The troops of the Stalingrad Front are fighting with the German troops that have broken through on the front line. On the morning of 07/23/42, the enemy, having pressed the 62A elements, went on the offensive with the forces of 2 TDs and one MID, broke through the 62A flank, began to spread to the east with tanks and motorized infantry in the area of Kletskaya - svfm Kopanya. German aircrafts continuously attacked 62A units, bombed railway junctions and destroyed wire communications. On 12:00 July 24, some German units reached the Ostrov, Volinsky area. The German troops strive to reach the right bank of the Don River, capture the crossings, cut off parts of the Soviet 62A and destroy them with a subsequent blow. On July 25, for the advance detachment of the German 3MID, the task was set - to capture the crossings at Kalach. 53mcbn was supposed to suppress a small bridgehead on the right bank of the Don River and then occupy the bridges... From the Soviet side, the newly formed 1TA (former 38A) is entered into the battle, consisting of:
13TC (163, 166, 169TBdes) is subordinate to 62A and is fighting in the area of the svfm Pervomaisky.
28TC (39, 55, 56TBdes and 32MRBde) with the task, at the end of July 25, concentrate on the Lipo-Logovskyy - svfm Pobeda Octyabrya area.
The Tank Corps of 1TA have the task to counterattacking the enemy that has broken through...
Operation in July 1942 (15 turns).
Precisely recreated area of over 200 sq. km: plains with harsh terrain, river and small settlements.
Historical organizational structure of units at the time of the operation.
1) Changed the layout and appearance of HEAT shells by year for German 75mm guns. 2) Front screen armor on the PzIII ausf M tank turret has been fixed. 3) Added setting to reduce the dynamic range of special effect sounds (in the special settings section) 4) Added destruction of the chassis and caterpillar when vehicle moves on AT obstacle. 5) The recoil for the Pak97/38 cannon has been adjusted. 6) Fixed a bug with positioning Panzernest in a trench. 7) Reduced the sound volume for smoke grenades.
Update 05/06/2023
Updated Against Tide, Dark Forest and Predators in the Mist DLCs. Battlefields&operations updated: command unit icons changed, artillery spotters added in some regiments/bns.
Update 05/01/2023
1) Croatian Legion, Dawn Blau and Drive to Voronezh DLCs updated (battlefield and icons for command units). 2) The base game operations and battlefields are also updated.
Update 04/24/2023
1) Added the ability to view additional information about operations directly from the game (for those operations where such information is available). 2) Added an option to hide operations in the old format in the list of operations. 3) Updated DLC Bird Grove (marks of command units on the operational map, trenches on the battlefield). 4) The main operations of the game have been updated (marks of command units on the operational map).
New expansion Graviteam Tactics: Counter Blow
The German command attached great importance to holding Tikhvin, in order to maintain the positions of 39AC for the spring offensive, and to maintain control over the railway line along which the German troops were supplied. Specifically the Tikhvin area was held by units of 12TD. To the south, along the road to Raplya, were the defense sectors of the 18MID and 8TD units. In the Tikhvin area, the defense was occupied by the Soviet 4A, which held the front along the Volkhov-Tikhvin railway, screening Tikhvin from the north, east and south. 27CD, following order of 4A, reached r.Syas and r.Volozhba with its units with the task of cutting the Tikhvin-Raplya, Tikhvin-Rugui roads with a strike on Klinets-Rugui. Neighbor on the right - 60MRR (60TD) is moving in the direction of Gorodishche with forward units.
Three operations of 8-10 turns for each of the parties in November, 1941.
Precisely recreated area of over 90 sq. km: forest plains with harsh terrain and small settlements.
Historical organizational structure of units at the time of the offensive.
1) Fixed error with dark stripes on smoke and dust in binoculars mode 2) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity"
Update 01/24/2023
1) Support for xaudio2_9 sound library 2) Adjusted sound processing algorithm 3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources 4) Added partial support for Steam Deck
Update 11/28/2022
1) Changed the main game menu 2) Added different sound names for different types of ATGMs (for modding) 3) Small changes in the aiming of rifle grenades
Update 10/22/2022
1) Added indication of operations with extended perimeter. 2) Added indication of “non-working sights” under certain conditions. 3) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Pivot Point and Typhoon Rising has been changed. 4) The algorithm for returning the crew to the vehicle has been changed. 5) During the movement of equipment through the forest, it slows down significantly and the crew does not climb out of the hatches. 6) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield. 7) Added an extended perimeter (2nd operation) and changed the binding of FOs in the units of the Red Army in operations from the Cold Spring DLC. 8) Adjusted the movement map on the battlefield from the Futrive Spring DLC. 9) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Against the Tide has been changed.