress and known issues: - New UI design is not final - Some customization item icons are not final - Working on a preview for items in the shop - Working on the CREDIT store functionality on Steam - Some non-English translations might be missing - In the weapons list you've probably noticed the new weapon, that is coming soon ;)
Communications and marketing around the game being available for everyone is starting. As always we'll listen to the community and will consider your feedback.
Grapple Tournament is transitioning to Free-to-Play!
Greetings Champions,
We are thrilled to announce some significant changes that we believe will open exciting new ways to experience Grapple Tournament!
As you may already know, after much deliberation, we have decided to transition the game to Free-to-Play (F2P)! This shift allows us to reach a larger audience, while still ensuring a fulfilling gaming experience for all of you, our supporting community of players. Here's how we are planning to roll this out.
1. The Transition Phase:
First of all we'll roll out a new update the game to support the changes to come, with a fully reworked customization system, new skins, improved UI and a lot of small enhancements throughout the game.
To show our appreciation to all players who've supported us by purchasing the game, we will be providing in-game currency in pair to the price you paid for the game on both Steam and Meta platforms. The currency can be changed for in-game items, weapon skins and other goodies. This is our way of saying a huge "Thank You" for your belief in the game and loyalty.
Important: If you bought the game, please start the game (log in) at least once to get your CREDITS!
We are going to turn the current Quest demo into the free version on App Lab, opening up multiplayer for all and adding new in-app-purchasable items, seasonal exclusive items and more! Post-transition, this will be the only version available for Meta Quests, making it easier for everyone to join in on the fun!
During this transition phase, the existing Quest paid version will be updated to mirror the free version however we encourage all players to start using the free Quest version as we'll sunset the paid app in the near future.
The Steam paid version will also be transitioned to the free version. This also means that the Steam demo will be redundant and removed at some point.
During the transition phase, there might be occasions when crossplay doesn't work for a short while, but we'll do our best to keep this unwanted downtime to the minimum possible.
The transition phase is expected to last until 1st of September.
2. Post-Transition:
We will solely maintain and improve the free versions of the game to provide a consistent experience for all players on both Meta and Steam platforms.
The Quest paid version will be sunset to ensure all players are directed towards the free version as a single, unified platform. Don't worry you loose nothing and all your purchased items will still be yours in the free version and the experience will be the same.
After long internal discussions we had to come to the conclusion to end support for Quest 1. Expected to take effect at the beginning of September.
Lastly, we will also be sunsetting the Rift version of the game. For Rift players we recommend moving to the Steam version.
We understand that these changes may raise a few questions, but rest assured, we are committed to making this transition as smooth as possible. Our goal remains to deliver a high-quality VR esports experience to you, and we believe this Free-to-Play model will enable us to continually improve, innovate, and expand Grapple Tournament to serve you better.
We truly appreciate your understanding, support, and love for Grapple Tournament throughout these changes.
Update 32 is up to bring you some goodies for the latest maps!
New: - Icebreaker level got its most anticipated graphics pass, now fully textured. Enjoy the ice caves, explore the shipwreck while having a warm drink over some frags on this abandoned mining site. How do you like it?
Changes: - Level design changes on Complex based on your feedback. Still in Alpha.
Like this update? Buy us a coffee so we can deliver the next faster! ☕👉 https://www.buymeacoffee.com/tomorrowgames
Get Grapple Tournament on the Meta Quest here: https://www.oculus.com/experiences/quest/5133055276721830
The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version. Grab your friends with Meta Quests and let's get the grappling hook shooting started!
Update 31: Improved visual readability and reworked Drone Challenge
Greetings, Champions!
Update 31 is live with better visual readability and a new Drone Challenge!
New: - Reworked the colors of the ingame interface to better represent what is friendly (blue) and what is enemy (red), including character highlights, health bars, player names, UI panels and gameplay elements - Added elimination feed with proper team colors and weapon icons
Added new Drone Challenge: - Added a completely new look and layout for the Drone Challenge to better match the quality of the game - Improved difficulty curve to be more dynamic and smoothly increasing in challenge - Improved the AI of the drones to make them more dynamic - Player gets shield after completing each wave (pickups removed)
- Added LIV integration - Added hit/kill indicator for bow - [Meta Quest only] Added camera fades and dynamic loading screen between levels
Changes: - Improved the animation of drones in the Drone Challenge - Improved Firing Range targets visibility - Improved level design on Complex (still in Alpha) - Improved colliders on Container - Replaced the climbing part with double jump in the Tutorial temporarily - Parkour level temporarily removed from the game because it isn't on par with the quality of other parts of the game
Optimizations: - Optimized some visual elements of the drones
Fixes: - Fixed a matchmaking bug where players got matched a second time even after already joining a match - Fixed some colliders in the Firing Range - Fixed pause menu to work properly when server is disconnected - Fixed translations on some texts - Fixed smooth turn speed on reset to match default value - Fixed character overflow on player names above health bars - Fixed wall colliders on Temple - Fixed Grenade pistol ammo display
Like this update? Buy us a coffee so we can deliver the next faster! ☕👉 https://www.buymeacoffee.com/tomorrowgames
Get Grapple Tournament on the Meta Quest here: https://www.oculus.com/experiences/quest/5133055276721830
The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version. Grab your friends with Meta Quests and let's get the grappling hook shooting started!
