Today's the game anniversary, so instead of just going for a limited time discount, we've decided to permanently reduce the price (turning it into a permanent discount).
Enjoy!
Patch Notes
Bug Fixes: - Sparker Secondary no damage to Portal Generators. - Destroy Mission conflicts on death after all objectives completed. - Crusher gets burned of using Main Ammo on Flamethrowers. - VIP Markers on Map off position after picking them up. - Terrain Edges wrong thickness fixed. - Alien Shield + Invincible Cloak could cause negative damage under specific conditions. - Sparker's Damage Amplifier effect collision with lasers. - Damaging Shield on Cannon Walker bug. - Damaging Shield slowing down enemies. - Extra Special Ammo disables Pre-Charged Special. - Mechanicus not repairing when infinitesimal health left. - Reflective Shield resets Enemies flying path. - SFX missing on Square Obstacles.
Patch 1.1.2
- Pop Ups UI fix for controller. - Controller vibration force-stop to avoid stuck. - Fixed Crusher exploit with secondary weapon. - Final Mission Animation fix. - Small level fixes.
Full Walkthrough
Patch 1.1.1
Implementations: Background optimizations. SFX for Broken Antenna. SFX for Space Station Cannon Repair. Keyboard usage in Select Mission. Friendly AI thrust particles. Human Press Smoke.
Bug Fixes: Enemies, Missions and Player Ship issues. Special Ammo count. Laser SFXs turning off. Name Randomizer male-only last names. Shift + TAB conflict with steam on briefing. Highlight Briefing Awards with Controller. Hunter Selection Pop Up Duplicated. Disrupt Bomb SFX sync. Lancer Ion Ammo GFX. Mineral Ore SFX on collision. Loadout Power Up icons appearing on screen. Briefing Loadout cycling at the edges. Door closing on Nuke.
New Trailer and Release Date
Double news:
New Trailer. It's now available on our Steam Store Page.
While the original trailer was kept brief and flashy, this one takes its time to show everything you can find in the game: the 4 playable ships, the different mission types, environments and unlockables. We used all in-game music so you could get a taste of that too.
It is intended for anyone that was interested in the mechanics but wasn't sure about the game's depth. Hopefully this trailer will clear all doubts in that regard.
Release Date. Finally, we have our final launch date! And it's a pretty date too:
We're very happy to conclude our first project, and excited to continue providing support and updates after launch. We truly hope you enjoy it!
Version 020 Patch Notes
This will probably be the last version we upload before we launch Gravitators.
We're almost finished, just final bugs to solve and final details to polish. The end is near!
Bugs fixed:
Crusher with Main Ammo Upgrade transparency bug.
Keymapping bugs.
Fixed some ending animations.
Added Memorial Wall, with the list of fallen pilots.
Added Steam Rich Presence, to see in-game location of Steam friends.
Added Performance Tab in Debriefing, to see performance .
Deluxe Edition + Soundtrack DLC
We're happy to announce that Gravitators will launch along a Deluxe Edition DLC!
The DLC will include a especially crafted pack of goodies:
Disc 1. The main album with all Gravitator tracks, including the trailer's.
Disc 2. The in-game tracks set in loop mode (to continuously listen to them in repeat).
Both discs available in MP3, OGG and WAV.
Cover images included for both discs (front cover, leaflet, back cover and CD print), in various 'ready to print' formats: CD sleeve, Jewel CD case or Digipack.
If you're wondering how humans discovered the alien menace featured in the game, you'll find out in this short story. Available in PDF, EPUB, MOBI and AZW3. Word Count ~9,000.
Discover the world of papercraft, and print, cut, and assemble all Gravitator ships (+ 1 enemy ship) to decorate your desk or your home.
Lots of different images available in 16:9 and 21:9 resolutions.
The base game is already the full game. This DLC is just an extra pack of goodies for anyone that has enjoyed the game, would like to have the music files, or want to send us extra support (which we'll of course really appreciate!).
The game's Soundtrack will also be available separately from the base game (in WAV and MP3):