1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded. 2) Added indication of the Zone of control. 3) Added indication of the local encirclement for the unit. 4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added. 5) Added clearing sectors in front of vehicle trenches from grass. 6) Fixed a bug with using the wrong type of ammunition when picking up weapons. 7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle. 8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”. 9) Captured soldiers do not move under heavy fire. 10) Platoon leaders retreat if all neighboring squads under their command have started retreating. 11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches. 12) Changed the algorithm for lighting wet surfaces. 13) Fire on the landscape removes grass in a certain radius. 14) The algorithm for throwing grenades has been changed. 15) Reduced the error when indirectly firing mortars. 16) Updated user manual. 17) The algorithm for launching signal flares has been changed. 18) Changed ammo layouts for some weapons of German soldiers.
Update 12/11/2020
1) Changed the battlefield in the Furtive Spring DLC. 2) Added information about the order of battle to the Furtive Spring DLC operations.
Update 12/04/2020
1) Updated DLC Under the Cruel Star. Added information about the order of battle in the operations.
Update 11/26/2020
1) Added consideration of grass height when tracing visibility. 2) Added noise of leaves and branches depending on the strength of the wind. 3) Adjusted operation Stepanovka 30 (added a number of small units). 4) The algorithm for reducing the size of battle groups has been adjusted, now, first of all, slots of the same type are reduced.
Update 11/21/2020
1) Updated DLC Fateful Strike. Added information about the order of battle in the operations.
Update 11/14/2020
1) "Placeholders" of shells change their size depending on the caliber of the gun. 2) Fixed the visible rollers through pillars bug of the tracks for BT tanks. 3) The indication of the amount of the captured territory during the battle is hidden if the setting for displaying enemy units is not enabled. 4) Added missing camouflages for Pz-IV tanks to operation Stepanovka 30.
Update 11/10/2020
1) DLC Dawn of Blau. Added order of battle, changed the battlefield.
Update 11/07/2020
1) The model of the Tiger tank has been adjusted. 2) Added operation Stepanovka on July 30, 1943.
Update 11/02/2020
1) Fixed a non-working path finding in some cases on the Ryabuhino battlefield (autumn). 2) Updated user manual. 3) Fixed a number of minor bugs.
Update 10/29/2020
1) The algorithm of the visibility calculation for soldiers in houses has been changed. 2) Changed the physical model of movement for wheels without suspension and tires. 3) The algorithm of the capture of squares after the battle has been changed, now the area that units can shoot with their weapons at the end of the battle is taken into account. 4) The algorithm for the selection of units in Close Engagement mode has been adjusted. 5) Changed the algorithm for triggering projectile fuses and calculating of the fragmentation field.