GraveRun cover
GraveRun screenshot
Genre: Adventure, Indie

GraveRun

🆙 Map Editor update!


đŸŗ Few people know, but GraveRun has an online map editor:
http://gredactor.graverun.ru/

This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why:
In order to save server resources, cloud storage was cut down and the use of the editor resembled a cartridge with Zelda without a battery — either do it all at once or start over again each time...

However, the hearts demanded a change and the save system was reworked, also the local save ability was added. Now, in the best traditions of DIY, you will be able to create a map in a few clicks, on which you can play and change it at any time by uploading it back to the editor 👍

Rubric: MyFirstMod



My acquaintance with the game in 2011.

Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own.
In 2011, I looked through a list of indie games with the "shoot'em up" tag and came across GraveRun.

After a quick content check, I found out that everything in this game is stored in simple text files with few code lines, which I can change or add something new. I didn't find the AK-47 so decided to make it myself - I copied files of M-16 and changed damage, rate of fire, other gun values, also sound files and few other things. I found a suitable image for the HUD in the Internet, then I drew a pixel sprite of the weapon in character's hands. Done! I was very proud of my work because it was my first experience of creating mods in games. And I was only 15 years old.
I decided to contact the developer and found his blog in LiveJournal. After a while, my mod was finalized and added to the game, to which I was very pleased.
Later, I added another weapon - a Gauss rifle. I even remember as we argued, whether it should have recoil and what laws of physics apply to it.

After a while, I decided to help the developer with English translation of game content and update posts, which I still do.
I hope this helps the project to become more popular and gain a large enough player base to appear in the list of Steam recommendations. Or maybe someone else will join the ranks of developers 🙂

Fixed desync problem with weapons, crates and NPC


DEAGLE WITH AN UNDERBARREL
LOLWUT?
Not the strangest thing you can see while testing!

In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. 😅
So, we fixed this one already. 😎

We have our own studio site! 😃


http://wa.graverun.ru/

Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruining it too 😅

A new version 20190723, with an online play! đŸŽŽâ˜Žī¸đŸŽŽ



Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs 😅
I will be happy if you share your experience. Will try to release some fixes as soon as possible.

But that's not all, there's more changes:

  • Added protection system Steam DRM. The end of piracy! (no)
  • Steam will see Log.txt as a file with dynamic data. Steam won't rewrite it anymore.
  • More logging into Log.txt. I hope it will be a help to everyone. To us and to modders.


Fixes:

  • Spawners will now work correctly with player amount multiplier.
  • Zombie-catapult will count as a boss in survival mode - a BOSS screen warning message will appear.
  • Fixed a bug that didn't let you shoot from a vehicle, if you entered it using dash move.


For modders:

  • New scenario command: "LevelUp" - get one level upgrade.
  • Added scenario command: "Enemy, AddWithoutMultipler" - adds an enemy without player amount multiplier. For example, spawning a boss with this command won't spawn 4 bosses if there's 4 players. 😄
  • Added a one-line versions of tooltip and text bubble commands - "AddTextBox" and "AddTooltip"
  • Added a one-line version for tasks - "Task, Add:"
  • Spawners (Script Object) will now ignore tabulated lines. Same like commented lines.

We know you like games where you can kill zombies



Did you know that the background in GraveRun main menu is also a game? 😎
If you didn't try it yet, you can now also have fun in the main menu by shooting zombies with your cursor

🆙 An update with online play will be released at July 23th, very soon!

So make sure to prepare your friends, and this time you won't even need to go somewhere to play together đŸ•šī¸

Multiplayer WIP


This weekend will be the first internal test of the online gameplay! 😃

For now, we'll play only on simple scenario maps like Zmbpcmn and Survival. Synchronization of a multithreaded script like independent NPC scenario turned out to be a slightly bigger issue than I expected.

Release of the true multiplayer version is not that far away! 😎

First packets over the internet!

It's just player x,y coordinates transfer, but I'm really happy about it 😊
Most complex problems with lobby, connection, and packet transfer are solved.

https://www.youtube.com/watch?v=kEZq6JbVrUA

Matchmaking WIP

Oh, the start server button on player selection screen was blacked for too long. It's dark times are ending! 😌



I have successfully expanded library to work with Steam matchmaking. Now you can search, host and connect to lobbies. This is not an online play yet, but it's a right step in its direction. 🙂