We've added a long awaited feature: the Firing Range. In the Firing Range you can practice your shooting, play multiple minigames and try out all the weapons at your own pace.
New: - Added Firing Range with multiple minigame modes -- Static Practice: Try out all the weapons in the game in a safe environment at your leisure -- Reflex Practice: Try to hit the active target with any weapon -- Headshot Practice: Deliver as many headshots as you can in the given time -- Practice Dummy placed in the Firing Range -- With a friendly NPC companion
Changes: - Removed winter seasonal decorations from the game - Practice Range repurposed to Drone Challenge - Practice Dummy moved to the Firing Range from the Drone Challenge
Optimizations: - Optimized grappling hook and bow materials
Fixes: - Fixed Oculus PC startup crash - Fixed rockets in Rocket Launcher to match the current game state and graphics fidelity - Fixed Railgun tutorial step not registering damage - Fixed hit indicator on headshots
Like this update? Buy us a coffee so we can deliver the next faster! ☕👉 https://www.buymeacoffee.com/tomorrowgames
Get Grapple Tournament on the Meta Quest here: https://www.oculus.com/experiences/quest/5133055276721830
The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version. Grab your friends with Meta Quests and let's get the grappling hook shooting started!
This year might've been a bit slow for Grapple Tournament but you kept on supporting the game as always, for which we are deeply grateful. 🙏
Our goal to continue improving Grapple Tournament is still strong and with the refactors and improvements under the hood in our VR shooter engine we'll be able to bring new updates a lot faster next year. One of the highlights - which is nearing completion - to look for is the weapon skins system! 🔫 We're already excited about it.
For now let us give you the highest ever, ⚡-60% discount on Steam⚡ for Grapple Tournament:
Update 29: Judgement for Instagib - The biggest update so far
Greetings, champions!
Update 29 this winter is the biggest update so far in the history of Grapple Tournament. We tried our best to squeeze in as many new features as we could possibly do, all of which you asked for.
New: - Game engine updated to Unreal Engine 4.27 under the hood - Added new game mode: Instagib -- A Deathmatch variant where players can instantly kill their opponents with the new weapon - Added new weapon: Judgement -- Instantly kills target on hit (primary fire) -- Can penetrate through multiple targets -- Hellish headshot damage
- Added new map: Complex, in Alpha state -- Send us your feedback about it! - Added Winter decorations, Candy Cane melee weapon and festive hats - Added haptic feedback when damaging with melee weapons - Reworked ragdolls, now they work according to weapon power and impact direction - Minigun secondary shield breaks if suffered too much damage
New for Meta Quest versions: - 90 FPS enabled in the Meta Quest 2 version
Changes: - Improved and extended all animations on all weapons - Improved Rocket projectile graphics - Minor rendering changes due to Unreal Engine update
Optimizations: - Made a lot of graphical optimizations for the Meta Quest 2 version
Fixes: - Fixed false positive already friends error message - Fixed melee weapons haptic feedback playing on wrong hand occasionally - Fixed Railgun impact effect, now showing properly - Fixed backup weapons list missing Neo SMG - Fixed a bug which made bots grab too many weapons at once
Known issues, we are already working on: - No crosshair on Judgement when joining an ongoing Instagib match and spawning with it the first time - VR hand default pose is not correct on Meta Quest versions - Foveated rendering isn't working on Meta Quest 1 which can lead to performance drops
Like this update? Buy us a coffee so we can deliver the next one faster! ☕👉 https://www.buymeacoffee.com/tomorrowgames
Get Grapple Tournament on the Meta Quest here: https://www.oculus.com/experiences/quest/5133055276721830
The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version. Grab your friends with Meta Quests and let's get the grappling hook shooting started!
Update 28 is here to elevate melee combat to the next level, based on your suggestions.
New: - Added Baseball Bat melee weapon - Added new Original Soundtrack for Zion - Added haptic feedback when damaging enemies with melee
Changes: - Reworked Energy Blade graphics - Reworked Plasma Sword graphics - Bots move more (even easy ones)
Optimizations: - Optimized loading of map images in Lobby
Fixes: - Fixed impact sounds when damaging enemies with melee - Fixed floating Control Point on Icebreaker which wasn't reachable by bots
Play Grapple Tournament on the Meta Quest as well: https://www.oculus.com/experiences/quest/5133055276721830
The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version. Grab your friends with Meta Quests and let's get the grappling hook shooting started!