Major AI Improvements:
- AI now occasionally picks up the scythe
- Better general decision making
- AI now "stands around" less.
- Fixed AI bugs:
- Rare loop of entering ghost mode and immediately respawning when no clubs are available for pickup
- Fixed rare instance where AI would hold the skull right at the goal line
- Fixed an issue where the AI would attack a skull out of a respawn even when the skull is not in the end zone
- Fixed an issue where AI would occasionally enter ghost mode rather than saving a goal
- Fixed an issue where the AI would run towards the middle of the goal rather than right into it when carrying the skull near the goal line
Bug Fixes:
- Fixed an occasional buzzing sound caused by skull collision audio starting repeatedly
- Miscellaneous text fixes
Improvements:
- Slight network performance tweaks
Graveball - v 1.1.3 Patch Notes
Balance:
- Team kills now also result in a goal ring spawning ONLY for the team that achieved the wipe. This goal ring only lasts half as long as the standard ring (5 seconds instead of 10). Regular goal rings still spawn as normal (so you can have 2 rings up at once)
Bug fixes:
- Completing the tutorial now awards the achievement
- Some audio was failing to play in certain situations
Enhancements:
- Tweaked some audio volumes
Family Friendly Mode has been added to the Settings menu.
- This mode disables all blood effects and removes the throat slash animation.
- The timing for entering ghost mode remains the same
Graveball - v1.1.2 Patch Notes
Balance changes:
- Team kill goals have been removed
- Replaced with Team Kill Penalties
Team Kill Penalty:
When an entire team has been dead for 2 seconds, the following now occurs:
1) Any ghost that is still "locked" has 2 additional seconds added to their respawn
2) Ghosts that are moving instantly spawn a goblin
Bug fixes:
- Team kills are now calculated correctly
Additions:
- Additional sound effects and variety. Thrown weapons now make a unique noise.
Graveball v 1.1.1 Patch Notes
Bug fixes:
- Occasionally joining a match in progress caused team kill points to be awarded when only 2 players were killed
- Players are now awarded a save when preventing goal ring shots by hitting the skull with their club/scythe
Improvements:
- End of matchmaking match language is clearer now
- Team kills are now DISABLED when the time is zero. This prevents teams that are up by more than 1 point from intentionally team killing themselves and ending the match.
Additions:
- Tons of additional audio! Added more voice over variety and to additional events
- Goblins can now wear jerseys. They are toggleable in the options menu. In the future, these will be used to form teams.
1st Official Graveball Tournament - Registrations Still Open!
Presented by e4i and Goin' Yumbo Games, the first official Graveball Tournament will be held on Saturday, Aug. 11 starting at 1 PM PST. Registration is free and prizes include a Steam copy of Monster Hunter World(!). Hope to see you playing on Saturday!
Bug fixes:
- While a matchmaking search is in progress, can no longer create a party or cancel a party (thanks Stiefel Jackal)
- Server timeout on level load has been reduced from 180 seconds(!!!) to 10. This occurs when a player disconnects during level load. (After a point)
Enhancements:
- Max framerate has been increased from 60 fps to 120.
- Saves on a skull right before explosion now result in an EPIC SAVE.
- Separate queues for each server region have been combined into ONE. Region select has been removed for now.
Gameplay Balance:
- Default scythe kill respawn has been reduced from 4 seconds to 3. This should reduce the number of team kill goals.
Graveball v1.0.4 Patch Notes
Fixed Bugs:
- Post game stats weren't being calculated correctly after a rematch
Improvements:
- Team kill slow motion has been greatly decreased. You now have about .3 seconds of slo mo to respawn instead of 2 seconds.
Graveball 1.0.3 Patch Notes
New features:
- Practice matches now provide a small amount of gold upon completion
- Custom lobbies can now be password protected
Graveball 1.0.2 Patch Notes
Fixed issues:
- Corrected a bug where custom lobbies would stop working after a party with multiple local players joined
Graveball Announced!
Graveball, the spooky and savage skill-based sport where goblins kill one another (and themselves!) from developer Goin’ Yumbo and publisher 3D Realms, will begin serving up three-on-three online matches on July 31, 2018.
At a local cemetery, sporting goblins have constructed a spooky “Graveball” court that hosts a madcap meld of football and basketball. On this playing field, depraved shovel-wielding creatures compete to maintain possession of the “skullball” and run it into the opposing end zone to score. Of course, there are other ways to get points in this bizarre blood sport, like shooting the skull into a hoop that appears every 30 seconds – or just killing the other team in quick succession.
The goblins’ shovels make useful tools for smacking the skull down the field or knocking it out of an end zone to prevent the other team from scoring before the three-second scoring timer ends. They’re also equally well-suited to cutting down the competition in more direct and brutal ways. Especially when one considers the rules allow shovels to be thrown and goblins aren’t much of a match for their blades, it’s easy to see why Graveball is played where it’s easy to bury bodies.
https://youtu.be/oYIrXMI-dPw
But don’t bury those goblins quite yet! Death is not the end in Graveball. After dying, goblins become ghosts that move twice as fast as their living counterparts. Death isn’t enough to stop the competition, and sometimes that ghostly mobility can even lead directly to victory. If that speed boost sounds mighty tempting, a handy little suicide button allows goblins to slit their own throats. But just remember that they can’t touch the skull while in phantom form.
All goblins have the same abilities, so the game remains completely dependent on skill –meaning no auto aim when tossing either the ball or shovels. This ensures an even playing field so the thrills and chills come from emergent moments, rather than any special paid-for powers. But that doesn’t mean these little jerks don’t like to play dress-up. Masks, weapons, hairstyles, and taunt animations do not affect gameplay: sometimes a Goblin just wants to feel pretty.
Know what’s almost as fun as playing Graveball? Watching Graveball. Ragdoll camera? Check. Hang-time and Goblin-body-distance trackers for when someone lands a nasty kill? Double-check. Watch clutch moments like catching opponents’ weapons and blocking their shots or even throwing the shovel to get that last bit of distance needed to reach the goal ring. Matches usually end about five minutes in so it’s always easy to watch or play a few quick games.
“It was important to me to make sure every Goblin had the same abilities, and you can’t just ‘level up’ to be better,” said Riley Dirksen, founder, Goin’ Yumbo. “Every moment of excitement feels earned, so I have a feeling players are going to love that aspect of the experience.”
Graveball will be available digitally in English on the PC via Steam for $4.99 USD with a 10% launch discount.